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Article: 10545
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From: dlang@ionews.io.org (Derek Lang)
Newsgroups: comp.graphics.apps.lightwave
Subject: HELP: require Lightwave object file format
Date: 23 Jan 1996 00:34:13 -0500
Organization: Internex Online (shell.io.org), Toronto, Ontario, Canada
Lines: 19
Message-ID: <4e1s0l$psl@ionews.io.org>
NNTP-Posting-Host: zap.io.org
If someone could help me that would be great...
Does anyone have a copy of the file specs on the Lightwave Object
format? If so could they email me a copy (provided you're not breaking
any non-disclosure agreements).
- O R -
Could someone point me to the person at Newtek that I should contact?
Thanks in advance.
Derek<<<<<
--
Derek Lang | "I want him in the games until he dies playing." - MCP
Toronto, Ontario |--------------------------------------------------------
Canada | WebPage-O-Fun --> http://www.io.org/~dlang
Article: 10546
Path: zippy.cais.net!news.cais.net!nntp.coast.net!chi-news.cic.net!io.org!nobody
From: dlang@ionews.io.org (Derek Lang)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Avid (Mac-based) and dumping animation files from an Amiga 2000
Date: 23 Jan 1996 00:19:45 -0500
Organization: Internex Online (shell.io.org), Toronto, Ontario, Canada
Lines: 40
Message-ID: <4e1r5h$oii@ionews.io.org>
References: <4d1f8m$rai@rover.ucs.ualberta.ca> <4d7943$ko7@dragon.cabot.nf.ca> <4dac9p$6ce@rover.ucs.ualberta.ca>
NNTP-Posting-Host: zap.io.org
In article <4dac9p$6ce@rover.ucs.ualberta.ca>,
David Koegler <dkoegler@lis.ab.ca> wrote:
>Second question:
>
>So, if a Power-Mac-based, turnkey Avid system costs from $25,000 to
>$30,000, is there something out there of similar quality, without the
>disappointments of a Flyer, for a better price?
>
>The Avid interface looks beautiful, is intuitive, looks like lots of fun,
>but the price is frightening. However, when I look at the cost of going
>to the Flyer, by the time I get done, my costs will be around $20,000, so
>paying up to 50% more for all the added features may be worth it.
>
>Comments or advice from anyone?
>
Comment: When working on "Path of the GODs", a tv show for PBS. We had
a bunch of work done on an Amiga 4000 and had to convert it over to a MAC.
The easiest way for us was to use CrossMAC, a utility that allows
Workbench to read MAC format harddrives (as well as floppies). Using a
105 meg syquest cartridge we successfully transfered over 2000 images to
the MAC. The images were converted into PICT using ImageFX 2.1 on the
Amiga.
Unfortunetly, although the transfer to the MAC was quick (speed of reading
the hard drive) importing the individual PICTs into the AVID was
extremely slow (about 30 seconds per frame).
Once in the AVID (proprietary format) the animation looked great.
Using hindsight, however, it would have been faster to output direct to
tape from the Amiga then redigitize from tape into the AVID system.
Derek<<<<<
--
Derek Lang | "I want him in the games until he dies playing." - MCP
Toronto, Ontario |--------------------------------------------------------
Canada | WebPage-O-Fun --> http://www.io.org/~dlang
Article: 10547
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From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Modeler, Rev C and Dr. Watson
Date: 23 Jan 1996 03:55:52 GMT
Organization: University of California, Santa Cruz
Lines: 7
Message-ID: <4e1m88$g4r@darkstar.UCSC.EDU>
References: <DLL9HI.GxB@avalon.chinalake.navy.mil>
NNTP-Posting-Host: ese.ucsc.edu
X-Newsreader: NN version 6.5.0 #1 (NOV)
Nope, Modeler and layout appear to operate normally for me.
--
----------------------------------
Adam Chrystie LightWave 3D Animator
Cinema/Video Major, Senior
University Of California at Santa Cruz
Article: 10548
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From: nobody@nowhere
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave on Dual Processor Machine
Date: Tue, 23 Jan 96 20:05:45 GMT
Organization: Singapore Telecom Internet Service
Lines: 3
Distribution: world
Message-ID: <4e21fg$k96@lantana.singnet.com.sg>
NNTP-Posting-Host: ts900-2211.singnet.com.sg
X-Newsreader: News Xpress Version 1.0 Beta #2
I am running Lightwave on a dual Pentium 133 processor system with Windows NT. The rendering time though is almost
the same whether it is two processors or single processor. Is there any additional settings to be made to make it utilize the
second processor ?
Article: 10549
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From: aq722@cleveland.Freenet.Edu (John Gregor)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 23 Jan 1996 04:59:16 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Lines: 22
Message-ID: <4e1pv4$g6o@madeline.INS.CWRU.Edu>
References: <4d76k2$42q@newsbf02.news.aol.com> <4d9o05$7n7@newsbf02.news.aol.com> <30F8A49C.7F5C@osu.edu> <4dgogd$aqg@sunburst.ccs.yorku.ca> <813781517wnr@edensoft.demon.co.uk>
Reply-To: aq722@cleveland.Freenet.Edu (John Gregor)
NNTP-Posting-Host: kanga.ins.cwru.edu
In a previous article, Rob@edensoft.demon.co.uk (Robert Dorney) says:
>Hopefully to try and arrange a Power PC (and thus Power Amiga) version to
> coincide >with the release of the Power Amiga? Now THAT would be top!
So you and the other Amiga user could buy one? Not likely.
Newtek got burned by the Amiga once, they're not gunna make the same
mistake again. Miniscule installed base (and zero installed base for
this mythical Power Amiga), slow CPUs, antequated graphics, and the
entire graphics industry having moved to PCs, Macs, SGI, and Alpha.
Newtek is a business, not a charity for people who refuse to wake up and
smell the coffee. The world has moved on. Get over it arleady.
I don't think they plan a port to the TRS-80 either. Most apps these
days seem to be standardizing on W95 and NT. NT gets you cross-platform
recompiles, and this is too much of a business advantage to ignore.
Proprietary OSs are on their way out.
Article: 10550
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From: leuey@aol.com (Leuey)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: probs with migration to NT
Date: 23 Jan 1996 04:27:22 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 13
Sender: root@newsbf02.news.aol.com
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Reply-To: leuey@aol.com (Leuey)
NNTP-Posting-Host: newsbf02.mail.aol.com
>>LW rev B has an install bug that fails to copy over the NT version of
>>msvcrt20.dll to the NT system32 directory. So when NT searches for
>>this file it fails to find the NT version and goes looking for it
>>in other directories. It discovers the Win32s version in your old
>>directory, tries to load it, and then spits out the error message
>>you see.
Thanx for the help, i eventually figured this out on my own. Most
unfortunately I have a tremendous LACK of patience when dealing with
computers (especially Microsoft products : ) )
greg
Article: 10551
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From: chrisb@pluto.njcc.com (Chris Blanos)
Newsgroups: comp.graphics.apps.lightwave
Subject: VRML problem...bug?
Date: Tue, 23 Jan 1996 04:10:37 GMT
Organization: New Jersey Computer Connection, Lawrenceville, NJ
Lines: 15
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NNTP-Posting-Host: chrisb.njcc.com
X-Newsreader: Forte Free Agent 1.0.82
I'm trying to save out some objects as VRML files, but when I load
them into my browser, the geometry seems to be reversed. Is this a
known problem, or do I need to get a different VRML browser?
I'm running Lightwave rev. C, Intel, Win95 and viewing the files with
Netscape 2.0b4 and WebFX beta 3 (gee, lots of betas....)
Thanks!
- Chris
chrisb@pluto.njcc.com
http://pluto.njcc.com/~chrisb/
Article: 10552
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From: imagine@h130.aone.net.au (Kevin Gleeson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Matrox Card with Powerview Plug-in?
Date: Tue, 23 Jan 96 11:58:42 GMT
Organization: Imagine It
Lines: 37
Message-ID: <4e2ihi$390_004@cpe.Hobart.aone.net.au>
References: <4d25bb$96h@nntp.crl.com> <wturber.793.001B8A5A@primenet.com> <4d4s61$ac8@nntp.crl.com> <357189721wnr@agog.demon.co.uk> <4d7js6$epu@nntp.crl.com> <4d7naf$d1p@cloner2.ix.netcom.com> <zapp-2101962045040001@sarfl2-18.gate.net>
NNTP-Posting-Host: d11-1.cpe.hobart.aone.net.au
X-Newsreader: News Xpress Version 1.0 Beta #3
In article <zapp-2101962045040001@sarfl2-18.gate.net>,
zapp@gate.net (Jack Campbell) wrote:
>In article <4d7naf$d1p@cloner2.ix.netcom.com>, wmendez@ix.netcom.com
>(William A. Mendez ) wrote:
>
>> Hello,
>>
>> I would like to know if any of you are using Any Matrox card with the
>> Powerview plug-in, and how is the performance.
>>
>> Also is the screen redraw in modeler any faster with the matrox.
>>
>> Thanks!
>> Will Mendez
>
>I have a Matrox 4meg card coming in about a week.
>
I have two P133s - one at home running a Diamond Stealth Vram 4 meg and one at
the office running the Matrox MGA Millenium 4 Meg Wram. Both machines are 64
Meg Ram but the office machine has 512 sync cache and the home machine has 256
non-sync cache.
Now - I haven't seen any real difference in Powerview on either machine (under
NT). It runs real quick on the home machine and doesn't seem to be any
different on the office box.
Screen redraws don't seem to be much different (the Matrox machine is about
15% faster rendering) but Newtek haven't written support for the OpenGL so I
didn't expect it to be.
Hope that helps
(Also - the Matrox was about the same price here as the Diamond, so I suppose
you might as well have the Matrox for future expansion.)
Kevin Gleeson
Hobart TAS OZ
Article: 10553
Newsgroups: comp.graphics.apps.lightwave
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From: cmt11@scorch.tees.ac.uk (Hamish Lawson)
Subject: Lightwave 4.0 file format?
Message-ID: <3104ABE7.27E5@scorch.tees.ac.uk>
X-Mailer: Mozilla 2.0b5 (Win95; I)
Content-Type: text/plain; charset=us-ascii
Organization: University of Teesside
MIME-Version: 1.0
Date: Tue, 23 Jan 1996 09:34:55 +0000 (GMT)
Lines: 11
Content-Transfer-Encoding: 7bit
Does anyone know if the file format for Lightwave 4.0 has been
published?
(I'm posting this on behalf of someone who doesn't have news access; he
would appreciate it if you could e-mail him directly at
CM-J.R.DALTON@tees.ac.uk)
| Hamish Lawson, School of Computing and Mathematics,
| University of Teesside, Middlesbrough, Cleveland, UK, TS1 3BA
| Tel: +44 1642 218121 x3611 Fax: +44 1642 342604
| E-mail: H.Lawson@tees.ac.uk
Article: 10554
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From: imagine@h130.aone.net.au (Kevin Gleeson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PC Operating Sys - Lightwave 4
Date: Tue, 23 Jan 96 12:01:16 GMT
Organization: Imagine It
Lines: 8
Message-ID: <4e2imc$390_005@cpe.Hobart.aone.net.au>
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NNTP-Posting-Host: d11-1.cpe.hobart.aone.net.au
X-Newsreader: News Xpress Version 1.0 Beta #3
In article <4e146i$k81@newsbf02.news.aol.com>,
virtualbri@aol.com (VirtualBri) wrote:
>LightWave will run just fine under Windows for Workgroups, although you'd
>want to stick with Win95 for the speed increase.
Or Windows NT for even further speed increase
Kevin Gleeson
Hobart TAS OZ
Article: 10555
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From: jwk@marketgraph.xs4all.nl (Jan-Willem Korver)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga to Mac file transfer
Message-ID: <232bsav60.alamito@marketgraph.xs4all.nl>
Date: Mon, 22 Jan 96 18:43:35 CET
References: <4dvg74$jr2@news.sas.ab.ca>
Reply-To: jwk@marketgraph.xs4all.nl
Organization: MarketGraph Visual Automation
Lines: 17
X-Newsreader: Alamito Mail and News Manager (V2.0.4 for Waffle) registered to MarketGraph Visual Automation
In <4dvg74$jr2@news.sas.ab.ca> woodcock@fn1.freenet.edmonton.ab.ca ()
wrote:
>Looking for a fix to get a clients Mac pics into my Toaster Flyer. The
>CrossDos and CrossMac programs do not work with Flyer SCSI ports so I
>need for find a cheap net card for a 4000. Any info???
If this is a dumb observation then I just didn't understand your problem and you
may pipe it to /dev/null, but couldn't you just copy the pictures (.jpg) to a mac
diskette and read them on the Amiga using crossmac?
--
________________
Jan-Willem Korver
MarketGraph, Haarzuilens, The Netherlands
e-mail: jwk@marketgraph.xs4all.nl
Article: 10556
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: HIIP file saver problems
Date: 23 Jan 1996 07:23:20 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 18
Sender: root@newsbf02.news.aol.com
Message-ID: <4e2jvo$crr@newsbf02.news.aol.com>
Reply-To: virtualbri@aol.com (VirtualBri)
NNTP-Posting-Host: newsbf02.mail.aol.com
Pardon if this has been answered a long time ago, or there is a blatently
obvious answer.
I've finally needed to use the HIIP savers for a client who needs PCXs.,
and no matter what I've tried, I can't get them to save out stills.
I'm running 4.0 rev. C for Intel under Win95. AVI's save (thanks to
everybody's explanations of .dll reloading and configuration file
rewriting), and all the NewTek savers work, but NO HIIP still saver works.
I've checked the config file, moved Hiipsave.p to the HIIP dir and changed
the config file, and moved the whole HIIP dir to the Plugins\Layout
directory, with no luck. What am I missing?
TIA
--Brian
http://members.aol.com/virtualbri/
http://members.aol.com/equinoxii/
Article: 10557
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From: encorefx@aol.com (Encorefx)
Newsgroups: comp.graphics.apps.lightwave
Subject: Amiga 3000 4 SALE!
Date: 23 Jan 1996 07:41:46 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 10
Sender: root@newsbf02.news.aol.com
Message-ID: <4e2l2a$d9s@newsbf02.news.aol.com>
Reply-To: encorefx@aol.com (Encorefx)
NNTP-Posting-Host: newsbf02.mail.aol.com
3000 system for sale, includes:
Amiga 3000 (obviously)
8 megs o' RAM, + 2 megs of chip RAM / 90 meg hard drive
25 MHz Progressive 040
Toaster card (ORIG Toaster)
Toaster Cozy (With black burst generator)
Bernoulli Box 150 Transportable
..and some other stuff $$$3000.00/obo
If interested, please e-mail me (Branden Smith) - Encorefx@aol.com
Article: 10558
Newsgroups: comp.graphics.apps.lightwave
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From: bhood@netcom.com (robert hood)
Subject: BML Manual is available
Message-ID: <bhoodDLn3zE.D8C@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
Date: Tue, 23 Jan 1996 15:21:14 GMT
Lines: 27
Sender: bhood@netcom14.netcom.com
The commercial version of the BML manual is available on my anonymous
FTP site under:
ftp.netcom.com:/pub/bh/bhood/plugins/BML
There are three PKZip archives:
man-word.zip Word 6c for Windows format
man-text.zip MS-DOS text with some layout retained
man-ps.zip Postscript version
I will not guarantee the formatting/layout of the text in any version except
the Word 6 file. Keep in mind that it is copyrighted material, and you are
not allowed reproduce it, in part or whole, beyond the single copy that
Virtual Visions, Inc., grants you permission to to print for your own
personal use.
This manual is being made available publically to further introduce you to
the capabilities of this plugin.
The BML system will begin shipping on February 1st.
--
Render me gone, |||
Bob ^(===)^
-------------------------oOO--(_)--OOo--------------------------------------
Bob Hood, President | All governments suffer from a recurring problem:
Virtual Visions,Inc.| Power attracts pathological personalities. It is not
Tel: 1.303.989.4191 | that power corrupts, but that it is magnetic to the
FAX: 1.303.727.7555 | corruptible. Such people have a tendency to become
| drunk on violence, a condition to which they are
bhood@netcom.com | quickly addicted - Frank Herbert
----------------------------------------------------------------------------
Article: 10559
Path: zippy.cais.net!news.cais.net!xara.net!SoNet!usenet
From: leelee@aladdin.co.uk (leelee)
Newsgroups: comp.graphics.apps.lightwave
Subject: Free Adobe Photoshop 3.04
Date: Tue, 23 Jan 1996 13:22:27 -0800 (PST)
Organization: SoNet - The first Internet provider on the south coast
Lines: 24
Message-ID: <4e2njr$1eq@news.aladdin.co.uk>
NNTP-Posting-Host: 193.119.110.51
X-Newsreader: Forte Free Agent v0.38
I've recently bought a magazine which had a free CD ROM stuck to the
cover (don't they all now). One of the contents was the Adobe
Photoshop 3.04 complete package but with the save disabled. What they
omitted to do was to disable the "CTRL + Print Screen" function where
when this is done it saves the current image on the screen to the
clipboard in Windows and WindowsNT and I assume 95. This is good news
to a point, yes it does take longer and you must have a paint package
that will load Windows .CLP images but the free paint shop pro will do
this.
This is very good as Ron Thornton uses Photoshop on his video which
shows surfacing techniques and I have managed to follow his video by
having Photoshop.
So, if you want to save some £800.00 find a magazine which has Adobe
Photoshop full package with the save disabled and get the freely
available Paint Shop Pro. (for NT and 95 users get the new 32 bit
update)
Cant remeber the name of the magazine but it was a one off and
published by FUTURE PUBLISHINGS.
Don......
Article: 10560
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From: Dan Ablan <dma@mcs.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga to Mac file transfer
Date: 23 Jan 1996 16:20:35 GMT
Organization: AGA Digital Studios
Lines: 17
Message-ID: <4e31sj$6ao@Jupiter.mcs.net>
References: <4dvg74$jr2@news.sas.ab.ca>
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X-Mailer: Mozilla 1.1N (Windows; I; 16bit)
woodcock@fn1.freenet.edmonton.ab.ca () wrote:
>Looking for a fix to get a clients Mac pics into my Toaster Flyer. The
>CrossDos and CrossMac programs do not work with Flyer SCSI ports so I
>need for find a cheap net card for a 4000. Any info???
Without knowing how much data you
need to convert... you should have
no problem usig HD floppy's. Mac 7.5 OS
has an MS Dos mounter, and the Amiga
of course, has CrosDos. I've been
using this transfer set up for over
a year, without problems. If you have
SyQuest, or Bernoulli, IOmega has
software for the Mac.
Dan
Article: 10561
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From: deanjw@teleport.com (dean williams)
Newsgroups: comp.graphics.apps.lightwave
Subject: AVI's Look sooooo Dark. HELP!!!!
Date: 23 Jan 1996 16:50:23 GMT
Organization: Teleport - Portland's Public Access (503) 220-1016
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NNTP-Posting-Host: ip-pdx11-20.teleport.com
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Just recv'd LW 4.0. Installed nicely.
I have Pentium 90, 32mb RAM, 2x CDROM, 1.2G-HD
Diamond Stealth Video w/ 2mb DRAM
15" CTX color monitor
Windows 3.11, 32mb swap drive.
AVI files from the content directory of the
LW-CDROM play super-dark in MediaBrowser.
Same with the AVI's i have created so far.
My monitor displays everything else normal:
24-bit MPEG,targa,jpeg,greyscale etc.
I did not see any settings for the AVI drivers
that would affect screen values unless I overlooked it.
please help me!
DJW
Article: 10562
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Refractions under LW + Finding out Rev.
Message-ID: <mad.3xuq@torment.tmisnet.com>
Date: 23 Jan 96 09:52:25 PST
Organization: Tierra-Miga BBS
Lines: 34
On Sat 20-Jan-1996 4:00p, Dave Paige wrote:
DP> >I will be spending a lot of time in the next few weeks to model
DP> >a microscope. Is the refraction engine in LW precise enough
DP> >that if I model and position all of the lenses properly in the
DP> >microscope assembly to give me a 100x magnified image when
DP> >I place the camera at the eye-piece (with a proper focal length
DP> >and at the proper position)?? Or should I give up now?? :)
DP> The only reason to give up might be because if the tremendous
DP> rendering time that's going to require.
DP> >
DP> >Also even though I have a brand new copy I would like to
DP> >know that I do have a revision C of the program. How can I
DP> >found out what version of the LW I've got (there is no Help,
DP> >About box, and readme.txt doesn't say much).
DP> Your rev. is on the CD itself, probably A or B.
DP> >
DP> >Thanks a lot for help + thanks a lot to Newtek for a great
DP> >program.
DP> >
DP> >Slaven.
DP> No Problem
DP> Dave paige
DP> Dave Paige
DP> Alfheim Imaging
DP> dave@access.digex.net
It also seems to me that you could just make a couple or so lenses first and
try them out to see if they work before you go and build the whole thing...No?
Article: 10563
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From: constant@essi.fr (Constantin Sylvain)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: AVI's Look sooooo Dark. HELP!!!!
Date: 23 Jan 1996 17:48:31 GMT
Organization: ESSI, Universite' de Nice - Sophia Antipolis
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> AVI files from the content directory of the
> LW-CDROM play super-dark in MediaBrowser.
> Same with the AVI's i have created so far.
did you turn your monitor on ?
(sorry)
more serioulsy, buy a PC magazine with AVI files, (easy to find)
and look at the avi's :
you'll know if it's because of lightwave, or because of the player.
if the same problem occurs, change the monitor...
--
### Sylvain Constantin ###
# etudiant en DESS/Genie Logiciel a l'E.S.S.I #
# E-Mail: constant@essi.fr #
# Tel: 93/98-85-10 #
#### WWW: HTTP://www.essi.fr/~constant/ ###
Article: 10564
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From: Frank Hessler <hessf000@goofy.zdv.uni-mainz.de>
Newsgroups: comp.graphics.apps.lightwave
Subject: Prices
Date: 23 Jan 1996 18:57:05 GMT
Organization: Johannes Gutenberg-Universität Mainz, Germany
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Article: 10565
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: I cannot figure image sequencing !
Date: 23 Jan 1996 17:50:40 GMT
Organization: AccessOne
Lines: 32
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X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> danmorvec@aol.com (DanMorvec) writes:
> I've read the manual 227 times, but I cannot get an image sequence to
> work. Do I need to actually change each of the file names? I'm trying to
> get an image sequence to go like this...
> FILE_A.HAM - from frame 1 to 5
> FILE_B.HAM - from frame 6 to 10
> FILE_C.HAM - from frame 11 to 20
> FILE_A.HAM - from frame 21 to 30
> FILE_B.HAM - from frame 31 to 40
>
> ( help )
>
>>>>
1) Use numbers, not letters. (Surely this is obvious?) So, e.g.:
File_001.iff
File_006.iff
File_011.iff
AND put in a image loop value of 20.
BTW, if you are test rendering on frame ZERO, and there is no FILE_000.iff,
you won't see anything.
2) HAM ?? Sheesh! Use a real image format. Does LW even still support
HAM? Nothin' like fossil code!
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 10566
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From: camcollect@aol.com (CamCollect)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave on Dual Processor Machine
Date: 23 Jan 1996 15:48:49 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 22
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>>I am running Lightwave on a dual Pentium 133 processor system with
Windows NT. The rendering time though is almost
the same whether it is two processors or single processor. Is there any
additional settings to be made to make it utilize the
second processor ?<<
You need to either run LW twice, once on each processor or use ScreamerNet
which will automatically recognize both processors to take advantage of
your system. I am running a dual 120 and get nearly 2x render speeds, in
fact it is nearly as fast as our DEC Alpha 275 AXP.
Greg Milneck, Jr.
The Video Company
Baton Rouge, LA, USA
camcollect@aol.com
Article: 10567
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PC Operating Sys - Lightwave 4
Date: 23 Jan 1996 17:24:28 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: virtualbri@aol.com (VirtualBri)
NNTP-Posting-Host: newsbf02.mail.aol.com
>Or Windows NT for even further speed increase
Well, yes, but I don't think I'd go to NT with only 24 Megs of RAM....
--Brian
http://members.aol.com/virtualbri/
http://members.aol.com/equinoxii/
Article: 10568
Newsgroups: comp.graphics.apps.lightwave
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From: PNugent <p.nugent@utoronto.ca>
Subject: LWave Demo Version
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Date: Tue, 23 Jan 1996 20:19:40 GMT
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Can anyone help me with finding a demo version of LightWave
on the WWW. I have searched long and hard, to no avail.
post here, or e-mail me:
p.nugent@utoronto.ca
thanks!
Article: 10569
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From: TL Westgate <juris@oo.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: PowerView
Date: Tue, 23 Jan 1996 15:56:11 -0500
Organization: Juris Corporation
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I downloaded the Powerview plug-in, and installed it, but nothing came up
in Modeller. How does this sucker work?
TL
Article: 10570
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From: dan.bloomfield@mercopus.com (DAN BLOOMFIELD)
Newsgroups: comp.graphics.apps.lightwave
Subject: Surface Morph Bug?
Message-ID: <8B9639D.0B95000177.uuout@mercopus.com>
Date: Tue, 23 Jan 96 15:25:00 -0400
Distribution: world
Organization: Mercury Opus BBS - Dunedin, Florida - 1 813 734 2799
Reply-To: dan.bloomfield@mercopus.com (DAN BLOOMFIELD)
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I just did an animation in release 4.0 where I needed to do some surface
morphing and I ran into a problem with the surface sharply changing when
it reached 100% morphed, instead of just smoothly dissovling in. The
surface I was morphing from used a reflection map, the surface I was
morphing to did not. It reminded me of a problem I used to have in
Imagine with surface morphs that required image maps suddenly "popping"
in or out, but I don't recall ever seeing it in LightWave before. Anyone
else notice this?
Article: 10571
Newsgroups: comp.graphics.apps.lightwave,comp.sys.amiga.marketplace,rec.video.desktop
Subject: FS: LightWave workstation
From: MMower@Novell.com (Mathew Mower)
Organization: Your Organization
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Hi,
I am selling a MIPS R4600 100Mhz workstation.
Here are the details:
SHABLAMM! Card
MIPS R4600, 100Mhz
32 Megs of CACHE RAM - repeat CACHE RAM not EDO
Windows NT 3.5
SHABLAMM! card is installed in
486SX25
8 Megs of RAM
3.5" floppy
5.25" floppy
2X CD-ROM
#9 GXE 24 bit video card
Adaptec SCSI card
1 Gig HD (partioned 400 Meg FAT/600Meg NTFS)
Windows 3.1
This dual boot system allows you to boot to DOS/Windows 3.1 and use the 486 or
you can boot to NT and the host CPU becomes the MIPS. This is great for those
pesky little programs that won't run under emulation. . .You know like
PhotoShop, etc.
Also included with this system for the NT/MIPS side
WinImages (WinFX/WinMorph)
LightWave (This is the now $1995 MIPS version)
Old version of ScreamerNet
I am asking $3500 for this system. Keyboard and mouse included, but no
monitor.
Considering the price of LW, that would make the computer setup just $1500!!!!
The last tests I saw still make this faster than any Pentium and the cache
memory configuration makes it faster than some of the ALFA's
E-mail me for more info or to talk price.
Thanks
Matt
Article: 10572
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From: gdavison@interlog.com (Gord Davison)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: Tue, 23 Jan 96 22:20:35 GMT
Organization: InterLog Internet Services
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aq722@cleveland.Freenet.Edu (John Gregor) wrote on 23 Jan 1996 04:59:16 GMT:
JG> Newtek got burned by the Amiga once, they're not gunna make the same
JG> mistake again. Miniscule installed base (and zero installed base for
JG> this mythical Power Amiga), slow CPUs, antequated graphics, and the
JG> entire graphics industry having moved to PCs, Macs, SGI, and Alpha.
JG> Newtek is a business, not a charity for people who refuse to wake up and
JG> smell the coffee. The world has moved on. Get over it already.
I'm afraid I have to agree with John. Unfortunately, the long delay in AT
re-starting production of Amigas only exacerbated the widening performance
gap between Amigas and PCs before Commodore went under.
With the [finally] released Lightwave Amiga 4.0 version seeming to be
significantly slower than 3.5 because of the "bloated, fat code" of the SAS/C
compiler, well, I think it's fair to say that the writing is on the wall...
When you consider that there is currently no compiler for the Amiga that
supports the '060 chip, and the cost of a _new_ '040 Amiga 4000 Tower is about
the same as two pentium systems ... Sheesh! I wish Amiga Technologies luck,
I really do. However, as an animator, time is money [especially], and, the
world has passed the Amiga by in terms of price/performance. It's sad, because
the Amiga was really a great machine, but, as John says: "Get over it". The
Commodore situation nearly killed NewTek, and I think they have responded by
diversifying accordingly. Commodore wasn't the first casualty and they won't
be the last in the highly competitive hardware wars [IMHO].
I'm *not* lining up to buy a PowerAmiga, but I'm still a _proud_ owner of a
technologically [but not functionally] obsolete A4000/25.
==========================================================================
Gord Davison | 2D/3D Animator ¤ Multimedia Designer
Phoenix Interactive Design, Inc. |
graphics ¤ animation ¤ multimedia | "Complex problems have simple,
gdavison@interlog.com | easy-to-understand, wrong answers."
==========================================================================
Article: 10573
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From: equinoxii@aol.com (Equinox II)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PowerView
Date: 23 Jan 1996 18:06:01 -0500
Organization: America Online, Inc. (1-800-827-6364)
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>I downloaded the Powerview plug-in, and installed it, but nothing came up
>in Modeller. How does this sucker work?
>TL
Select "***Fori's Powerview***" from the "Custom" Button under the Tools
menu.
--Brian
Equinox Images, Inc.
http://members.aol.com/equinoxii/
Article: 10574
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From: Duff Hendrickson <duffcool@eskimo.com>
Subject: SGI Impact Softimage workstation time for rent.
In-Reply-To: <4dml25$425@lonepeak.vii.com>
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If you badly need to use a powerful fast SGI Indigo2 with Alias
PowerAnimator or SoftImage, need reasonable rates lower than a post house to
do your demo reel or finish your project
think about doing it in Seattle.
I can help you.
........
Duff Hendrickson
duffcool@eskimo.com
PO Box 585 Tacoma WA 98401
(206) 572-4531
Article: 10575
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From: dan.bloomfield@mercopus.com (DAN BLOOMFIELD)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Gunshot effect
Message-ID: <8B96392.0B95000175.uuout@mercopus.com>
Date: Tue, 23 Jan 96 15:14:00 -0400
Distribution: world
Organization: Mercury Opus BBS - Dunedin, Florida - 1 813 734 2799
Reply-To: dan.bloomfield@mercopus.com (DAN BLOOMFIELD)
References: <4dit1a$t3@acmex.gatech.edu>
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> From: gt4687c@prism.gatech.edu (Jeff Yeh)
> Newsgroups: comp.graphics.apps.lightwave
> Subject: Gunshot effect
> Date: 17 Jan 1996 08:19:38 -0500
> I've shot a scene (with 8mm camcorder) where a guy is
> shotting a gun. How can I use Lightwave to create a
> quick "flash" from the nozzle and maybe a little smoke
> as well?
I assume you have someway of digitizing the video, like a Par-TBCIV or a
Perception and it's capture card? Assuming you do, bring your gunshot
footage into layout as an image sequence. In the Effects panel make the
image sequence the background, and in the options panel turn on BG image.
Now whenever you are in the camera view you will see the video footage in
the background. Place a point source light where the tip of the gun barrel
is, and ramp a lens flare up and down quickly at the frames where you want
the "shot", just play with the values till it looks right. For the smoke,
try a plane rotated towards the camera and placed in front of the gun
barrel. Use fractal noise as a transparency map with a positive y axis
velocity so that the smoke rises. Also use falloff and a 100% or higher(you
can use up to 400%) base transparency value to hide the edges of the plane.
You will want to gradually stretch the plane on the y axis and set key
frames for this so that the "smoke" gradually travels up, or move the entire
plane for a moving puff of smoke. Be sure to set a dissolve envelope for the
smoke so that it isn't visible until after the shot, and then so it
gradually dissipates.
** UNREGISTERED EVALUATION COPY - PLEASE SUPPORT THE SHAREWARE CONCEPT **
---
| AmiQWK 2.2 | 0x2B | ~0x2B -Hamlet
Article: 10576
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From: chrisb@pluto.njcc.com (Chris Blanos)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 32 bit output on Intel Li
Date: Tue, 23 Jan 1996 22:57:53 GMT
Organization: New Jersey Computer Connection, Lawrenceville, NJ
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dan.bloomfield@mercopus.com (DAN BLOOMFIELD) wrote:
> > From: cfurlong@mail.eden.com (Chuck Furlong)
> > Newsgroups: comp.graphics.apps.lightwave
> > Subject: 32 bit output on Intel Lightwave?
> >
> > Is there such a thing forLightwave? I want a 24 bit color output with
> > 8 bit alpha channel in one file. Is the only way to achieve this by
> > compositing the two files after rendering? I'm especially interested
> > in a non-lossy 32 bit (w alpha channel) animation format.
> >
>LightWave 4.0 currently only renders seperate 8 bit alpha images.
>WinImages can batch composite these with 24 bit frames.
I'm running Rev. C and the 32bit targa saver does indeed save a 24bit
color + 8bit alpha in the same file.
- Chris
chrisb@pluto.njcc.com
Article: 10577
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From: dan.bloomfield@mercopus.com (DAN BLOOMFIELD)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: memory usage for LW4.0 on
Message-ID: <8B96392.0B95000176.uuout@mercopus.com>
Date: Tue, 23 Jan 96 15:14:00 -0400
Distribution: world
Organization: Mercury Opus BBS - Dunedin, Florida - 1 813 734 2799
Reply-To: dan.bloomfield@mercopus.com (DAN BLOOMFIELD)
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> From: rojoyinc@iserv.net (Ron K)
> Newsgroups: comp.graphics.apps.lightwave
> Subject: memory usage for LW4.0 on PC?
> I had LW on AMIGA and loved it, and a friend got recent 4.0 for his
> Pentium. He is having problems with lack of ram.... but he has 16
> megs! Is this low for LW? After he loads in a sample scene there
> isn't enough ram to do much more then a 5 frame preview...
> it appears from the info that software gives that its only using the
> 640k conventional ram???? it doesn't mention his EMS or extra
> ram... also he did manage to get it to actually render without a
> out of ram error (one small object) but it only rendered in a small
> winow in what looked like less then 256 colors (he's running in a
> ultra hi res display in 64 thousand colors? doesn't it render to full
> screen like my amiga version did? We're both really confused.
>
Hi, Ron, the moderator of the Toaster ehco sold his Toaster?!
16 megs is indeed quite low for running LW on a PC. We ain't in
Kansas anymore Toto! If you run out of actual ram you should be able to
use virtual ram although it really slows down the rendering. If you are
running the pre-release software there is no full screen display, and even
on the release version the display will be no higher than the resolution
you render at, which on a high res screen, may be a small window.
** UNREGISTERED EVALUATION COPY - PLEASE SUPPORT THE SHAREWARE CONCEPT **
---
| AmiQWK 2.2 | Feature : BUG with seniority.
Article: 10578
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From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Newsgroups: comp.graphics.apps.lightwave
Subject: Lock&Key?
Date: Wed, 24 Jan 1996 01:12:18 GMT
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Anyone here using Lock&Key? I'm thinking of buying it and was wondering about
a couple of things.
As I understand it will eliminate foot slide in a walking animation. How
involved is it to set up something like that?
While a complex procedure is OK if you're doing a biped it would be a bit of a
bother for a spider or centipede.
What about parenting objects to bones in other objects? I'm interested in this
for character animation. I want to be able to break a model into Arms, torso,
& legs and have bones in each of them. The shoulder bone of each arm will be
connected to the shoulder bones of the torso. The hip bone of each leg will be
connected to the hip bones in the torso. If I build the skeleton properly I
should be able to move the arms without distorting the ribs.
Is this going to work?
Does it just modify the scene file or does the plugin have to be installed on
each machine it's rendering on? Is it compatable with Screamernet?
Does it use a dongle? I once saw a PC with a 3DS dongle and 4 ipas dongles
running off the parallel port. I'm not too eager to try that myself. ;^)
Jeff H...
Article: 10579
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From: Andrew Weiler <aweiler@mindspring.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: What's a good res for 35mm film?
Date: 24 Jan 1996 02:36:57 GMT
Organization: MindSpring Enterprises, Inc.
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Any suggestions on a good resolution to output to film? I was
going to do 1024x768, any advice would be appreciated
Andrew Weiler
http://www.mindspring.com/~aweiler.html
Article: 10580
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From: jgjones@earth.usa.net (James Jones/Nibbles and Bits)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 32 bit output on Intel Li
Date: 24 Jan 1996 03:19:18 GMT
Organization: Internet Express (800-592-1240 customer service)
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Dan.bloomfield@mercopus.com said:
>LightWave 4.0 currently only renders seperate 8 bit alpha images.
>WinImages can batch composite these with 24 bit frames.
The rev C Intel patch fixes the Targa32 saver so that it WILL
save a combined 24-bit and alpha channel as a 32-bit Targa. You just
need to delete the related HIIPSAVE.P lines from your LW.CFG and
reinstall the HIIPSAVE.P plugin to get it to work.
-Jim
James G. Jones
Nibbles & Bits
jgjones@usa.net
Article: 10581
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Sotimage Press Release and Demo in NYC
Date: Tue, 23 Jan 1996 22:05:39 -0500
Organization: LumaQuest Productions, Dayton, OH
Lines: 18
Message-ID: <3105A203.4263@erinet.com>
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Stranahan wrote:
> The other thing that could help LW is that this makes NT based machines,
> paricularly Alpha and MIPs, the de facto pro-standard - replacing SGIs on
> a cost performence/software level. The relationship with Deskstation is a
> potential drawback there, though, meaning NewTek may not be able to
> capitalize on all those ready-to-run LW machines...
>
> Lee Stranahan
I've been laughed at a few times when trying to explain the threat WinNT and
Alpha machines constitute, and how good they are for high-end woork, but I
usually get laughed at. Ah, well. Closed minds are doomed, especially in this
business.
Just what the hell was NewTek thinking when they announced that exclusive
arrangement with DeskStation? Seems like a sure-fire way to get LESS penetration
of LW into the high-end 3D market.
Article: 10582
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From: John Korchok <102252.2260@CompuServe.COM>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PC Operating Sys - Lightwave 4
Date: 24 Jan 1996 04:00:22 GMT
Organization: Art Lab Inc.
Lines: 16
Message-ID: <4e4asm$epv$1@mhade.production.compuserve.com>
References: <4e3n6s$spp@newsbf02.news.aol.com>
I have never heard of anything running faster under NT given the
same hardware unless it was a multithreaded app on a
multiprocessor machine. I have Win 3.1, Win95 and NT installed. If
anyone can suggest a benchmark suite that will exercise Lightwave,
I'll run it under all three OS's and post the results.
John Korchok Partner in Art Lab Inc. (416)480-0306
Cross-platform graphics and fine 3D package prototypes
JohnKorchok@msn.com or 102252.2260@compuserve.com
"Fried Ice Cream is a reality" - George Clinton
--
John Korchok Partner in Art Lab Inc. (416)480-0306
Cross-platform graphics and fine 3D package prototypes
JohnKorchok@msn.com or 102252.2260@compuserve.com
"Fried Ice Cream is a reality" - George Clinton
Article: 10583
From: Linden4@msn.com (Theodore Terranova)
Subject: RE: Lightwave on Dual Processor Machine
Date: 24 Jan 96 05:14:58 -0800
References: <4e21fg$k96@lantana.singnet.com.sg>
Message-ID: <0000940a+00001cab@msn.com>
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Lines: 7
I think if you use screamernet it'll see the 2 cpus so its like
rendering on 2 seperate machines or so says the manual. I'm thinking
of getting a dual and would like it if you or anyone could post there
success or failures with the dual cpu and SN. I don't think modeler
or layout can utilize the dual, only screamernet rendering.
Ted
Article: 10584
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Softimage Press Release
Date: Tue, 23 Jan 1996 23:15:51 -0500
Organization: LumaQuest Productions, Dayton, OH
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Sorry for my earlier, strangely worded message. It sounded like I was on
drugs or something, when in reality I'm just sleep-deprived.
Anyway, I meant to say I've been scornfully laughed at by *SGI* people
when I start with my WinNT and DEC Alpha speil. Some of them really seem
to think SGI's will be the last word, with no exceptions, for ever and
ever, and all other platforms are toys. There is no point in trying to
convert them, but MAN can they be dismissive! Most annoying. Well, I can
dismiss them right back, by saying they're really in deep denial over
this whole thing. There's no denying that SGI's are great machines, but
the changing marketplace makes them increasingly overpriced relative to
faster, cheaper systems.
(Flames expected)
Article: 10585
Newsgroups: comp.graphics.apps.lightwave
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From: bdady@netcom.com (Brian Dady)
Subject: Re: WTB: LW3.5 for Amiga
Message-ID: <bdadyDLo6vs.5t3@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
References: <bdadyDLHqH2.1C8@netcom.com>
Date: Wed, 24 Jan 1996 05:21:27 GMT
Lines: 12
Sender: bdady@netcom2.netcom.com
Brian Dady (bdady@netcom.com) wrote:
:I would like to purchase a copy of Lightwave 3.5 with dongle. Please specify
:your asking price and whether or not it has been registered. The manual would
:be nice, but is not required since I already own one copy of LW with my VT.
Never mind! I bought a copy of LW3.5 already...
--
===============================================
Brian Dady --* Video Magic / modeller ///
Santa Clara, California / animator ///
Email: bdady@netcom.com / S/W dev \\\///
======================================\XX/=====
Article: 10586
Newsgroups: comp.graphics.apps.lightwave
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From: bdady@netcom.com (Brian Dady)
Subject: Re: LW 4.0 Amiga & comments thereto
Message-ID: <bdadyDLo7Fn.6Ix@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
References: <oj6hgxpzfhj.fsf@hpsrk.fc.hp.com>
Date: Wed, 24 Jan 1996 05:33:22 GMT
Lines: 37
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Steve Koren (koren@hpsrk.fc.hp.com) wrote:
: * In particular, *finally* having the ability to run in decent
: resolutions is most welcome. Modeler has a nice way to pick
: screenmodes. I'm running it in 1280x1024 right now, and it is
: improved in lotsa little ways such as normal vectors drawn in a
: different color from object polygons, unlike 3.5 where they were the
: same. Modeler is just wonderful in this resolution.
Sounds great! Are you using a Picasso? After having 3.5 for more than
a year, one day I discovered it has an 8-color mode. I was surprised to
see the surface normals in yellow with the polys in white. Big improvement
though.
: * Another minor problem: Layout redraws things twice or more. For
: example, if I change the grid using options, when I click continue
: the view is redrawn no fewer than 3 times! Same when you finish
: moving the view with the mouse. Seems like a bug.
Bummer! My copy of 4.0 hasn't arrived yet, but I will probably know about
all the bugs when it does.
: That's all for now... Its sure nice to finally have a halfway
: reasonable resolution to run LW in!
: - steve
Steve, I know you are an Amiga programmer (as am I). Were you aware of
any problem with the SAS compiler producing slow or fat code?
-Brian
--
===============================================
Brian Dady --* Video Magic / modeller ///
Santa Clara, California / animator ///
Email: bdady@netcom.com / S/W dev \\\///
======================================\XX/=====
Article: 10587
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From: ahurley@iag.net (EnnBee)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PowerView
Date: Wed, 24 Jan 1996 07:05:27 GMT
Organization: Internet Access Group, Orlando, Florida
Lines: 13
Message-ID: <4e4lfs$l77@news.iag.net>
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On 23 Jan 1996 18:06:01 -0500, I heard equinoxii@aol.com (Equinox II)
say:
>>I downloaded the Powerview plug-in, and installed it, but nothing came up
>>in Modeller. How does this sucker work?
If you are not using NT (which has built in OpenGL support) you'll
need the OpenGL libraries for 95. They are 2 files called
OpenGL32.DLL and GLU32.DLL. Copy them to your WINDOWS\SYSTEM
directory and it should work fine.
Aaron
Article: 10588
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 23 Jan 1996 16:27:04 -0700
Organization: HP Fort Collins Site
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Message-ID: <oj6rawqjxvb.fsf@hpsrk.fc.hp.com>
References: <30F8A49C.7F5C@osu.edu> <4dgogd$aqg@sunburst.ccs.yorku.ca>
<813781517wnr@edensoft.demon.co.uk> <4e1pv4$g6o@madeline.INS.CWRU.Edu>
<4e3mgf$s43@steel.interlog.com>
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In-reply-to: gdavison@interlog.com's message of Tue, 23 Jan 96 22:20:35 GMT
X-Newsreader: Gnus v5.0.9
gdavison@interlog.com (Gord Davison) wrote:
> I really do. However, as an animator, time is money [especially],
Perhaps true, but there are still a few of us hobbyists out here who,
while recognizing that our machines are much slower than what we could
get for the same money, are in it for other reasons. I hope NewTek
continues to produce Amiga versions of the software. Sure,
professionals may have moved on, and even most hobbyists, but although I
also own a fast PC, I'd like to continue using LW Amiga. I do it for
enjoyment, not money.
As always, YMMV.
- steve
Article: 10589
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Refractions under LW + Finding out Rev. #
Date: Tue, 23 Jan 1996 21:52:34 -0500
Organization: LumaQuest Productions, Dayton, OH
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> I just did an animation of a dancing magnifing glass the problem that I ran into was not the amount of
> refraction but the wah that the Phong smoothing handled the shape of the lens. The lense was the perfect shape
> 640 polygons. but when it rendered it looked like a frenel lense. wierd rings showed up. When I modled the lens
> I did run Metaform on it this probibly intrduced some anomoly.
>
> Just My 2 Cents
> Brad HAyes
I ran into this damning problem with an earlier version of LW for WinNT.
It was not due to modeling, but some rendering bug in LW itself. I ended
up having to do the scene with multiple composites, as other objects in
the scene were somehow causing the problem. Also, object dissolves
didn't work properly with my lenses. They would stay completely visible
till the last frame of the dissolve and then *bang*! Out they went. To
make matters worse, it wasn't evident in stills, so I didn't catch it
until after the first complete render. I now use a later version of LW,
but haven't had a chance to test it with this problem yet.
Article: 10590
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From: bhood@netcom.com (robert hood)
Subject: Re: LightWave Plug In development
Message-ID: <bhoodDLnxn5.A9p@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
References: <4dlon7$mci@m1.cs.man.ac.uk> <4dsr84$20g@lily.redrose.net>
Date: Wed, 24 Jan 1996 02:01:53 GMT
Lines: 21
Sender: bhood@netcom19.netcom.com
Chuck Durham (cdurham@xspot.com) wrote:
> You can find the SDK on the CD under DOCS, that's C header files, etc.
>
> Or if your not a C developer, you can check out Rober Hood's BML
> scripting language.
Actually, BML is quite C-like. But it is still a helluva lot easier
to develop in than directly using the SDK.
> He's usually hanging around here in the news
> group somewhere, he usually posts hit FTP site for you also.
Browse through:
ftp.netcom.com:/pub/bh/bhood/plugins
--
Render me gone, |||
Bob ^(===)^
-------------------------oOO--(_)--OOo--------------------------------------
Bob Hood, President | All governments suffer from a recurring problem:
Virtual Visions,Inc.| Power attracts pathological personalities. It is not
Tel: 1.303.989.4191 | that power corrupts, but that it is magnetic to the
FAX: 1.303.727.7555 | corruptible. Such people have a tendency to become
| drunk on violence, a condition to which they are
bhood@netcom.com | quickly addicted - Frank Herbert
----------------------------------------------------------------------------
Article: 10591
Newsgroups: comp.graphics.apps.lightwave
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From: bhood@netcom.com (robert hood)
Subject: Re: The LightWave Plug-in Master List
Message-ID: <bhoodDLnxv6.B9r@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
References: <NEWTNews.822219358.15393.mikicic@mikicic.mcs.net> <310422CD.21AE@farpoint.boerde.de>
Date: Wed, 24 Jan 1996 02:06:42 GMT
Lines: 25
Sender: bhood@netcom19.netcom.com
dAVE@mikicic.mcs.net wrote:
> Please Post all "Known" Plug-ins, the platform, their usefullness, their
> location, and their price.
>
> Purpose: The LightWave Plug-in Master List.
BML, the next generation of script and plugin development for LightWave 3D
Modeler.
Interpreter Plugin US$199.95
Script Compiler w/ run-time plugin US$199.95
Introductory offer (includes both) US$279.95
The Intel versions begin shipping on February 1st, 1996. DEC Alpha will
follow soon after that.
For a preview of the system, visit our FTP site:
ftp.netcom.com:/pub/bh/bhood/plugins/BML
--
Render me gone, |||
Bob ^(===)^
-------------------------oOO--(_)--OOo--------------------------------------
Bob Hood, President | All governments suffer from a recurring problem:
Virtual Visions,Inc.| Power attracts pathological personalities. It is not
Tel: 1.303.989.4191 | that power corrupts, but that it is magnetic to the
FAX: 1.303.727.7555 | corruptible. Such people have a tendency to become
| drunk on violence, a condition to which they are
bhood@netcom.com | quickly addicted - Frank Herbert
----------------------------------------------------------------------------
Article: 10592
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PowerView
Date: 23 Jan 1996 17:12:12 -0700
Organization: HP Fort Collins Site
Lines: 10
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In-reply-to: equinoxii@aol.com's message of 23 Jan 1996 18:06:01 -0500
X-Newsreader: Gnus v5.0.9
equinoxii@aol.com (Equinox II) wrote:
> >I downloaded the Powerview plug-in, and installed it, but nothing came up
Is this Powerview that everyone is talking about downloading different
from the one that came in the Programs/Plug-Ins/Modeler directory of my
4.0 CD-ROM?
- steve
Article: 10593
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From: kitamura@pixi.com (Richard E Kitamura)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Free Adobe Photoshop 3.04
Date: 24 Jan 1996 08:17:32 GMT
Organization: Pacific Information Exchange, Inc.
Lines: 38
Message-ID: <4e4pus$pok@rigel.pixi.com>
References: <4e2njr$1eq@news.aladdin.co.uk>
NNTP-Posting-Host: akamai.pixi.com
X-Newsreader: TIN [version 1.2 PL2]
You could still buy PS and save a bundle -- Adobe will release Photoshop
without CYMK capability for around $150 retail. Think it'll be called
Photo Deluxe.
leelee (leelee@aladdin.co.uk) wrote:
: I've recently bought a magazine which had a free CD ROM stuck to the
: cover (don't they all now). One of the contents was the Adobe
: Photoshop 3.04 complete package but with the save disabled. What they
: omitted to do was to disable the "CTRL + Print Screen" function where
: when this is done it saves the current image on the screen to the
: clipboard in Windows and WindowsNT and I assume 95. This is good news
: to a point, yes it does take longer and you must have a paint package
: that will load Windows .CLP images but the free paint shop pro will do
: this.
: This is very good as Ron Thornton uses Photoshop on his video which
: shows surfacing techniques and I have managed to follow his video by
: having Photoshop.
: So, if you want to save some £800.00 find a magazine which has Adobe
: Photoshop full package with the save disabled and get the freely
: available Paint Shop Pro. (for NT and 95 users get the new 32 bit
: update)
: Cant remeber the name of the magazine but it was a one off and
: published by FUTURE PUBLISHINGS.
: Don......
--
============================================================================
Richard E. Kitamura kitamura@pixi.com
Tel #: 955-3000 (h) rkitamura@kpmg.com
Tel #: 279-1400 (p) http://www.pixi.com/~kitamura/
Article: 10594
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 24 Jan 1996 04:16:35 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 26
Sender: root@newsbf02.news.aol.com
Message-ID: <4e4tdj$jbl@newsbf02.news.aol.com>
References: <4e3mgf$s43@steel.interlog.com>
Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
Sine the thread still bears my name...
Someone said...
------------------------------------------------
The Commodore situation nearly killed NewTek, and I think they have
responded by diversifying accordingly.
------------------------------------------------------
Well, maybe not as much as you'd think. First off, Tim's lack of desire to
move to other platforms was the primary reason that Paul and Tim split,
resulting in Paul forming Play and eventually hiring 13 former key NewTek
employees, including pretty much everyone from Alcatraz who built the
Video Toaster. And I think it's at least part of reason that the two
hardware engineers who built the Flyer left a few months ago, eventually
taking one of 'new Traz's' chief programmers and VTU columnist James
Herbert with them. And there is a fair amount of discontent among those
still at NewTek and in Traz, judging from a couple of recent conversations
with one of the aforementioned companies, because the move to the PC is
-still- being put on hold to work on Amiga products...
_____________________________________________
Lee Stranahan
Check out the home page!
URL - http://users.aol.com/stranahan/main.htm
Article: 10595
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: Rev's on the Web?
Message-ID: <DLoI6L.FMz@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <3101077C.3C6A@bobsbox.rent.com>
Date: Wed, 24 Jan 1996 09:25:32 GMT
X-News-Software: Ameol32
Lines: 25
> dAVE@mikicic wrote:
> >
> > Does anyone know if the Patchs for upgrading to Rev C are
> > downloadable from
> > any WebSite. I tried and tried to ftp to ftp.newtek.com, no luck. I
> > know
> > that there is a webpage for LightWave by NewTek, I can access that
> > page any
> > time. So what's the deal. I've even connected by telnet, didn't
> > take the
> > common backdoor Login: Anonymous or Guest.
> >
> > Sans, :-(
> >
> > dAVE
The patches are available on Compu$erve too, if that's any good to
anyone. It downloads a lot faster than over the Net too.
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Check it out!!!
New Home Page http://www.webscape.co.uk/phil/
-------------------------------------------------------------
Article: 10596
Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsfeed.internetmci.com!in1.uu.net!DIALix!melbourne.DIALix.oz.au!not-for-mail
From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Spline and patch modelling?
Date: 24 Jan 1996 20:43:29 +1100
Organization: DIALix Services, Melbourne, Australia.
Lines: 28
Sender: stevok@melbourne.DIALix.oz.au
Message-ID: <4e4v01$o61$1@melbourne.DIALix.oz.au>
References: <4dut00$bih@harbinger.cc.monash.edu.au>
NNTP-Posting-Host: stevok@melbourne.dialix.oz.au
mathew <mathew> writes:
>I am considering buyin lightwave for pc and sgi.
>I realise that, lw offers spline modelling,
>but it seem to expect the spines to be
>frozen into polygons before rendering.
>Is there a way around this?
>( i am using the manual-less sgi demo)
>or is there a suitable plug in ?
>thanks.
I presume your asking if LW can make a render with just the
spline lines.
No,each enclosed segment made from the lines must be patched
first.(to create polygons)
And no,thats not a whole heap of fun.-)
Steven
--
X
Article: 10597
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From: imagine@h130.aone.net.au (Kevin Gleeson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave on Dual Processor Machine
Date: Wed, 24 Jan 96 11:16:59 GMT
Organization: Imagine It
Lines: 17
Message-ID: <4e54fb$39o_002@cpe.Hobart.aone.net.au>
References: <4e21fg$k96@lantana.singnet.com.sg>
NNTP-Posting-Host: d3-1.cpe.hobart.aone.net.au
X-Newsreader: News Xpress Version 1.0 Beta #3
In article <4e21fg$k96@lantana.singnet.com.sg>, nobody@nowhere wrote:
>I am running Lightwave on a dual Pentium 133 processor system with Windows
NT. The rendering time though is almost
> the same whether it is two processors or single processor. Is there any
additional settings to be made to make it utilize the
>second processor ?
I asked the same question a while back and apparently LW cannot handle
multiple threads at the moment. You will get an increase by opening two copies
of LW and rendering half the job with each (RAM permitting of course.)
Other than multiple rendering there will be no speed increase.
Hope that helps.
Kevin Gleeson
Hobart TAS OZ
Article: 10598
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From: madmaxx@mailhost.cyberhighway.net (Marv Birkinbine)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: AMIGA TO NT
Date: 21 Jan 1996 02:22:18 GMT
Organization: CyberHighway Internet Services
Lines: 23
Message-ID: <1020.6519T1337T1822@mailhost.cyberhighway.net>
References: <4d1vev$455@ixnews8.ix.netcom.com>
Reply-To: madmaxx@mailhost.cyberhighway.net
NNTP-Posting-Host: pm1-23.cyberhighway.net
X-Newsreader: THOR 2.21 (Amiga;TCP/IP) *UNREGISTERED*
>I am currently concidering upgrading to a more powerful computer to do
>my computer animation on. I love lightwave and have version on my
>amiga 2000 I'm hesitant to upgrade now because I hear the 4.0 NT
>Lightwave is riddled with bugs. Has anyone made the switch and how
>bumpy was the transition?
>
with the "TekMagic 06/50mHz boards shipping next week you would be cheeper
and faster to keep your Amiga.
that is to say if you are not looking at a Raptor3 to move to.
+--------------------------------------------------------------------+
| madmaxx@cyberhighway.net is MAXXIMUM VIDEO CREATIONS INC. |
| Marv (Kelly Maxx) Birkinbine 168 S. COLE RD. |
| -> your AMIGA DEALER <- BOISE, IDAHO 83709, USA |
| -> for the next generation <- (208) 322-3091 |
| -> http://www.cyberhighway.net/~madmaxx/hp.html <- |
+--------------------------------------------------------------------+
Article: 10599
Newsgroups: comp.graphics.apps.lightwave
Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
From: snouty@cix.compulink.co.uk ("Phil South")
Subject: email for worley
Message-ID: <DLoLs2.5qB@cix.compulink.co.uk>
Organization: Compulink Information eXchange
Date: Wed, 24 Jan 1996 10:43:13 GMT
X-News-Software: Ameol32
Lines: 8
Does anyone have a email address for Worley Labs?
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Check it out!!!
New Home Page http://www.webscape.co.uk/phil/
-------------------------------------------------------------
Article: 10600
Newsgroups: comp.graphics.apps.lightwave
Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: Lightwave for PowerPC in Final Development?
Message-ID: <DLoLs3.5qw@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4dseae$l8u@server3.mich.com>
Date: Wed, 24 Jan 1996 10:43:15 GMT
X-News-Software: Ameol32
Lines: 15
> What?! Is Mr. Mortier privy to some piece of secret information? Is he
> part of some secret organization that is porting Lightwave over to the
> Power Mac? Does anyone else have any information to substantiate or
> destroy this rumor? Let's stick to facts only, please, and not turn this
> into a Mac vs. PC vs Amiga argument.
Y'know what, R Shams Mortier sounds like an anagram to me. Is it?
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Check it out!!!
New Home Page http://www.webscape.co.uk/phil/
-------------------------------------------------------------
Article: 10601
Newsgroups: comp.graphics.apps.lightwave
Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: Lightwave for PowerPC in Final Development?
Message-ID: <DLoLs4.5rH@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <jgrossDLIrLy.A6G@netcom.com>
Date: Wed, 24 Jan 1996 10:43:16 GMT
X-News-Software: Ameol32
Lines: 13
> : What?! Is Mr. Mortier privy to some piece of secret information? Is he
> He knows not of what he speaks.
> JG
He boldly speaks not of what he knows. :?)
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Check it out!!!
New Home Page http://www.webscape.co.uk/phil/
-------------------------------------------------------------
Article: 10602
Newsgroups: comp.graphics.apps.lightwave
Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: I cannot figure image sequencing !
Message-ID: <DLoLs5.5s5@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4e0lu6$dss@newsbf02.news.aol.com>
Date: Wed, 24 Jan 1996 10:43:17 GMT
X-News-Software: Ameol32
Lines: 29
> I've read the manual 227 times, but I cannot get an image sequence to
> work. Do I need to actually change each of the file names? I'm trying to
> get an image sequence to go like this...
> FILE_A.HAM - from frame 1 to 5
> FILE_B.HAM - from frame 6 to 10
> FILE_C.HAM - from frame 11 to 20
> FILE_A.HAM - from frame 21 to 30
> FILE_B.HAM - from frame 31 to 40
>
> ( help )
As I recall it goes like this: rename your files like so...
file_a.001
file_b.006
file_c.011
file_a.021
file_b.031
and it should work. This means you should have copies of the files named
correctly, as Lightwave will hold on a frame until a correctly numbered
file comes along... check out page 78 and 79 of the Refernce Manual.
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Check it out!!!
New Home Page http://www.webscape.co.uk/phil/
-------------------------------------------------------------
Article: 10603
Newsgroups: comp.graphics.apps.lightwave
Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: Free Adobe Photoshop 3.04
Message-ID: <DLoLs7.5su@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4e2njr$1eq@news.aladdin.co.uk>
Date: Wed, 24 Jan 1996 10:43:19 GMT
X-News-Software: Ameol32
Lines: 38
> I've recently bought a magazine which had a free CD ROM stuck to the
> cover (don't they all now). One of the contents was the Adobe
> Photoshop 3.04 complete package but with the save disabled. What they
> omitted to do was to disable the "CTRL + Print Screen" function where
> when this is done it saves the current image on the screen to the
> clipboard in Windows and WindowsNT and I assume 95. This is good news
> to a point, yes it does take longer and you must have a paint package
> that will load Windows .CLP images but the free paint shop pro will do
> this.
> This is very good as Ron Thornton uses Photoshop on his video which
> shows surfacing techniques and I have managed to follow his video by
> having Photoshop.
>
> So, if you want to save some £800.00 find a magazine which has Adobe
> Photoshop full package with the save disabled and get the freely
> available Paint Shop Pro. (for NT and 95 users get the new 32 bit
> update)
> Cant remeber the name of the magazine but it was a one off and
> published by FUTURE PUBLISHINGS.
I too thought this was pretty funny. The magazine was Computer Arts issue
1 December 1995. It does have a lot of other cool stuff on it, but the
"save disabled" version of Photoshop was a blast. I just got Photoshop
3.0 sent to me by Adobe but the save disabled version got me out of a
tight spot before it arrived. :?) I had to do some really detailled
picture cropping and treatment, and the only program I knew well enough
to do it was Photoshop, although I also have Fractal Design Painter.
Painter is lovely, but it's nowhere near as precise and lean and
Photoshop.
My 2p.
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Check it out!!!
New Home Page http://www.webscape.co.uk/phil/
-------------------------------------------------------------
Article: 10604
Newsgroups: comp.graphics.apps.lightwave
Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: Gunshot effect
Message-ID: <DLoLs8.5tG@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <8B96392.0B95000175.uuout@mercopus.com>
Date: Wed, 24 Jan 1996 10:43:20 GMT
X-News-Software: Ameol32
Lines: 24
> > Date: 17 Jan 1996 08:19:38 -0500
> > I've shot a scene (with 8mm camcorder) where a guy is
> > shotting a gun. How can I use Lightwave to create a
> > quick "flash" from the nozzle and maybe a little smoke
> > as well?
I've done this recently but I used Premiere and Photoshop to rotoscope
the flash onto the footage. You need spearate frames digitised and loaded
into photoshop or similar graphics program. Do a white out frame when the
gun goes off, or at least turn the brightnes way up. Then add the flash,
but do like a big tapering flash for the first frame after the white out,
and in the next frame a much diminished flash of about the same shape.
DON'T do any smoke becuase it will be really hard to make it look real,
and modern guns don't really smoke than much immediately after firing.
You might try adding a bit of motion blur to the top of the gun, if it's
an auto, to simulate the autoload effect.
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Check it out!!!
New Home Page http://www.webscape.co.uk/phil/
-------------------------------------------------------------
Article: 10605
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From: eli <tradu5@cict.fr>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: understanding computer graphics language
Date: 24 Jan 1996 11:55:40 GMT
Lines: 15
Message-ID: <4e56ns$fe8@news.cict.fr>
References: <4djha1$g6a@everest.iserv.net> <4dkdc4$ee@guitar.sound.net> <4dvfgu$jav@nntp.pinc.com>
NNTP-Posting-Host: 193.55.168.77
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To: artartart@pinc.com
X-URL: news://news/4dvfgu$jav@nntp.pinc.com
dear Slaven,
hoping I am not disturbing your research, I have no answer to your
questions, but I am desperately trying to find a skilled person who
could help me to understand the following text, which I must translate
into French :
you need a designer to create a 4-colour sales kit and drop it on to
syquest, a wrist to do tight comps , a bullpen person to put together
dummies, a production manager to check loose colour, a writer to
create a :60 with a live donut, a producer to handle the on-line
edit and a rough mix .
a simple explanation of the topic and of the most tricky words would be
marvellous, thank you very much in advance,
Elisabeth Stetic
Article: 10606
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From: eli <tradu5@cict.fr>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: understanding computer graphics language
Date: 24 Jan 1996 11:55:48 GMT
Lines: 15
Message-ID: <4e56o4$i93@news.cict.fr>
References: <4djha1$g6a@everest.iserv.net> <4dkdc4$ee@guitar.sound.net> <4dvfgu$jav@nntp.pinc.com>
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To: artartart@pinc.com
X-URL: news://news/4dvfgu$jav@nntp.pinc.com
dear Slaven,
hoping I am not disturbing your research, I have no answer to your
questions, but I am desperately trying to find a skilled person who
could help me to understand the following text, which I must translate
into French :
you need a designer to create a 4-colour sales kit and drop it on to
syquest, a wrist to do tight comps , a bullpen person to put together
dummies, a production manager to check loose colour, a writer to
create a :60 with a live donut, a producer to handle the on-line
edit and a rough mix .
a simple explanation of the topic and of the most tricky words would be
marvellous, thank you very much in advance,
Elisabeth Stetic
Article: 10607
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From: zapp@gate.net (Jack Campbell)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: What's the best Tree, Plant, Terrain generator(s)?
Date: Wed, 24 Jan 1996 04:14:19 -0500
Organization: Graphics Touch
Lines: 17
Message-ID: <zapp-2401960414190001@sarfl2-25.gate.net>
References: <4e0g18$gaf@hermes.acs.unt.edu>
NNTP-Posting-Host: sarfl2-25.gate.net
In article <4e0g18$gaf@hermes.acs.unt.edu>, tekell@art.unt.edu (MuMan) wrote:
> I know there is more than one Tree, plant, terrain generator(s). What's the
> best? As long as it is compatitible with 3DS, LightWave (PC) or TrueSpace I
> can use it.
>
> thank in advance for any info or opinion
Onyx Tree Pro is the best and they are on the net. Do a search for Onyx Tree pro
and you will find them.
--
Posters printed from your photos or Computer art.
$3 sq.ft Photogloss and Matte
http://www.pacificrim.net/~bydesign/poster.html
Coming soon 3D World with VRML, raytrace contest and more.
Article: 10608
Newsgroups: comp.graphics.apps.lightwave
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From: geogan@tcd.ie (Gaven Eogan)
Subject: Re: Amiga LW 4.0 bugs (great start, NEWTEK)
Message-ID: <DLouH5.MpA@news.tcd.ie>
Sender: usenet@news.tcd.ie (TCD News System )
Organization: University of Dublin, Trinity College
References: <B3KrAsX.dstultz@delphi.com> <4e0pe3$bmk@nntpd.lkg.dec.com>
Date: Wed, 24 Jan 1996 13:51:04 GMT
Lines: 29
In <4e0pe3$bmk@nntpd.lkg.dec.com> leimberger@marbls.enet.dec.com () writes:
> I haven't seen those problems yet. I did have a layout screen lunch me
> though. I swapped over from modeler and the whole screen went to hell.
> I also notice that when you flip from modeler to layout or vice versa
> you see the workbench screen inbetween. I don't know if this is a bug or
> if NewTek has a reason for cycleing through the screens. I spent the weekend
You see the workbench screen because when changing from Layout to
Modeler in PAL mode, it can't do that fancy wipe from one screen to the
other (like it does in NTSC), so it closes down Layout's screen (so
there's only one screen left for Amiga to display - Workbench), and it
opens Modelers screen.
About garbled displays - I have a similar problem when running Layout in
Super72 mode at 800x600 resolution; when I go into Modeler the display
goes garbled as soon as Modeler does any sort of refresh. I have to
flick back to Workbench (also running Super72 800x600) and back to
modeler again.
It's obvious that Modeler is not (or is) setting some of the AGA chip
registers up as if they were ECS and not taking into account the new
features - this causes the garbled display - and when Workbench is
brought to the front it sets up the display registers correctly for
Super72 (and Modeler when you flick back)
I wonder is there any way to fix this bug?
--
/--\ /-- /--\ /--\ /--\ \ | Gaven Eogan ( geogan@alf2.tcd.ie )
| | | | | | | |\ | Computer Science at Trinity College Dublin, Ireland
| -\ |-- | | | -\ |--| | \| http://alf2.tcd.ie/~geogan/index.html *NEW ADDRESS*
\--/ \-- \--/ \--/ | | | | A1200, Blizzard III 50/50Mhz, 10Mb RAM, 200Mb HD
Article: 10609
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From: Tomaz Jeras <Tomaz.Jeras@spika.unistar.si>
Newsgroups: comp.graphics.apps.lightwave
Subject: LW4 books
Date: Tue, 23 Jan 1996 23:33:44 +0100
Organization: Nil
Lines: 6
Message-ID: <31056248.6F1E@spika.unistar.si>
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Hello,
Are there any good books about LW4 for W95? Include ISBN number if you
can, please. I would also like to know an internet address of any
company which sells computer graphics books over the net.
Regards, TJ.
Article: 10610
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From: equinoxii@aol.com (Equinox II)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PowerView
Date: 24 Jan 1996 07:39:25 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 9
Sender: root@newsbf02.news.aol.com
Message-ID: <4e599t$p72@newsbf02.news.aol.com>
References: <oj6ohrua1sz.fsf@hpsrk.fc.hp.com>
Reply-To: equinoxii@aol.com (Equinox II)
NNTP-Posting-Host: newsbf02.mail.aol.com
>Is this Powerview that everyone is talking about downloading different
>from the one that came in the Programs/Plug-Ins/Modeler directory of my
>4.0 CD-ROM?
Uh, no, although most of us have earlier versions of the CD-ROM without
the plug-in.
--Brian
Equinox Images, Inc.
http://members.aol.com/equinoxii/
Article: 10611
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From: equinoxii@aol.com (Equinox II)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PC Operating Sys - Lightwave 4
Date: 24 Jan 1996 07:40:52 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 26
Sender: root@newsbf02.news.aol.com
Message-ID: <4e59ck$p90@newsbf02.news.aol.com>
References: <4e4asm$epv$1@mhade.production.compuserve.com>
Reply-To: equinoxii@aol.com (Equinox II)
NNTP-Posting-Host: newsbf02.mail.aol.com
>I have never heard of anything running faster under NT given the
>same hardware unless it was a multithreaded app on a
>multiprocessor machine. I have Win 3.1, Win95 and NT installed. If
>anyone can suggest a benchmark suite that will exercise Lightwave,
>I'll run it under all three OS's and post the results.
Well, thanks, but it's already been done. Check out the December
LightWavePro magazine, where John Gross runs the LightWavePro benchmarks
on a 100MHz Pentium with 32 Megs of Ram.
In the Depth of field test-- WfW: 10m 47s, Win95: 9m 35s, and NT: 9m
17s
In the Raytrace test-- WfW: 2h 3m 53s, Win95: 1h 16m 15s, NT: 1h 14m
18s
Texture test-- WfW: 3m 57s, Win95: 3m 44s, NT: 2m 43s
ZBuffer sorting test-- WfW: 9m 6s, Win95: 9m 37s, NT: 6m 32s
Now the only thing I don't know about this test, is which Rev. this was
run under. John?
--Brian
Equinox Images, Inc.
http://members.aol.com/equinoxii/
Article: 10612
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From: timgunn@eastwind.livewire.com.au (Tim Gunn)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Premiere, AVI, compression
Date: 24 Jan 1996 14:09:05 GMT
Organization: Angry Wombat Imaging
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In article <DLLIwH.J8@cix.compulink.co.uk>, snouty@cix.compulink.co.uk/ says...
>
>Question 1: if you are planning to edit together AVI files, should you
>create them uncompressed so that you can compress the file when it's been
>edited? I don't really understand the machanics of AVI files enough to
>decide. There is this recompress option in Premiere (which is what I'm
>using to edit), but I don't really know if this is appropriate.
Well, if you have the hard drive space use uncompressed avi's during editing. This will speed up
editing as the frames do not have to be compressed, but you will not be able to play back the
video at full speed until you save it compressed.(unless you have a *very* fast hard drive)
If you don't have the space (you will need a lot) then use the "Cinepak Codec by radius"
compressor as this is very good, however it has very slow compression speed so you will need a
fast cpu (decompression is fine)
>Question 2: What are the ways you can make AVIs smaller? If you reduce
>the quality it doesn't seem to affect the size but the quality goes way
>down. Perhaps I should use a more lossy compression? As it is at the
>moment I'm geting about 30 seconds of video in a 160x120 window for about
>1.9Mb, which seems a little bit high.
Not really, 1.9 isn't that bad for 30 secs, remember raw 24bit footage at 30 frames per second in
the size and time you said would take over 40mb of space uncompressed. As i said above the best
compressor is "Cinepak Codec by radius" which is part of the AVI system so everyone should have
it.
>-------------------------------------------------------------
>Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
> Check it out!!!
> New Home Page http://www.webscape.co.uk/phil/
>-------------------------------------------------------------
Article: 10613
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From: Malc <lashlemj@aston.ac.uk>
Subject: Re: lha uncompressor
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Date: Wed, 24 Jan 1996 12:33:53 GMT
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Omar Eljumaily wrote:
>
> Hi,
> Does anybody know where I can find a dos/windows program to
> uncompress lha files? or lzh? All I know is that most of the lightwave
> objects in the net are in an Amiga compressed format and I need a
> decompressor to read them. I don't have a copy of lightwave. I'm using
> another program to read the objects.
>
> Thanks,
>
> Omar
Go to http://micros.hensa.ac.uk/ and search for lha213.exe in the dos
files area
That's where I got it from.
Malc.
PS Not sure if you will be allowed on as it's an academic s/w archive,
if
you have problems, mail me and I will email you the self-extracting .zip
file.
Article: 10614
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From: matsola@academy.bastad.se (Mats-Ola Ström)
Newsgroups: comp.graphics.apps.lightwave
Subject: Rev C.
Date: 24 Jan 1996 14:03:58 GMT
Organization: Strom Graphics Inc.
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Would any kind soul out there mail me the REV C for IntelB upgrade?
NewTek's FTP site is so slow that it's impossible to log in during rush
hours, and to me living on the other side of this planet, even slower.
I've tried SCREEN to grab it for me when not at home, but it stops after a
few hundred K's...
So... please help me!!!
Article: 10615
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 4.0 Amiga & comments thereto
Date: 24 Jan 1996 08:39:59 -0700
Organization: HP Fort Collins Site
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In-reply-to: bdady@netcom.com's message of Wed, 24 Jan 1996 05:33:22 GMT
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bdady@netcom.com (Brian Dady) wrote:
> Sounds great! Are you using a Picasso? After having 3.5 for more than
> a year, one day I discovered it has an 8-color mode. I was surprised to
I have a aging GVP Spectrum (hopefully soon to be a CV64). But it
suffices to run 8 bit stuff in 1280x1024 and 16 bit stuff in 1024x768.
> Steve, I know you are an Amiga programmer (as am I). Were you aware of
> any problem with the SAS compiler producing slow or fat code?
Hmm. I think it is a very complex question. One can produce *very*
tiny code with SAS/C. I have written useful programs in SAS/C which
compile to under 120 *bytes*. I've seen programs that are 200 Kb on
Unix compile to just 8 Kb with SAS/C. And for large software products
it can produce small code also, but one has to use the right approaches
in writing the software, some of which are not obvious. Its certainly
possible to produce "bloated" code with any compiler, including SAS/C.
As for slow, that's a difficult question too. The Amiga is hardly fast
these days. 68060's (which are rare) get up into the lower to mid end
of the Pentium range, but that's as fast as you can go. One has to be
careful here to separate the performance of the hardware platform from
the performance of the compiler. I believe SAS/C produces pretty good
68K code, all things considered. Some compilers probably do a bit
better for 68K code (such as GNU) at the expense of compile time or
other factors. Anyway, it is very easy when going cross platform to
introduce things that work OK on NT or Unix but perform abysmally on the
Amiga, or vice versa for ports the other way. AmigaOS is very effecient
at some things and dog slow at others, so it just depends on what the
code does. Its easy to add a bit of code and suddenly push an inner
loop over the maximum code cache size, for example, or to use approaches
to handling windows and redrawing their contents that work on many
platforms but are slower than other approaches that could be used. With
AmigaOS, knowing all the "good things" and "bad things" to do takes some
doing, and the good things may not lend themselves well to running on
other OSs.
Just MHO. Its a complex topic.
Oh, also, regarding my previous comment about the render preview screen:
I discovered that to avoid monitor resync, you can promote this screen
to the same mode as all the others, which isn't as nice as getting rid
of the thing entirely, but is better than nothing. LW apparently
assumes things about the display that it shouldn't, because the preview
is garbled when you do this. But I don't look at it anyway, so I don't
care. Perhaps if I get bored someday I'll try writing a plug-in to do a
proper render preview in a truecolor window on any public screen.
- steve
Article: 10616
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PowerView
Date: 24 Jan 1996 08:41:07 -0700
Organization: HP Fort Collins Site
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In-reply-to: equinoxii@aol.com's message of 24 Jan 1996 07:39:25 -0500
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> >from the one that came in the Programs/Plug-Ins/Modeler directory of my
> >4.0 CD-ROM?
>
> Uh, no, although most of us have earlier versions of the CD-ROM without
> the plug-in.
Ok, thanks. I was just puzzled since everyone was trying to download
it, but it seemed to be on the original media. I understand now.
- steve
Article: 10617
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga LW 4.0 bugs (great start, NEWTEK)
Date: 24 Jan 1996 08:45:43 -0700
Organization: HP Fort Collins Site
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In-reply-to: geogan@tcd.ie's message of Wed, 24 Jan 1996 13:51:04 GMT
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geogan@tcd.ie (Gaven Eogan) wrote:
> You see the workbench screen because when changing from Layout to
> Modeler in PAL mode, it can't do that fancy wipe from one screen to the
> other (like it does in NTSC), so it closes down Layout's screen (so
> there's only one screen left for Amiga to display - Workbench), and it
> opens Modelers screen.
Yep, I believe that's it. You can just run Modeler and Layout
separately, instead of launching the one from the other. Then they will
occupy two separate screens, both present at once.
Personally I haven't found the switch to WB to be a problem. It happens
pretty fast.
- steve
Article: 10618
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From: 0614442936-0001@t-online.de (Frank Hessler)
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Subject: Buying Lightwave4.0 in Germany
Date: Tue, 23 Jan 1996 17:46:11 +0000
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I want to buy Lightwave 4.0 for Intel in Germany. But the prices here are
about DM 1800 (US$1300). Does soneone know a reseller in Europe which has
more interesting prices for me? (I'm looking for an autorized dealer!)
Article: 10619
Newsgroups: comp.graphics.apps.lightwave
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From: PNugent <p.nugent@utoronto.ca>
Subject: Re: Lee Stranahan's Problem With NewTek
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>
> I'm *not* lining up to buy a PowerAmiga, but I'm still a _proud_ owner of a
> technologically [but not functionally] obsolete A4000/25.
>
Heck!... My old A2000 7.1 Mhz w/ 3 MB RAM is still functional.
Yay Amiga
---------
Article: 10620
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From: Per Swantesson <epkpesw@ryepk.ericsson.se>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave on Dual Processor Machine
Date: 24 Jan 1996 12:11:27 GMT
Organization: Ericsson Software Technology AB
Lines: 26
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To: camcollect@aol.com
>>I am running Lightwave on a dual Pentium 133 processor system with
>>Windows NT. The rendering time though is almost
>> the same whether it is two processors or single processor. Is there >>any
>>additional settings to be made to make it utilize the
>>second processor ?<<
>You need to either run LW twice, once on each processor or use >ScreamerNet
>which will automatically recognize both processors to take advantage of
>your system. I am running a dual 120 and get nearly 2x render speeds, in
>fact it is nearly as fast as our DEC Alpha 275 AXP.
> Greg Milneck, Jr.
> The Video Company
> Baton Rouge, LA, USA
> camcollect@aol.com
Sounds interesting! But how about memory demands? Is 32 Mb of RAM enough
when two processors shares memory? How much RAM do you have?
Per Swantesson
Sweden
Article: 10621
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From: cbarger@indirect.com (Christopher Barger)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 24 Jan 1996 17:54:31 GMT
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John Gregor (aq722@cleveland.Freenet.Edu) wrote:
: Proprietary OSs are on their way out.
Yes, there are *so* many Public Domain OS's out there.
Hello....McFly.....is anybody home ???
Article: 10622
Newsgroups: comp.graphics.apps.lightwave
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From: shf@netcom.com (Stuart Ferguson)
Subject: Re: HELP: require Lightwave object file format
Message-ID: <shfDLp65y.FDD@netcom.com>
Organization: The Blue Planet
References: <4e1s0l$psl@ionews.io.org>
Date: Wed, 24 Jan 1996 18:03:34 GMT
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+-- dlang@ionews.io.org (Derek Lang) writes:
| Does anyone have a copy of the file specs on the Lightwave Object
| format? If so could they email me a copy (provided you're not breaking
| any non-disclosure agreements).
There's a copy on the LWSDK ftp site. It's "fmtLWOB" located at
ftp://ftp.netcom.com/pub/lw/lwsdk. There are docs there also for
scene file format and Modeler's layered object format.
--
Stuart Ferguson (shf@netcom.com)
"How do you compute that? Where on the
graph do `must' and `cannot' meet?"
Article: 10623
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From: tekell@art.unt.edu (MuMan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Softimage Press Release
Date: 24 Jan 1996 18:35:16 GMT
Organization: UNT Visual Arts
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In article <3105B277.653A@erinet.com>, andyh@erinet.com says...
>
>Sorry for my earlier, strangely worded message. It sounded like I was on
>drugs or something, when in reality I'm just sleep-deprived.
>
>Anyway, I meant to say I've been scornfully laughed at by *SGI* people
>when I start with my WinNT and DEC Alpha speil. Some of them really seem
>to think SGI's will be the last word, with no exceptions, for ever and
>ever, and all other platforms are toys. There is no point in trying to
>convert them, but MAN can they be dismissive! Most annoying. Well, I can
>dismiss them right back, by saying they're really in deep denial over
>this whole thing. There's no denying that SGI's are great machines, but
>the changing marketplace makes them increasingly overpriced relative to
>faster, cheaper systems.
>
>(Flames expected)
did you catch the announcement from Digital for FX!32?
You'll be able to run 32bit Win x86 apps - emulation of course, but on a
alpha that's still fast. I think they said you'll be able to run SunOS stuff
too at native Alpha speed.
I think I read a copy of the announcement in the 3DS newsgroup - check it out.
Article: 10624
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From: zimmy@sentex.net (zimmy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Sports Objects.
Date: Wed, 24 Jan 1996 14:15:34 LOCAL
Organization: I have no Idea
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Hello I was wondering where I could on the net get sport objects. I need to no an animation with all sorts of high school sports.
Any information would be greatly appreciated.
Please E-mail me with your comments at Zimmy@sentex.net
Chris Zimmermann
Article: 10625
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From: jgjones@earth.usa.net (James Jones/Nibbles and Bits)
Newsgroups: comp.graphics.apps.lightwave
Subject: Surface Morph Bug?
Date: 24 Jan 1996 13:19:08 -0700
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Dan.bloomfield@mercopus.com said:
>I just did an animation in release 4.0 where I needed to do some surface
>morphing and I ran into a problem with the surface sharply changing when
>it reached 100% morphed, instead of just smoothly dissovling in. The
>surface I was morphing from used a reflection map, the surface I was
>morphing to did not. It reminded me of a problem I used to have in
>Imagine with surface morphs that required image maps suddenly "popping"
>in or out, but I don't recall ever seeing it in LightWave before. Anyone
>else notice this?
There was a bug (before rev C) that screwed up surface morphing
where one object had a reflection map: the different suface
reflection settings didn't "register" until the final frame of the
surface morph.
If you don't have rev C, you can workaround the bug by assigning
a very small, unnoticeable amount of reflectivity to the object
without the reflection map, say .1%.
-Jim
James G. Jones
Nibbles & Bits
jgjones@usa.net
__
___
* UniQWK #5134*
Article: 10626
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From: Wiz
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Anyone have Lightwave 4.0 for the PC??????
Date: Wed, 24 Jan 1996 20:19:39 GMT
Organization: Voicenet - Internet Access - (215)674-9290
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zapp@gate.net (Jack Campbell) wrote:
>Looking for it on W95.
>--
>Posters printed from your photos or Computer art.
>$3 sq.ft Photogloss and Matte
>http://www.pacificrim.net/~bydesign/poster.html
Yeh Shmuck,we all do,I wonder why you are
asking?Hmmmmmmmmmmmmmmmmmmmm.............
Article: 10627
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Raptor3 Rendering Service
Date: Wed, 24 Jan 1996 16:24:26 -0500
Organization: LumaQuest Productions, Dayton, OH
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NEED IT YESTERDAY?
If you're faced with yet another impossible deadline, we can help.
LumaQuest offers Raptor3 rendering with two 21164/266 machines.
Animations are recorded to BetaSP or SVHS using the Perception, or sent
to you as digital files.
Our rates are: $30/hour; $320/day; $1050/week, plus tape stock and
shipping. No charge for layoff to tape.
We have a lot of satisfied customers, mainly due to the following:
1) We do whatever it takes to get every job done on time. If that means
super-late hours, working through weekends or troubleshooting over the
phone, so be it. Our reputation is on the line too!
2) We often suggest compositing tricks or other little tweaks that can
shave hours off a rendering project. Why? Repeat business!
3) We're full-time animators, and know what the heck we're doing in
LightWave.
If we can be of any help on your next absurdly impossible deadline,
please contact Andy Hofman at 513-643-7333. Thank you.
Article: 10628
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From: dan@acti.com (Daniel J. McCoy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: lha uncompressor
Date: Wed, 24 Jan 96 17:34:12 GMT
Organization: ACT Networks, Inc.
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In article <4e12an$979@news.wco.com>, omar@wco.com (Omar Eljumaily) wrote:
>Hi,
> Does anybody know where I can find a dos/windows program to
>uncompress lha files? or lzh? All I know is that most of the lightwave
>objects in the net are in an Amiga compressed format and I need a
>decompressor to read them. I don't have a copy of lightwave. I'm using
>another program to read the objects.
There is a version available. It's a hasty port of the Unix LHARC that
decompresses most files. There was a resent post that gave a location of
where to find it (ftp.newtek.com in /incoming?). With luck, I'll pop it on
the server at work.
One of these days, I'll actually do a re-write that compiles under VC++ so an
Alpha owner can compile the beastie...
Dan
--
Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com
WWW - http://www.pacificnet.net/~djmccoy
Article: 10629
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From: tp123vtu@aol.com (TP123VTU)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Update: Lightwave Pro Book
Date: 24 Jan 1996 16:07:57 -0500
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
Hi,
Thanks for your kind words! We had a problem with receiving back the film
seps from one of our former printers. We now have them and we'll be
publishing an updated release date for the LIGHTWAVEPRO CD-ROM and Book
Compilation in a week or so. To everyone that's ordered...thank you and
it'll be worth the wait! Please call if you have any questions and visit
the LIGHTWAVEPRO Online section of our Web site at www.portal.com/~amg!
All The Best,
Tom Patrick
Editor
Video Toaster User
LIGHTWAVEPRO
The 1996 WAVEY's are Coming!!
TP@VTU
Article: 10630
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From: Jason Kaehler <jsun@disney.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: SGI version
Date: Wed, 24 Jan 1996 15:05:34 -0800
Organization: Walt Disney Company InterNetNews site
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does the sgi version output anything besides .lwo?
What are people using to generate USABLE fileformats in the
wonderful world of UNIX? (Syndesis won't be available until
"spring".
thanks..
--
_________________________________________________________________________
Disney VR Lab jsun@disney.com 818.544.7975
Realtime 3D Artistype Guru (blush) -Snoopy is Buddha
Article: 10631
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From: Darren Metcalfe <downinit@teleport.com>
Newsgroups: comp.sys.amiga.networking,comp.sys.amiga.datacomm,comp.graphics.apps.lightwave
Subject: Amiga <-> NT Filesharing Success!
Date: Wed, 24 Jan 1996 13:50:28 -0800
Organization: Teleport - Portland's Public Access (503) 220-1016
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Xref: zippy.cais.net comp.sys.amiga.networking:14374 comp.sys.amiga.datacomm:40388 comp.graphics.apps.lightwave:10631
A few months ago I tried to get Samba and SOSS running between
my TCP connected Amiga and PC and had no joy. This time it
worked! There are new revs of both programs out there now,
AmiTCP-Samba.lha and SOSSntr4.zip.
Everything is in the readmes except, on the Amiga, make assigns
to RAM: for ETC: and TMP:
I couldn't beleive how easy it went together, took me about 2
hours this morning. Now the PC sees the Amiga drives, the Amiga
sees the PC drives, cool. And best of all, free!
--
Darren Metcalfe
downinit@teleport.com
"I met myself in a dream, and I just wanted to tell ya,
everything was all right, I'm beginning to see the light."
- Lou
Article: 10632
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From: pirate@voicenet.com
Newsgroups: comp.graphics.apps.lightwave
Subject: How To Create The PERFECT LOGO!!!
Date: Wed, 24 Jan 1996 23:05:33 GMT
Organization: Voicenet - Internet Access - (215)674-9290
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Hi Boy's and Girl's!
Here's my way of creating the Low on Polygon Logo.
Set your option for the curve division to fine.
Create some text.
Don't bevel it
Copy it the next layer
Go back to the first layer,and bevel the text,name it face and bevels.
Go to the second layer,and extrude the text.
Select the face and back polygons and cut them away,name this sides.
Copy the text from layer 1,and paste in onto layer 2,and save your new
logo.
"Watch out for our new How-To-Tape Coming Soon"
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
ANIMATION FACTORY
^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^
Article: 10633
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From: Kreg Branden <memex@teleport.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lock&Key?
Date: Wed, 24 Jan 1996 15:11:48 -0800
Organization: Meme-X
Lines: 47
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Jeff Holinski wrote:
>
> Anyone here using Lock&Key? I'm thinking of buying it and was wondering about
> a couple of things.
> As I understand it will eliminate foot slide in a walking animation. How
> involved is it to set up something like that?
The complexity level of setting up a walking animation can vary depending on the
complexity of your model and what you want to have happen in the animation. However, you
don't have to be a rocket scientist to use it.
> While a complex procedure is OK if you're doing a biped it would be a bit of a
> bother for a spider or centipede.
Yes it can be, but it can be done.
> What about parenting objects to bones in other objects? I'm interested in this
> for character animation. I want to be able to break a model into Arms, torso,
> & legs and have bones in each of them. The shoulder bone of each arm will be
> connected to the shoulder bones of the torso. The hip bone of each leg will be
> connected to the hip bones in the torso. If I build the skeleton properly I
> should be able to move the arms without distorting the ribs.
> Is this going to work?
Yes this will work. As a matter of fact I'm writing an article for LWPro on this very
subject (really John, you'll have it shortly).
> Does it just modify the scene file or does the plugin have to be installed on
> each machine it's rendering on? Is it compatable with Screamernet?
Lock & Key works from inside of LightWave. The license for Lock & Key covers 5
screamernet machines per copy purchased.
> Does it use a dongle? I once saw a PC with a 3DS dongle and 4 ipas dongles
> running off the parallel port. I'm not too eager to try that myself. ;^)
No, it does not use a dongle.
Kreg Branden
- Meme-X -
http://www.teleport.com/~memex
Article: 10634
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From: gdavison@interlog.com (Gord Davison)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: Wed, 24 Jan 96 23:21:49 GMT
Organization: InterLog Internet Services
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I originally wrote:
------------------------------------------------
The Commodore situation nearly killed NewTek, and I think they have
responded by diversifying accordingly.
------------------------------------------------------
LS> stranahan@aol.com (Stranahan) said:
LS> Well, maybe not as much as you'd think. First off, Tim's lack of desire to
LS> move to other platforms was the primary reason that Paul and Tim split,
LS> resulting in Paul forming Play and eventually hiring 13 former key NewTek
LS> employees, including pretty much everyone from Alcatraz who built the
LS> Video Toaster. And I think it's at least part of reason that the two
LS> hardware engineers who built the Flyer left a few months ago, eventually
LS> taking one of 'new Traz's' chief programmers and VTU columnist James
LS> Herbert with them. And there is a fair amount of discontent among those
LS> still at NewTek and in Traz, judging from a couple of recent conversations
LS> with one of the aforementioned companies, because the move to the PC is
LS> -still- being put on hold to work on Amiga products...
LS> _____________________________________________
LS> Lee Stranahan
LS> Check out the home page!
LS> URL - http://users.aol.com/stranahan/main.htm
Thanks for the _illumination_, Lee.
In the interest of prolonging this thread ad infinitum <grin>, I have a couple
of quick questions. First, where did the latest NewTek and 'Traz casualties go?
To Play? And, how is the move to PC *still* being put on hold? [Considering
that LW 4.0 final has been shipping for several months]. Are there other
significant products/plug-ins that are being delayed? I thought that Fori and
Arnie joining the team would accelerate things, if anything :).
Please forgive my curiosity, but it seems that there are still some serious
problems at NewTek that are a long way from being resolved, which scares me
when you consider how tough the competition has gotten.
Finally, if I click my heels together and say "There's no place like home" three
times, will everything return to the way it was before ;-)
Keep calling them like you see them, Lee.
==========================================================================
Gord Davison | 2D/3D Animator ¤ Multimedia Designer
Phoenix Interactive Design, Inc. |
graphics ¤ animation ¤ multimedia | "Complex problems have simple,
gdavison@interlog.com | easy-to-understand, wrong answers."
==========================================================================
Article: 10635
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From: Norman@eisner.decus.org (Richard)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Premiere, AVI, compression
Date: 25 Jan 1996 00:06:25 GMT
Organization: Entropy
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In article <4e5ei1$j7b@news.mel.aone.net.au>,
timgunn@eastwind.livewire.com.au (Tim Gunn) wrote:
> the size and time you said would take over 40mb of space uncompressed.
> As i said above the best compressor is "Cinepak Codec by radius" which
> is part of the AVI system so everyone should have it.
Check out the Radius web site for all kinds of info on cinepak.
It is also the power behind Quicktime.
They also have a freebie called "SoftStudio"
for Mac users which includes the cinepak codec and allows them
to work with Studio Vision clips and Quicktime clips on machines
without the compression hardware. Of course, it is a whole lot
slower, but you aren't tying up your AV system, and it allows
for render farming, etc. Go check it out, they explain it better ;-)
<<<<=======================================================================
Richard Norman norman@eisner.decus.org
AMIGA --- Amazing Multitasking Interactive Graphics & Animation
Amiga Networking FAQ /pub/aminet/docs/help/anetfaq.lzh
Inputs appreciated!
=======================================================================>>>>
Article: 10636
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: memory usage for LW4.0 on PC?
Date: 24 Jan 1996 16:02:01 -0700
Organization: Primenet Services for the Internet
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In article <0000940a+00001c13@msn.com> Linden4@msn.com (Theodore Terranova) writes:
>From: Linden4@msn.com (Theodore Terranova)
>Subject: Re: memory usage for LW4.0 on PC?
>Date: 21 Jan 96 04:17:16 -0800
>Is Ram all that important for lightwave. I only have 16 megs on a
>P90 and I'm now rendering a scene with 37000 polygons and 4 mb of
>textures, about 20 lights(most trace shadows) and I have it set for 4
>segment to render at 752X480 low antialias.
> My harddrive only grinds when it changes segments and then for about
>a second and then when jumping to the next frame. I realize that
>thats some time and does add up after a few hundred frames, but its
>not unbearable if you can't put out for the ram and seems like the
>processor is the real factor here unlike say photoshop.
> It seems like if you set up the segments ok you should be able to
>render anything.
>
>Ted
You will get differing opinions on this as it is difficult at times to
actually figure out what Windows is doing with the memory. However, my
experience echos yours - up to a point. Adjusting segment size does give a
low memory system some control over disk swapping and my experience (sans
objective testing) suggests that if there is no disk swapping except between
segements that the increase in rendering time is minimal (this assumes a
fairly quick disk I/O). I don't know if anyone has done any objective testing
to attempt to quantify how much the system is slowed though. Even if they
had, different scenes etc. will affect the result.
For instance, if a typical scene frame renders in 1 minute, then adding 15
secs for disk swapping will be significant. If it takes 15 minutes, the
difference isn't that significant.
More RAM is better and 16mb is on the low side but, as you have observed, can
produce very workable results. Try using Screamernet II to re-gain some of
your lost time.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 10637
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From: johnc@mt-inc.com (John Crookshank)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Rev C.
Date: 25 Jan 1996 00:58:59 GMT
Organization: MCSNet Internet Services
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On 24-Jan-96 14:03:58, Mats-Ola Strom (matsola@academy.bastad.se) posted:
> Would any kind soul out there mail me the REV C for IntelB upgrade?
> NewTek's FTP site is so slow that it's impossible to log in during rush
> hours, and to me living on the other side of this planet, even slower.
> I've tried SCREEN to grab it for me when not at home, but it stops after
> a few hundred K's...
> So... please help me!!!
Now that the original rush is over, I've had no troubles getting in there.
But if you still have trouble, you can get it off our site,
ftp.mt-inc.com/pub/mt-inc/intel/
Regards, John.
--
______________________________________________________________
/ John Crookshank | Raptor3 DEC Alpha Workstations \
| MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
| Desktop Video Systems Dealer | JVC Professional Video Products |
| NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer |
|------------------------------|---------------------------------|
| johnc@mt-inc.com http://www.mt-inc.com/ |
\______________________________________________________________/
Article: 10638
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From: pancreas@klondike.winternet.com (Andrew Starks)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 25 Jan 96 01:11:46 GMT
Organization: StarNet Communications, Inc
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I think I agree with this... mostly.
There are people out there who still buy the Amiga. At my place of biz,
we sell the hell out of them.
I would like for someone to back me up on this point: The amiga still
does some stuff easier.
POINT: IT IS SLOW.
COUNTER POINT: I'm still waiting to be able to 2D animate on my 100mhz
pentium like I did on my Amiga.
POINT: Graphics are slow.
COUNTER POINT: I could rent my Amiga out during slow times for $100
bucks a day as charactor generator (1 part Amiga, MM300 parts Scala, just
add SuperGEN)
POINT: It is'nt supported.
COUNTER POINT: It doesn't need to be. I just spent all weekend fixing
my &*(#$ DOS clone (tried to put new soundcard in and LILO didn't like it).
The Amiga has what it has out of the box.
Also, I remember the PAR on the amiga (slip into dreams of easy
opporation). Get this: I used to render in lw, send it to imagefx which
would effect the image in some way, then imagefx would send it to the par
drive. Stick that in your pipe and smoke it you dos clone users (I'm one
of them).
LW 4.0 does some image processing, but it'd be great to see photoshop
with REXX control, and a PAR that worked under 95.
Why did I swich? I needed speed and got a premium for my Amiga. Do I
regret it? No. I'm happy with 1024 x 768 at 24bits, and about 1/5th the
render time.
But (here it comes), I've worked on the Amiga a long time. I work full
time as an Amiga repair technician. And senator, your DOS clone is no Amiga.
--
Andrew Starks
pancreas@winternet.com
Article: 10639
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From: David Michicich <mikicic@mcs.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: avifil32.dll w/ win95 bombs
Date: Wed, 24 Jan 1996 20:46:43 -0600
Organization: MCSNet Internet Services
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Try copying those DLL files from windows system drawer over to the HIIP
drawer. Also check your config files to see where the avi savers point
to. You might even try copying the HIIP?.p plugin to the same location
and re-install the plug-in.
hope this helps
dAVE
Article: 10640
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From: David Michicich <mikicic@mcs.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: email for worley
Date: Wed, 24 Jan 1996 20:51:41 -0600
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http://www.worley.com/
Article: 10641
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From: davep@access.digex.net (Dave Paige)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave on Dual Processor Machine
Date: Thu, 25 Jan 1996 02:57:00 GMT
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Per Swantesson <epkpesw@ryepk.ericsson.se> wrote:
>Sounds interesting! But how about memory demands? Is 32 Mb of RAM enough
>when two processors shares memory? How much RAM do you have?
>
>Per Swantesson
>Sweden
>
>
There's no such thing as to much RAM :)
Dave Paige
Alfheim Imaging
dave@access.digex.net
Article: 10642
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From: David Michicich <mikicic@mcs.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Windows95 and dreadful CRASHES
Date: Wed, 24 Jan 1996 20:58:42 -0600
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What should you do when Windows95 crashes when running the "memory
hogs" like Photoshop and of course Lightwave? It hangs and even spits
out things like "System Resources Dangerously Low".
- The system has 32 megs of ram.
- I have the newest ATI Win95 Mach64 drivers that wants to load
atikey32.exe in the win.ini file.
- There is a Targa Plus Video Capturing board running its own driver.
- There is an Eithernet (Local) Network card installed.
- There is a Printer set up on the Local Network.
- There is a Creative CD-Rom and Sound Blaster 16 installed.
- There is a SCSI card controlling an external drive.
- There is a HP DeskScaner connected to the SCSI card which also runs
its own driver at boot up.
- There is an external fax modem connected to com2.
- There is a company made "target" card which acts as a third video
card.
my first line in my config.sys is:device=c:\windows\himem.sys
X=D000-DFFF
Largest Free Upper Memory block is 0K
Ms-Dos is loaded High.
What should I do? I need better memory management!
Do I need some memory manager or utility other than Windows' Himem.sys?
WHAT ONE WOULD YOU SUGGEST?
Should I be trying to load drivers or the mouse in high memory? How
would I go about this? How do I free up more "conventional" memory?
Would this help run old Dos programs? What about windows' "cache" -
What should it be set to?
Thanks in advance,
dAVE
Article: 10643
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PC Operating Sys - Lightwave 4
Date: 24 Jan 1996 18:02:02 -0700
Organization: Primenet Services for the Internet
Lines: 35
Sender: root@primenet.com
Message-ID: <wturber.838.0096BBD0@primenet.com>
References: <4e3n6s$spp@newsbf02.news.aol.com> <4e4asm$epv$1@mhade.production.compuserve.com>
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In article <4e4asm$epv$1@mhade.production.compuserve.com> John Korchok <102252.2260@CompuServe.COM> writes:
>From: John Korchok <102252.2260@CompuServe.COM>
>Subject: Re: PC Operating Sys - Lightwave 4
>Date: 24 Jan 1996 04:00:22 GMT
>I have never heard of anything running faster under NT given the
>same hardware unless it was a multithreaded app on a
>multiprocessor machine. I have Win 3.1, Win95 and NT installed. If
>anyone can suggest a benchmark suite that will exercise Lightwave,
>I'll run it under all three OS's and post the results.
>John Korchok Partner in Art Lab Inc. (416)480-0306
>Cross-platform graphics and fine 3D package prototypes
> JohnKorchok@msn.com or 102252.2260@compuserve.com
> "Fried Ice Cream is a reality" - George Clinton
>--
You will find benchmark scenes under the scenes\benchmarks if my memory
serves correctly. There is a DOF.lws, zbuff.lws, raytrace.lws, textures.lws -
again from memory. That and a frame from the bladerunner scene (frame 56?)
are the typical benchmarks used.
However, there has been a fair amount of benchmarking posted here on different
configurations and different OSs. I haven't seen anything run on REV. C yet
though.
Don't forget to render comparison tests using Screamernet II for each
configuration.
Have fun.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 10644
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LWave Demo Version
Date: 25 Jan 1996 02:44:31 GMT
Organization: AccessOne
Lines: 12
Message-ID: <4e6qqf$khg@news.accessone.com>
References: <310542DC.BEA@utoronto.ca>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> PNugent <p.nugent@utoronto.ca> writes:
> Can anyone help me with finding a demo version of LightWave
> on the WWW. I have searched long and hard, to no avail.
That's cuz it doesn't exist.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 10645
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From: cory@izzy.net (Cory Arnold)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: AVI's Look sooooo Dark. HELP!!!!
Date: Thu, 25 Jan 1996 04:10:31 GMT
Organization: HorizonFilm&Graphics
Lines: 27
Message-ID: <4e70j3$83c@izzy4.izzy.net>
References: <4e33kf$gvt@maureen.teleport.com>
NNTP-Posting-Host: pm010-14.dialip.mich.net
X-Newsreader: Forte Free Agent 1.0.82
deanjw@teleport.com (dean williams) wrote:
>Just recv'd LW 4.0. Installed nicely.
>I have Pentium 90, 32mb RAM, 2x CDROM, 1.2G-HD
>Diamond Stealth Video w/ 2mb DRAM
>15" CTX color monitor
>Windows 3.11, 32mb swap drive.
>AVI files from the content directory of the
>LW-CDROM play super-dark in MediaBrowser.
>Same with the AVI's i have created so far.
>My monitor displays everything else normal:
>24-bit MPEG,targa,jpeg,greyscale etc.
>I did not see any settings for the AVI drivers
>that would affect screen values unless I overlooked it.
>please help me!
>DJW
try gamma correction plugin
--
Cory Arnold, Horizon Film & Graphics
http://www.izzy.net/~cory
Article: 10646
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From: jp
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Free Adobe Photoshop 3.04
Date: Thu, 25 Jan 1996 04:36:27 GMT
Organization: Internet Connections, Inc. (507) 625-7320
Lines: 32
Message-ID: <4e6qee$7vq@Oak.IC.Mankato.MN.US>
References: <4e2njr$1eq@news.aladdin.co.uk>
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On Tue, 23 Jan 1996 13:22:27 -0800 (PST), leelee@aladdin.co.uk
(leelee) wrote:
>I've recently bought a magazine which had a free CD ROM stuck to the
>cover (don't they all now). One of the contents was the Adobe
>Photoshop 3.04 complete package but with the save disabled. What they
>omitted to do was to disable the "CTRL + Print Screen" function where
>when this is done it saves the current image on the screen to the
>clipboard in Windows and WindowsNT and I assume 95. This is good news
>to a point, yes it does take longer and you must have a paint package
>that will load Windows .CLP images but the free paint shop pro will do
>this.
>This is very good as Ron Thornton uses Photoshop on his video which
>shows surfacing techniques and I have managed to follow his video by
>having Photoshop.
>
>So, if you want to save some £800.00 find a magazine which has Adobe
>Photoshop full package with the save disabled and get the freely
>available Paint Shop Pro. (for NT and 95 users get the new 32 bit
>update)
>Cant remeber the name of the magazine but it was a one off and
>published by FUTURE PUBLISHINGS.
>
>Don......
>
>
>
What a Loser!!! Stay On the Pirate Sigs And Leave the profesionals
alone,
FNG
Article: 10647
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From: Andrew Weiler <aweiler@mindspring.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Spline and patch modelling?
Date: 25 Jan 1996 02:59:49 GMT
Organization: MindSpring Enterprises, Inc.
Lines: 28
Message-ID: <4e6rn5$3uj@brickbat.mindspring.com>
References: <4dut00$bih@harbinger.cc.monash.edu.au>
NNTP-Posting-Host: aweiler.mindspring.com
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 1.22 (Windows; I; 32bit)
To: mathew
mathew <mathew> wrote:
>I am considering buyin lightwave for pc and sgi.
>
>I realise that, lw offers spline modelling,
>but it seem to expect the spines to be
>frozen into polygons before rendering.
>
>Is there a way around this?
>
>( i am using the manual-less sgi demo)
>
>or is there a suitable plug in ?
>
>thanks.
>
Splines only work in the modeler, as "guidposts" for patching
poylgons. No nurbs, metaballs, it's a pretty straightforward
poly modeler. You'll find it to be pretty powerful though,
especially compared to Softimage. Metaform is pretty good, and
in my opinion it's got the best booleans outside of Vertigo.
I'm hoping there'll be a nurbs plugin put out soon, Newtek
basically said they wouldn't be supporting Nurbs. Cross yer
fingers!
Andrew Weiler
http://www.mindspring.com/~aweiler/aweiler.html
Article: 10648
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From: Andrew Weiler <aweiler@mindspring.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Spline and patch modelling?
Date: 25 Jan 1996 03:00:08 GMT
Organization: MindSpring Enterprises, Inc.
Lines: 28
Message-ID: <4e6rno$3uj@brickbat.mindspring.com>
References: <4dut00$bih@harbinger.cc.monash.edu.au>
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To: mathew
mathew <mathew> wrote:
>I am considering buyin lightwave for pc and sgi.
>
>I realise that, lw offers spline modelling,
>but it seem to expect the spines to be
>frozen into polygons before rendering.
>
>Is there a way around this?
>
>( i am using the manual-less sgi demo)
>
>or is there a suitable plug in ?
>
>thanks.
>
Splines only work in the modeler, as "guidposts" for patching
poylgons. No nurbs, metaballs, it's a pretty straightforward
poly modeler. You'll find it to be pretty powerful though,
especially compared to Softimage. Metaform is pretty good, and
in my opinion it's got the best booleans outside of Vertigo.
I'm hoping there'll be a nurbs plugin put out soon, Newtek
basically said they wouldn't be supporting Nurbs. Cross yer
fingers!
Andrew Weiler
http://www.mindspring.com/~aweiler/aweiler.html
Article: 10649
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From: Andrew Weiler <aweiler@mindspring.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Spline and patch modelling?
Date: 25 Jan 1996 03:00:52 GMT
Organization: MindSpring Enterprises, Inc.
Lines: 28
Message-ID: <4e6rp4$3uj@brickbat.mindspring.com>
References: <4dut00$bih@harbinger.cc.monash.edu.au>
NNTP-Posting-Host: aweiler.mindspring.com
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X-Mailer: Mozilla 1.22 (Windows; I; 32bit)
mathew <mathew> wrote:
>I am considering buyin lightwave for pc and sgi.
>
>I realise that, lw offers spline modelling,
>but it seem to expect the spines to be
>frozen into polygons before rendering.
>
>Is there a way around this?
>
>( i am using the manual-less sgi demo)
>
>or is there a suitable plug in ?
>
>thanks.
>
Splines only work in the modeler, as "guidposts" for patching
poylgons. No nurbs, metaballs, it's a pretty straightforward
poly modeler. You'll find it to be pretty powerful though,
especially compared to Softimage. Metaform is pretty good, and
in my opinion it's got the best booleans outside of Vertigo.
I'm hoping there'll be a nurbs plugin put out soon, Newtek
basically said they wouldn't be supporting Nurbs. Cross yer
fingers!
Andrew Weiler
http://www.mindspring.com/~aweiler/aweiler.html
Article: 10650
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: lha uncompressor
Date: 24 Jan 1996 18:12:01 -0700
Organization: Primenet Services for the Internet
Lines: 25
Sender: root@primenet.com
Message-ID: <wturber.839.009F3B93@primenet.com>
References: <4e12an$979@news.wco.com>
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In article <4e12an$979@news.wco.com> omar@wco.com (Omar Eljumaily) writes:
>From: omar@wco.com (Omar Eljumaily)
>Subject: lha uncompressor
>Date: 22 Jan 1996 22:15:51 GMT
>Hi,
> Does anybody know where I can find a dos/windows program to
>uncompress lha files? or lzh? All I know is that most of the lightwave
>objects in the net are in an Amiga compressed format and I need a
>decompressor to read them. I don't have a copy of lightwave. I'm using
>another program to read the objects.
>Thanks,
>Omar
Go to the ftp site in my .sig. I have regular DOS versions and the NT version
that Dan McCoy put together there.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 10651
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From: dretch@islandnet.com (Christopher Stewart)
Newsgroups: comp.graphics.apps.lightwave
Subject: email for worley
Date: 24 Jan 1996 13:10:05 -0800
Organization: Island Net in Victoria, B.C. Canada
Lines: 19
Message-ID: <4e677d$sap@islandnet.com>
References: <DLoLs2.5qB@cix.compulink.co.uk>
NNTP-Posting-Host: island.islandnet.com
In a message dated Wed, 24 Jan 1996 10: snouty@cix.compulink.co.uk writes:
S> Does anyone have a email address for Worley Labs?
"http://www.worley.com" is the web address. I assume if you email
"postmaster@worley.com" you should get someone. Glenn Lewis is
out and about in Lightwave forums too....
Christopher
**********************************************
Primordial * Christopher Stewart dretch@islandnet.com * Graphics
Soup * http://www.islandnet.com/~dretch * WWW
Animation * Home of the Lightwave 3D Search Engine * Training
**********************************************
* Offline Orbit 0.73c *
Article: 10652
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 25 Jan 1996 00:21:10 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 60
Sender: root@newsbf02.news.aol.com
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References: <4e6efo$7fd@steel.interlog.com>
Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
Ummm, okay....let me try to answer a couple of things....
There is a new company called Q-vis (something like that) that is the two
guys who designed the Flyer hardware, one Traz software engineer, and
James Herbert. It was formed by the hardware guys, Charles and Kenby. (I
may have spelled Kenby wrong.), plus Marty Flickenger. (another spelling
miss, perhaps)
Play has most of the other people who worked on the Toaster - Brad Carvey,
Steve Hartford, Skell, Ken, Daniel and Peter - in addition to the key
marketing people like Mark Randall, Christina, Kiki,Robert - and sales
people like Stephan and Claude. After a year, Play is also bigger and more
profitable then NewTek ever was...
In short, the only person who worked on the original Toaster team who is
still at NewTek is Tim (and you could argue, Allen and Stuart...)
LightWave is a world onto itself - I have nothing but the very very
highest respect for Allen and Stuart (LightWave speaks for itself) and
since there are not part of things in Topeka, they aren't really part of
things - but to clairfy one point - Fori is a new add, Arnie is not. I
expect and predict great things from the LightWave software team....but I
do worry that NewTek's problems (mainly a dismal marketing and sales team,
plus general financial instability) could effect it.
How? Let me give one example - when I quit NewTek last year, it was about
7 weeks from NAB. Tim had literally no idea what PC product he would do -
virtually no work had been done on anything. I thought, therefore, that
NewTek's focus at NAB should be LightWave LightWave LIGHTWAVE and try to
get as much press and buzz about LW as possible.
Tim did not want to do this. "We're not the LightWave company" he said. I
disagreed - LW was close to shipping (it seemed) and it made sense to
focus on real products....Tim said he wanted a PC product. I said there
wasn't one. He said he'd come up with one, a 'smoking mirrors' demo of
something if need.
At NAB, he'd come up with the PC Flyer. Don't forget, this was put
together in 7 weeks. (Although the general idea had been floated by Tim
for a bit) The product was (of course) nowhere near shipping..many many
issues had not be resolved, but the impression was left that the product
would ship in just a few months...
Result? A ton of press for a 'semi-fake' product that would make NewTek
$000.00 in 1995. And worse, LightWave was left in the shadow of this 'big'
announcement. Can you measure the lost sales or press? No, not really -
but I viewed this as a big waste of resources....
Again though - and I can't stress this enough - LightWave is a GOOD thing.
I don't believe this NewTek stuff will kill LW...the program is too good.
It could however, cause some big bumps - should a bump happen, however,
I'd rather have a copy on my machine then be left without a way to buy it
when I really need it.
_____________________________________________
Lee Stranahan
Check out the home page!
URL - http://users.aol.com/stranahan/main.htm
Article: 10653
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Screamer Net Help.....PLEASE!!!
Date: 24 Jan 1996 17:27:00 -0700
Organization: Primenet Services for the Internet
Lines: 37
Sender: root@primenet.com
Message-ID: <wturber.837.007617EB@primenet.com>
References: <31025EA6.1993@mail.myriad.net> <3102E900.542D@sigma.com.au> <31042C7D.7B56@mail.myriad.net>
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In article <31042C7D.7B56@mail.myriad.net> Daniel Bernard <vidan@mail.myriad.net> writes:
>From: Daniel Bernard <vidan@mail.myriad.net>
>Subject: Re: Screamer Net Help.....PLEASE!!!
>Date: Mon, 22 Jan 1996 18:31:57 -0600
>Simon Stebbing wrote:
>>
>> Daniel Bernard wrote:
>> >
>> > I have set up LW 4.0 PC on my office computer and want to take advantage
>> > of the 45 P-100 computers on our office network. But when I follow the
>> > directions in the manual on how to set up the SN on each machine it
>> > does not work.... I set up Screamernet Dir with a command sub directory
>Talked to NewTek today... seems that you CAN NOT run LWScreamer Net on
>other workstations under WFWG 3.11 or Win 3.1!!!!!!!!!!!!!!!!!!!!!!!!!
>It has to do with the fact that LWSN.exe is a 32 bit program and can't
>be run in a 16 dos/windows session..
>Well it looks like all of us with Windows 16 workstations are S.O.L.
>My $0.02
Wow - this is amazing. I have run Screamernet II Rev. A under
Windows 3.1 with the Win32s extensions on two different PCs. It does not
"appear" to run since the DOS box does not open up, but it DOES, in fact, run.
Layout will find the "CPU" and communicate properly with it. It will shut it
down also. You just can't see a DOS box anywhere.
I haven't run it under Windows for Workgroups though. I might try that
tonight on my laptop.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 10654
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Desperately craving Powerview?
Date: 25 Jan 1996 00:34:06 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 13
Sender: root@newsbf02.news.aol.com
Message-ID: <4e74oe$p96@newsbf02.news.aol.com>
References: <4e16hv$ekl@news.nd.edu>
Reply-To: virtualbri@aol.com (VirtualBri)
NNTP-Posting-Host: newsbf02.mail.aol.com
>I can get the pwrview.zip file, but when getting
>Open GL dlls, Netscape gives me the error
>Netscape is unable to find the file:
>/bristorage/opengl.zip
Ooops. Never trust an assistant to do a job for you.
It should be renamed "opengl.zip" and corrected by today. Sorry for the
inconvienance.
--Brian
http://members.aol.com/virtualbri/
http://members.aol.com/equinoxii/
Article: 10655
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Screamer Net Help.....PLEASE!!!
Date: 24 Jan 1996 19:45:01 -0700
Organization: Primenet Services for the Internet
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Message-ID: <wturber.840.001FB964@primenet.com>
References: <31025EA6.1993@mail.myriad.net> <3102E900.542D@sigma.com.au> <31042C7D.7B56@mail.myriad.net> <wturber.837.007617EB@primenet.com>
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In article <wturber.837.007617EB@primenet.com> wturber@primenet.com (Walter (Jay) Turberville ) writes:
>>> > I have set up LW 4.0 PC on my office computer and want to take advantage
>>> > of the 45 P-100 computers on our office network. But when I follow the
>>> > directions in the manual on how to set up the SN on each machine it
>>> > does not work.... I set up Screamernet Dir with a command sub directory
>>Talked to NewTek today... seems that you CAN NOT run LWScreamer Net on
>>other workstations under WFWG 3.11 or Win 3.1!!!!!!!!!!!!!!!!!!!!!!!!!
>>It has to do with the fact that LWSN.exe is a 32 bit program and can't
>>be run in a 16 dos/windows session..
>>Well it looks like all of us with Windows 16 workstations are S.O.L.
>>My $0.02
>Wow - this is amazing. I have run Screamernet II Rev. A under
>Windows 3.1 with the Win32s extensions on two different PCs. It does not
>"appear" to run since the DOS box does not open up, but it DOES, in fact, run.
> Layout will find the "CPU" and communicate properly with it. It will shut it
>down also. You just can't see a DOS box anywhere.
>I haven't run it under Windows for Workgroups though. I might try that
>tonight on my laptop.
>Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
I just confirmed that SNII will run under Windows for Workgroups with the
Win32s extensions. I do have the latest Win32s. As I experienced on the
previous Win 3.1 machines, there is no DOS box displayed, but the Screamernet
II program is active.
I did not use .bat files to launch. I created an icon in program manager with
the appropriate command line.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 10656
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From: John Brandwood <jcb@fishnet.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 3D Accelerators
Date: 24 Jan 1996 07:43:03 GMT
Organization: Leonardo Internet
Lines: 28
Message-ID: <4e4nu7$da4@donatello.leonardo.net>
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shf@netcom.com (Stuart Ferguson) wrote:
>>-- gregtee@ix.netcom.com(William Teegarden) writes:
>>
>> Yes, there are advantages to using 3D accelerators. If you're using
>> the new powerview plugin from NewTek, you'll get much faster OpenGL
>> updates than without one.
>
>While this is true, you should be very careful before buying a cheap
>3D accelerator. They are indeed mostly designed for games, so make sure
>it will enhance double-buffered OpenGL in a display size and
>color-depth that will be useful for LightWave work. Some only support
>3DR on 640x480 displays running at 256 colors. The Omnicomp "3Demon"
>is a real nice choice, and even with this fairly high-end card you
>still have to be aware of what is possible at different resolutions.
>They recomend 1024x768 at 4096 colors as a good compromise between
>quality and performance.
>--
> Stuart Ferguson (shf@netcom.com)
In other words 'caveat emptor'. This stuff is first generation tech
on the PC. So don't buy yet unless you NEED it.
The old adage of avoiding version 1.0 software applies here too.
John.
Article: 10657
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From: John Brandwood <jcb@fishnet.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Cyrix 5x86 (was Anim to Video)
Date: 24 Jan 1996 07:48:57 GMT
Organization: Leonardo Internet
Lines: 15
Message-ID: <4e4o99$da4@donatello.leonardo.net>
References: <4c0vq9$plk@news.ais.net> <4cim75$8j9@dot.cstone.net> <30F60881.2EB6@evansville.net> <4d5jg6$5d7@steel.interlog.com> <wturber.805.017074E4@primenet.com>
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wturber@primenet.com (Walter (Jay) Turberville ) wrote:
>Is that the Cyrix 5x86? If so, would you post a benchmark of the
>textures example scene with the default settings?
I'd love to see a real-world benchmark too, but just in case you
havent't seen Cyrix's home-page, they have benchmarks there showing
the 5x86-120 as providing slightly better performance than a Pentium-90.
Not stunning, but good value for the $230 with a motherboard asking
price at the last local computer show.
John.
Article: 10658
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From: dwarner@magik.albany.net (David Warner)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: The LightWave Plug-in Master List
Date: 25 Jan 1996 07:42:33 GMT
Organization: AlbanyNet - E-mail info@albany.net
Lines: 13
Message-ID: <4e7c99$nbb@lori.albany.net>
References: <NEWTNews.822219358.15393.mikicic@mikicic.mcs.net> <310422CD.21AE@farpoint.boerde.de>
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Holger Winkelmann (holger@farpoint.boerde.de) wrote:
: Dynamic Real Impact AMIGA Pysik Stand alone 450,00 DM
: Dynamic Real Impact INTEL PlugIN Pysic (Gravitation ...) 790,00 DM
: Dynamic Real Impact ALPHA PlugIN Pysic (Gravitation ...) 890,00 DM
Impact is not a plug-in...it's a stand-alone program with it's own interface.
--
-David Warner
dwarner@albany.net
http://www.albany.net/~dwarner
Article: 10659
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From: harlock@shellx.best.com (Mike Harlock)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 'camera shake' effect?
Date: 25 Jan 1996 00:00:26 -0800
Organization: The Space Vessel Arcadia
Lines: 32
Message-ID: <4e7daq$kq8@shellx.best.com>
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In article <Thealy.0civ@nesbbx.rain.COM>,
Thomas Healy <Thealy@nesbbx.rain.COM> wrote:
>> Thanks to everybody for their time and the tips posted. I think I'll go
>> with the original plan of moving the camera and applying motion blur. It
>> just occured to me that this "camera shake" effect might be a good idea
>> for a post processing plug-in - what do you guys think?
>>
>> - greg
>
>
>
>Came into this one late....sorry if it's been said. I remember last year in
>LW Pro, Mojo did a section on his tips (Part 2) and he mentioned parenting
>the camera to a null & then resizing the null from .0001 up to 1 to gradually
>increase the shake effect for a shot in B5. I can look up the issue if you
>want.
>
>Thomas
>
>
> -------------------------------------------------------------------------
> "Seek for the Sword that was broken: In Imladris it dwells;
> There shall be counsils taken, Stronger than Morgul-spells
> There shall be shown a token, That Doom is near at hand,
> For Isildur's Bane shall waken, and the Halfling forth shall stand."
>
> - J.R.R. TOLKIEN -
> -------------------------------------------------------------------------
>
>
Article: 10660
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From: David Michicich <mikicic@mcs.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: avifil32.dll w/ win95 bombs
Date: Thu, 25 Jan 1996 02:52:19 -0600
Organization: MCSNet Internet Services
Lines: 12
Message-ID: <310744C3.2417@mcs.com>
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HOLD EVERYTHING!!!!!
I Switched to the REV C Patch and NOW HIIP's AVI savers DO NOT work.
They worked under REV B? ...hmmmmm
SO, DON'T BOTHER copying those files into the HIIP drawer. It will not
work.
Also.....the 16 bit saver acts like its saving, but when you try to find
the avi rendered file......NO WHERE!
-SANS
dAVE
Article: 10661
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From: David Michicich <mikicic@mcs.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: avifil32.dll w/ win95 bombs
Date: Thu, 25 Jan 1996 02:54:06 -0600
Organization: MCSNet Internet Services
Lines: 12
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HOLD EVERYTHING!!!!!
I Switched to the REV C Patch and NOW HIIP's AVI savers DO NOT work.
They worked under REV B? ...hmmmmm
SO, DON'T BOTHER copying those files into the HIIP drawer. It will not
work.
Also.....the 16 bit saver acts like its saving, "Adding to anim" and
everything - but when you try to find the avi rendered file...... BIG
SANS!
>=(dAVE
Article: 10662
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: What's a good res for 35mm film?
Date: Thu, 25 Jan 1996 01:06:45 +0000
Organization: University Of California at Santa Cruz
Lines: 15
Message-ID: <3106D7A5.4034@cats.ucsc.edu>
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To: Andrew Weiler <aweiler@mindspring.com>
For optimal results use:
1024x768 for 16mm film
2096x1572 for 35mm film.
These figures came from my class notes from last week.
Now, we all saw Toy story and it looked good. I belive they rendered using a height of
900 pixels and then recorded it to film.
Adam Chrystie
Film/Video Major Senior
University Of California at Santa Cruz
Article: 10663
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From: gred@agog.demon.co.uk
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: What's a good res for 35mm film?
Date: Thu, 25 Jan 1996 01:08:53 GMT
Organization: None
Lines: 20
Message-ID: <374122399wnr@agog.demon.co.uk>
References: <4e4609$g0@brickbat.mindspring.com>
Reply-To: gred@agog.demon.co.uk
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In article: <4e4609$g0@brickbat.mindspring.com> Andrew Weiler <aweiler@mindspring.com> writes:
>
> Any suggestions on a good resolution to output to film? I was
> going to do 1024x768, any advice would be appreciated
>
I`ve had a few things output to 35mm slides by a company here
in the UK. The resolution they required was 1024*683.
Gwynne
>
--
*************************************************************************
* Gwynne Reddick -=* A G O G *=- *
* London, UK A Vision for all Reasons *
* Tel. 0171 703 4860 *
* Email: gred@agog.demon.co.uk *
*************************************************************************
Article: 10664
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From: iay@mfltd.co.uk (Iain Young)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Windows95 and dreadful CRASHES
Date: Thu, 25 Jan 1996 09:24:04 GMT
Organization: Micro Focus, Newbury, ENGLAND
Lines: 51
Message-ID: <4e7jjk$uj9@hyperion.mfltd.co.uk>
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David Michicich <mikicic@mcs.com> wrote:
>What should you do when Windows95 crashes when running the "memory
>hogs" like Photoshop and of course Lightwave? It hangs and even spits
>out things like "System Resources Dangerously Low".
>
> - The system has 32 megs of ram.
> - I have the newest ATI Win95 Mach64 drivers that wants to load
>atikey32.exe in the win.ini file.
> - There is a Targa Plus Video Capturing board running its own driver.
> - There is an Eithernet (Local) Network card installed.
> - There is a Printer set up on the Local Network.
> - There is a Creative CD-Rom and Sound Blaster 16 installed.
> - There is a SCSI card controlling an external drive.
> - There is a HP DeskScaner connected to the SCSI card which also runs
>its own driver at boot up.
> - There is an external fax modem connected to com2.
> - There is a company made "target" card which acts as a third video
>card.
>
>my first line in my config.sys is:device=c:\windows\himem.sys
>X=D000-DFFF
>Largest Free Upper Memory block is 0K
>Ms-Dos is loaded High.
>What should I do? I need better memory management!
>Do I need some memory manager or utility other than Windows' Himem.sys?
>WHAT ONE WOULD YOU SUGGEST?
>Should I be trying to load drivers or the mouse in high memory? How
>would I go about this? How do I free up more "conventional" memory?
>Would this help run old Dos programs? What about windows' "cache" -
>What should it be set to?
>Thanks in advance,
>dAVE
If you are using win95, you actually don't need himem.sys in your
config.sys file. On my system (a p166 16Mb, modem, zip drive, hand
scanner etc), I havn't got anything at all in the config.sys file, and
everything works fine. This is because Win95 handles all of the memory
handling for you. You'll only confuse it by adding a memory manager
such as himem.sys. Try 'REM'ing out the himem.sys line and see what
happens.
Hope this helps,
Iain.
email : iay@mfltd.co.uk
Article: 10665
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From: iay@mfltd.co.uk (Iain Young)
Newsgroups: comp.graphics.apps.lightwave
Subject: Where to get Lightwave in the UK
Date: Thu, 25 Jan 1996 09:45:00 GMT
Organization: Micro Focus, Newbury, ENGLAND
Lines: 10
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Hi all. I want to buy Lightwave 4 (Win95 version) for my pc this
month, and was wondering if anyone out there could give me some idea
of where I can buy it in the uk. I have scoured the pc magazines, but
I can't seem to find an advert for it anywhere.
(btw, I'm very poor, so a lowish price would be appreciated <grin> ).
Cheers,
Iain.
Article: 10666
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: AMIGA TO NT
Message-ID: <DLqJG2.M5G@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <1020.6519T1337T1822@mailhost.cyberhighway.net>
Date: Thu, 25 Jan 1996 11:48:02 GMT
X-News-Software: Ameol32
Lines: 13
Users of this group might like to know about a 40 quid piece of software
which transfers Amiga files to PC via either a serial or parallel cable
link. The product is available through Activa in the UK, although I don't
know about any US distribution.
In the UK call Activa on 0181 402 5770.
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Check it out!!!
New Home Page http://www.webscape.co.uk/phil/
-------------------------------------------------------------
Article: 10667
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From: billhrgtn@aol.com (Bill Hrgtn)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Modeler, Rev C and Dr. Watson
Date: 25 Jan 1996 07:32:34 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Yeah, I seem to been crashing much more than usual. It's VERY
frustrating, as it always seem to happen just before I'm about to save
some changes.
But no matter how frustrated I get, I prefer rev c simply because I can
load image sequences without wrongly running out of memory every five or
six frames-- Now That was annoying......
Bill H
Article: 10668
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From: markhyp@ibm.net (Mark Midolla)
Newsgroups: comp.graphics.apps.lightwave
Subject: LW4 Amiga resolution disappointing
Date: 25 Jan 1996 12:40:50 GMT
Organization: Miracle Images
Lines: 14
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Just got LW4 for my AMiga 3000T with Spectrum card.
1) It doesnt support EGS.
If I promote it using newmode using the 8 colour screen then the surface
previews also appear in only 8 colours.
2) I have to go back to using crappy standard 672x432 in order to use
the surface preview screen , and even then its in dodgey HAM 6.
3) When promoted to 800x600 the preview render screen caueses a crash.
I want my money back.
Mark
Article: 10669
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From: zapp@gate.net (Jack Campbell)
Newsgroups: comp.graphics.apps.lightwave
Subject: Posters made from your computer art files.
Date: Wed, 24 Jan 1996 04:16:31 -0500
Organization: Graphics Touch
Lines: 8
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NNTP-Posting-Host: sarfl2-25.gate.net
Make your art into BIG ART.
--
Posters printed from your photos or Computer art.
$3 sq.ft Photogloss and Matte
http://www.pacificrim.net/~bydesign/poster.html
Coming soon 3D World with VRML, raytrace contest and more.
Article: 10670
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From: eckland@ais.net (Rich Comber)
Newsgroups: comp.graphics.apps.lightwave
Subject: LW 4.0 (intel) Modeler Problem
Date: 25 Jan 1996 14:34:03 GMT
Organization: Eckland Consultants, Inc.
Lines: 32
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I performed the metaform modeler tutorial (in the manuals) where you
sub-divide the box. It then suggested to make a vegas die out of it,
which I attempted. I set up the pips using balls and did the boolean
subtract, which worked fine. While redrawing the screen at the
end of the bool sub, Windows 95 reported the following error....
MODELER caused an invalid page fault in
module MODELER.EXE at 014f:0041d204.
Registers:
EAX=88009409 CS=014f EIP=0041d204 EFLGS=00010246
EBX=0083884c SS=0157 ESP=006ffce8 EBP=009409b0
ECX=00000000 DS=0157 ESI=00838a10 FS=2487
EDX=00827d28 ES=0157 EDI=00827e48 GS=0000
Bytes at CS:EIP:
66 8b 14 48 8b 4c 24 30 66 89 11 8b 5e 10 66 8b
Stack dump:
009fca34 00838a10 0083884c 009f0003 00000000 008283ec
0082837c 000009fe 0041d304 0083884c 00838a10 009409b0
006ffd36 006ffd34 00000000 00841640
This is very frustrating. After spending a good 30
minutes lining up the balls and having this happen.
Is this a bug? I'm using the new revision C under
WIN95 w/32MB ram.
Help!
------------------------------------------------------------------------
Rich Comber <eckland@ais.net> "The only bad day you'll have is
the one you'll never get to see."
Article: 10671
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From: "C:APPSWEBWINSOCKKA9QSPOOLMAIL" <gred@agog.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: Thu, 25 Jan 1996 04:55:47 GMT
Organization: None
Lines: 50
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In article: <pancreas.822532306@winternet.com> pancreas@klondike.winternet.com (Andrew Starks) writes:
>
> COUNTER POINT: It doesn't need to be. I just spent all weekend fixing
> my &*(#$ DOS clone (tried to put new soundcard in and LILO didn't like it).
> The Amiga has what it has out of the box.
If anyone mentions plug and play to my face I`ll floor `em this sodding thing
doesn`t even know the meaning of the phrase.
I installed an adaptec 2940 ultra wide over Xmas, Winnt couldn`t see it even
though I was installing nt from a cd which was being controlled by - you guessed it
- the 2940!!! No mass storage devices detected was the message I got from NT,
so I stuck the oem disk in the floppy drive and attempted to install the driver from
that, only to have NT respond with "You do not have one of these adaptors installed".
All my drives are available from within NT though - go figure.
>
>
> Also, I remember the PAR on the amiga (slip into dreams of easy
> opporation). Get this: I used to render in lw, send it to imagefx which
> would effect the image in some way, then imagefx would send it to the par
> drive. Stick that in your pipe and smoke it you dos clone users (I'm one
> of them).
>
> LW 4.0 does some image processing, but it'd be great to see photoshop
> with REXX control, and a PAR that worked under 95.
AREXX is the biggest thing I miss, I wrote a macro for IFX which could strip
the values from a LW envelope file and use them to apply various
effects incrementally over time. It took less than 20 minutes to write.
> But (here it comes), I've worked on the Amiga a long time. I work full
> time as an Amiga repair technician. And senator, your DOS clone is no Amiga.
> --
A fucking men. My pentium may be a damn sight faster, but I`ve spent more time
farting around attempting to get all the bits working together in the last three or
four months than I did in the 8 years or so that I`ve been using an Amiga.
Gwynne.
--
*********************************************************************************
* Gwynne Reddick -=* A G O G *=- *
* London, UK A Vision for all Reasons *
* Tel. 0171 703 4860 *
* Email: gred@agog.demon.co.uk Custom Reality Manufacturor *
*********************************************************************************
Article: 10672
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW4 Amiga resolution disappointing
Date: 25 Jan 1996 08:37:01 -0700
Organization: HP Fort Collins Site
Lines: 64
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In-reply-to: markhyp@ibm.net's message of 25 Jan 1996 12:40:50 GMT
X-Newsreader: Gnus v5.0.9
markhyp@ibm.net (Mark Midolla) wrote:
> 1) It doesnt support EGS.
EGS is pretty archaic. Try CyberGfx. Way more support out there, and a
better system, IMHO.
Modeler has a screenmode selection dohicky that you can select from any
available screen mode. I'm running in 1280x1024, and it works great.
Layout doesn't, alas, seem to. But you can still promote it to
1280x1024 and have it use just 1024x768 on the screen. (Anyone figured
out how to get it to use more than 1024x768)?
> If I promote it using newmode using the 8 colour screen then the surface
> previews also appear in only 8 colours.
Yep, this is annoying. I wish it would take advantage of all 256 colors
available. It isn't all that hard. ObtainBestPen() is slow if you call
it a lot, but for the surface previews you wouldn't need to call it a
lot. I haven't yet looked at the plug in docs, but this may be
something we can fix with a plug in.
Well, then again maybe not. It seems that both modeler and layout open
8 color screens instead of 256 color screens. Which is too bad, since
256 color screens are a fair bit faster on some graphics cards, not to
mention that you could render halfway decent image and surface previews
on them, which you can't do with a lowly 8 color screen.
There's also the funnyness about how Layout redraws. One has the
impression that instead of calling RectFill() to clear the view before
redrawing, that it does it by sending a bunch of 0's over the bus to
write to the frame buffer. I don't know for sure that's what it is
doing, but it sure *looks* that way. RectFill() is instantaneous on
even low end graphics cards like mine, and the current clearing seems to
take a noticeable time. Modeler seems much better on this front,
although even there it could use ScrollRaster(), install a clipping
region, and just redraw the damaged parts of the windows when panning,
instead of redrawing the whole world every time. This would be a lot
faster, on all platforms I expect (assuming the PC has something akin to
clipping regions - I think they must have that).
> 2) I have to go back to using crappy standard 672x432 in order to use
> the surface preview screen , and even then its in dodgey HAM 6.
I agree, it'd be nice to have the previews in a window on the Lightwave
screen.
> 3) When promoted to 800x600 the preview render screen caueses a crash.
Doesn't do that here. Maybe an EGS artifact? I promote it solely to
avoid monitor resync when switching between 1280x1024 screens. I would
*definately* not miss the render preview screen if it were to go away
altogether and get replaced by either nothing or a simple window on the
LW screen.
> I want my money back.
I don't. Its not perfect, but it is, IMHO, a real improvement to 3.5SA.
Modeler is really quite nice at 1280x1024. I was sick of running at
800x600 max in 3.5.
- steve
Article: 10673
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PR: NewTek ends license o
Date: 25 Jan 1996 16:35:33 GMT
Organization: Syndesis Corporation
Lines: 55
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In article <DwightG.0cum@nesbbx.rain.COM>, DwightG@nesbbx.rain.COM says...
>
>In desperation I called Syndesis, and got none other than John Foust on the
>phone. After telling me that it wasn't -really- his problem, because there
>was no customer support agreement with Newtek and that, since they sold me
>the product they should really be the ones to help me, he proceeded to
>talk the problem out with me (thanks again, John!). The upshot was, the
>problem couldn't be solved, but that the fault was with the content of the
>DXF file itself.
>
>So, do you suppose Newtek is going to be any more helpful now?
Yes, the reality of the situation was that contractually, NewTek
was to be providing "first-line" tech support, meaning that they
took the customer calls, answered the most common questions,
and tried to solve the problem themselves *first*.
If the user's problem remained unresolved, they were to contact Syndesis
for assistance, with a description of the problem and the
customer's name and number, in case we wanted to talk with them
directly. For several years in the Amiga Toaster days, this
system worked fine. In fact, Syndesis and NewTek tech support
were linked by dedicated phone lines and Macs, meaning an e-mail
bug report might land on my desk within minutes of your call.
This is called "second-line" tech support.
After a while, that deteriorated as NewTek tech support stopped using
this system. After a while, as soon as they heard the words
"DXF" or "3DS" or "Wavefront" or "PC" or "Mac" or even "CrossDOS",
they'd pass the person along to Syndesis. Real nice, huh?
I swear, half the calls we got were for CrossDOS questions
and had nothing to do with the translators for 3D or Mac PICT.
And many users, realizing that NewTek's tech support was useless
for these sorts of questions, called Syndesis directly, and
we helped them, usually with the polite explanation that you
have repeated here...
The replacement translators in Rev C were written by a member
of their tech support staff. What does that tell you? :-)
I doubt that NewTek even has real copies of Wavefront, AutoCAD
or 3D Studio.
Yes, I do answer many tech support questions myself. Syndesis
is now four people, and depending on what everyone else is
doing, I might even answer the phone.
We actually have a policy in the company handbook that says
that we want to encourage people to call us to help them with 3
D translation questions, even if we can't solve it with InterChange.
It helps keep us appraised of all of the kinds of problems that
people need to solve in the real world.
- John
Article: 10674
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Free Adobe Photoshop 3.04
Date: 25 Jan 1996 16:42:50 GMT
Organization: Syndesis Corporation
Lines: 21
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In article <4e6qee$7vq@Oak.IC.Mankato.MN.US>, jp says...
>
>On Tue, 23 Jan 1996 13:22:27 -0800 (PST), leelee@aladdin.co.uk
>(leelee) wrote:
>
>>I've recently bought a magazine which had a free CD ROM stuck to the
>>cover (don't they all now). One of the contents was the Adobe
>>Photoshop 3.04 complete package but with the save disabled.
>
>What a Loser!!! Stay On the Pirate Sigs And Leave the profesionals
>alone,
Actually, Future Publishing is well-known for doing this sort
of thing on their cover CDs. However, they are also well-known
for not getting the proper permissions, or the right demo version
on the disc - ala what they did by putting the real release
version of VistaPro PC on a recent CD.
- John
Article: 10675
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: SGI version
Date: 25 Jan 1996 16:24:41 GMT
Organization: Syndesis Corporation
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In article <3106BB3E.794B@disney.com>, jsun@disney.com says...
>
>does the sgi version output anything besides .lwo?
>What are people using to generate USABLE fileformats in the
>wonderful world of UNIX? (Syndesis won't be available until
>"spring".
InterChange for Windows shipped in August at Siggraph 95.
InterChange for SGI will be entering beta-testing Real Soon Now.
Wanna play? Call (414) 674-5200 and ask to be a beta-tester
for the SGI version.
- John
Article: 10676
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Anyone have Lightwave 4.0 for the PC??????
Date: 25 Jan 1996 16:36:50 GMT
Organization: Syndesis Corporation
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In article <4e64cd$rmh@news.voicenet.com>, Wiz says...
>
>zapp@gate.net (Jack Campbell) wrote:
>
>>Looking for it on W95.
>
>>--
>>Posters printed from your photos or Computer art.
>>$3 sq.ft Photogloss and Matte
>>http://www.pacificrim.net/~bydesign/poster.html
>
>Yeh Shmuck,we all do,I wonder why you are
>asking?Hmmmmmmmmmmmmmmmmmmmm.............
It couldn't be that Jack is well-known for spamming graphics
newsgroups with one-liner stupid questions in order to
expose his signature advertisements to sell his poster services,
is it?
- John
Article: 10677
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From: chaubensak@aol.com (CHaubensak)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: best prog. for Textures
Date: 25 Jan 1996 13:02:21 -0500
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
Why not simply paint your textures with MeshPaint 3D? You can rotate your
object to see the seams, and paint right across them. Also, you can see
how your textures meet up and fix problem areas...
Brent
Article: 10678
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From: mhood@unicomp.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Where Is My RAM Disappearing To?
Date: 25 Jan 1996 18:02:12 GMT
Organization: UniComp Technologies International Corp -- Internet Service
Lines: 27
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X-Newsreader: IBM NewsReader/2 v1.09
You were all so helpful with my last question, I thought I'd abuse
your good nature by running my last little disaster by you...
My machine: P100, 32meg ram, Triton chips, Diamond 64 display.
LW4.0 when running on Win 3.1 doesn't seem to be clearing its
RAM between frame renders. While I start rendering at frame one
with 20 or more meg RAM and over 90 meg page, things quickly
drop to zero RAM and I get "unable to allocate image buffers"
warnings and such. Also the render timer quit working and
reports each frame as taking 0 seconds to render.
I added 16 meg EDO RAM to beat the prob, but it only prolonged
the agony...10 or 12 frames rendered before the warning.
I'm trying to reach Newtek Support even as I type, but the phone
has been ringing for over 40 minutes now and I've not even
gotten into the que...
Any ideas?
TIA...Please respond by email.
mhood@unicomp.net
Article: 10679
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Sotimage Press Release and Demo in NYC
Date: 25 Jan 1996 15:56:18 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 19
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Well, I'll tell you what I think Microsoft is up to...
In some senses, I was surprised by the (relative) high price for
SoftImage. And their stated marketing goal is migrate their SGI clients to
NT - but they have around 2000 SGI seats total...not a huge number,
really. And doesn't Microsoft want to make MONEY?
Well, of course they do - but where I think they REALLY want to make it
right now is where they've made a lot already; OSs. They want to establish
NT as THE OS for desktop video and imaging, and having SoftImage (Hey
folks, it did Jurassic Park! It's real professional!) is a nice feather in
their cap.
_____________________________________________
Lee Stranahan
Check out the home page!
URL - http://users.aol.com/stranahan/main.htm
Article: 10681
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From: kenwshmt@airmail.net (ken Schmitt)
Newsgroups: comp.graphics.apps.lightwave
Subject: WAVEFILTER.... Med AA for Low AA price..
Date: Thu, 25 Jan 1996 21:33:35 GMT
Organization: customer of Internet America
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Just got my wavefilter today.... its nice, I've seldom used medium AA
for my work, and now I wont have to, low AA is sufficient for most
video work with this great plugin.
anyone else using it?
Article: 10682
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Saving objects with duplicate points as a DXF. A bug found??
Date: Thu, 25 Jan 1996 14:00:54 +0000
Organization: University Of California at Santa Cruz
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Hi all..I just saved an object in DXf format and reloaded it in
lightwave..works great..looks great..but the DXF (Translator
3D-plugin) seems to merge all points in the model during the
save process..this of course poses problems in areas where i
want my points no be doubled (to create a hard edge)...IS THIS A
BUG or does DXF not support points which occupy the same
coordinates in space??
Adam Chrystie
Article: 10683
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From: benji@electriciti.com (Brad A. Pennock)
Newsgroups: comp.sys.mac.graphics,alt.corel.graphics,alt.3d.studio,comp.graphics.apps.lightwave,alt.design.graphics,comp.sys.sgi.graphics,comp.graphics.visualization,comp.graphics.rendering.raytracing,comp.graphics.rendering.misc
Subject: ATTENTION COMPUTER GRAPHIC ARTISTS & PHOTOGRAPHERS
Date: 25 Jan 1996 22:34:56 GMT
Organization: ElectriCiti - Internet Access
Lines: 46
Sender: benji@powergrid.electriciti.com
Message-ID: <4e90ig$10o@watt.electriciti.com>
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ATTENTION GRAPHIC ARTISTS, PHOTOGRAPHERS, AND THE TRULY WIRED
---------------------------------------------------------------------------
Announcing the PowerGrid Magazine Artists Search Web Page!
---------------------------------------------------------------------------
ElectriCiti Inc., a rapidly growing Internet service provider, is searching
for graphic artists and photographers to submit their work to be published
in our new, nationally distributed, Internet magazine, "PowerGrid".
Twenty percent of the written content will be in a high gloss, thick stock,
paper magazine. The remaining written content will reside on the magazine's
companion Web site. Each will feature your artwork in full, high resolution
color. The exposure you will receive for your artwork will be tremendous!
Rather than explain what we are doing in this two dimensional, black and
white environment, please take a trip to our Artists Search Web site at...
http://www.electriciti.com/powergridmag
Then, see for yourself what type of artwork and photography we are seeking
for our magazine. Note that this Web site makes extensive use of background
graphics and colors.
As you will see, we are considering artwork that answers the question...
"What does cyberspace look like?"
If you are interested in participating in this project, don't hesitate to
send a message to me, Brad A. Pennock, ElectriCiti's Art Director. Please
include information about yourself and either a Web site address I may view
your work or attach thumbnail images to your E-Mail message.
Thank you for your attention and we hope to be working with you soon!
---------------------------------------------------------------------------
Brad A. Pennock * Art Director for ElectriCiti Internet Services
-------------------------------------------------------------------------
Phone: 619.338.9000x17 FAX: 619.687.3879 ICBM:117deg41minW 32deg15minN
-------------------------------------------------------------------------
We're looking for cyberspace art! http://www.electriciti.com/powergridmag
Article: 10684
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From: dretch@islandnet.com (Christopher Stewart)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Spline and patch modelling?
Date: 25 Jan 1996 12:46:13 -0800
Organization: Island Net in Victoria, B.C. Canada
Lines: 29
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In a message dated 25 Jan 1996 02:59:49 aweiler@mindspring.com writes:
A> Splines only work in the modeler, as "guidposts" for patching
A> poylgons. No nurbs, metaballs, it's a pretty straightforward
A> poly modeler. You'll find it to be pretty powerful though,
A> especially compared to Softimage. Metaform is pretty good, and
A> in my opinion it's got the best booleans outside of Vertigo.
A> I'm hoping there'll be a nurbs plugin put out soon, Newtek
A> basically said they wouldn't be supporting Nurbs. Cross yer
A> fingers!
Funny, NewTek hired a programmer who's speciality seems to
be NURBS modellers......
Christopher
**********************************************
Primordial * Christopher Stewart dretch@islandnet.com * Graphics
Soup * http://www.islandnet.com/~dretch * WWW
Animation * Home of the Lightwave 3D Search Engine * Training
**********************************************
* Offline Orbit 0.73c *
Article: 10685
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From: cgid <cgid@tiac.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: 1000+ 3d models
Date: 25 Jan 1996 23:41:38 GMT
Organization: The Internet Access Company
Lines: 10
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NNTP-Posting-Host: cgid.tiac.net
!!! e-mail us your request for FREE DEMO now !!!
For a limited time download any and all models
and motion paths from any and all versions of the
Viewpoint dataset CD-Rom for only $249.95.
We guarantee that you'll love the product
Free demo will allow you to download 2 free
models (in case you don't believe us).
Article: 10686
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From: djm2984712@aol.com (DJM2984712)
Newsgroups: comp.graphics.apps.lightwave
Subject: AntiGravity Hanger Bays
Date: 25 Jan 1996 19:55:27 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Bought a 9 bay hanger from AntiGravity couple months back (actually bought
a 7 bay, but they sent a 9) along with a Flyer package. For various
reasons, just recently got the Flyer up & running. Successfully completed
a couple of projects with it & was by & large pretty satisfied with it
all.
Last week, started working on some Lightwave projects with the Flyer. I'd
been told it didn't really matter how one created a Flyer clip from a LW
anim, either by rendering direct to one of the Flyer drives or rendering
out IFF's & using the IFF2Clip utility to convert it to a Flyer clip.
Had also been told that it was a good idea to leave the Flyer running
consistently rather than turn it on & off, to save wear & tear on the
drives.
After experiencing excellent success with a couple of short anims &
converting them using IFF2Clip, I created a longer anim than my system
drive could hold, so I decided to give the Flyer clip option a try,
rendering direct to Flyer Drive A. After about 18 hours of rendering
(during which time my Amiga monitor reported that the animation was being
written to the Flyer drive), all 3 drives (2 A/V & 1 audio) started
clicking & shortly thereafter died. The monitor continued to say the
animation was being written to the Flyer drive, so I didn't give it much
thought.
After the rendering was done, I went to play it back from the Flyer.
Selected the icon for the clip (yes, it was there--it was the only one on
the drive) & dropped it in the program window & hit "Play." The wait icon
hung for several minutes. No escape possible. Finally had to reboot.
Also, noticed none of the Flyer drives in the hanger bay showed any signs
of life----cold & dead. Odd thing is, the 3 fans that keep them cool were
all still spinning so I know it had power. BTW: The hanger is plugged into
an uniterruptible power supply & we've had no power outages lately.
Powered down the hanger, let it sit for several hours, & powered back up.
The fans started spinning, but the drives had no pulse.
Have a hard time believing all 3 drives were defective & picked the exact
same moment to pass away. Do the drives simply not like sitting idly
waiting for the Flyer to render to them & shut down on their own?
Maybe a defective/inadequate power supply? It's listed at 300 watts.
Have tried to contact AntiGravity several times for their input, but no
response since my first attempt a week ago. Not unusual for them.
Anyone else have this problem with AntiGravity hangers? Or Drive-In's, or
any other hanger bays?
Any insight is appreciated. Thanks in advance.
Article: 10687
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From: Guy Rabiller <Guy.RABILLER@teaser.fr>
Newsgroups: comp.graphics.apps.lightwave
Subject: Bug in "LightSwarm" plug-in on Intel PC platforms
Date: Fri, 26 Jan 1996 01:22:06 +0100
Organization: Oxalys
Lines: 39
Message-ID: <31081EAE.5F17@teaser.fr>
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Hello.
I found a bug in the "LightSwarm" plug-in, apparently
only on Intel PC platforms:
When writing the new scene file with all the
duplicate lights, the plug-in makes a syntax error
in the file.
He is creating a null object, for the lights to be
parented to one null object, wich is a good idea.
In the section about the null object you will find:
AddNullObject NullObject
ShowObject 4 7
ObjectMotion (unnamed)
9
[and here the coordinates of the Null Object
for the first Key Frame..]
The Syntax Error is that the plug-in forgot to write
the line wich indicate the number of keyframes in the scene.
It should be like this:
AddNullObject NullObject
ShowObject 4 7
ObjectMotion (unnamed)
9
1
[and here th coordinates of the Null Object
for the first Key Frame..]
Just edit the ascii file scene with the Bloc-Note and
add the line with the "1" number. Voila..
Sorry if this has been already mentioned.
(and sorry for my english :) )
Guy Rabiller.
3D Independant Director.
Article: 10688
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From: Brett Tribble <brett@renderhaus.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Rev's on the Web?
Date: Thu, 25 Jan 1996 17:13:18 -0800
Organization: Renderhaus
Lines: 16
Message-ID: <31082AAE.17@renderhaus.com>
References: <NEWTNews.821959231.21980.mikicic@mikicic>
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dAVE@mikicic wrote:
>
> Does anyone know if the Patchs for upgrading to Rev C are downloadable from
> any WebSite. I tried and tried to ftp to ftp.newtek.com, no luck. I know
> that there is a webpage for LightWave by NewTek, I can access that page any
> time. So what's the deal. I've even connected by telnet, didn't take the
> common backdoor Login: Anonymous or Guest.
>
> Sans, :-(
>
> dAVE
ftp directly to ftp.newtek.com (from dos) and login as user
"ftp".
Brett
Article: 10689
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From: davep@access.digex.net (Dave Paige)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: SGI version
Date: Fri, 26 Jan 1996 02:02:32 GMT
Organization: Express Access Online Communications, USA
Lines: 22
Message-ID: <31083590.5535424@news.digex.net>
References: <3106BB3E.794B@disney.com>
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Jason Kaehler <jsun@disney.com> wrote:
>does the sgi version output anything besides .lwo?
>What are people using to generate USABLE fileformats in the
>wonderful world of UNIX? (Syndesis won't be available until
>"spring".
>
>
>thanks..
>
>--
>_________________________________________________________________________
>Disney VR Lab jsun@disney.com 818.544.7975
>Realtime 3D Artistype Guru (blush) -Snoopy is Buddha
Why do you consider .lwo format unusable. Us Lightwave user have been
using that format ever since Lightwave was released in 1990. It has
turned out to be a real usable format for Lightwave. :)
Dave Paige
Alfheim Imaging
dave@access.digex.net
Article: 10690
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 26 Jan 1996 01:01:04 GMT
Organization: Digital Equipment Corporation
Lines: 48
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Message-ID: <4e994g$vbt@nntpd.lkg.dec.com>
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Reply-To: leimberger@marbls.enet.dec.com ()
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In article <4e3mgf$s43@steel.interlog.com>, gdavison@interlog.com (Gord Davison) writes:
|>Path: nntpd.lkg.dec.com!crl.dec.com!crl.dec.com!bloom-beacon.mit.edu!newsfeed.internetmci.com!in2.uu.net!news.interlog.com!gdavison
|>From: gdavison@interlog.com (Gord Davison)
|>Newsgroups: comp.graphics.apps.lightwave
|>Subject: Re: Lee Stranahan's Problem With NewTek
|>Date: Tue, 23 Jan 96 22:20:35 GMT
|>Organization: InterLog Internet Services
|>Lines: 37
|>Distribution: world
|>Message-ID: <4e3mgf$s43@steel.interlog.com>
|>References: <30F8A49C.7F5C@osu.edu> <4dgogd$aqg@sunburst.ccs.yorku.ca> <813781517wnr@edensoft.demon.co.uk> <4e1pv4$g6o@madeline.INS.CWRU.Edu>
|>NNTP-Posting-Host: 205.206.77.166
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|>
|>aq722@cleveland.Freenet.Edu (John Gregor) wrote on 23 Jan 1996 04:59:16 GMT:
|>
|> JG> Newtek got burned by the Amiga once, they're not gunna make the same
|> JG> mistake again. Miniscule installed base (and zero installed base for
|> JG> this mythical Power Amiga), slow CPUs, antequated graphics, and the
|> JG> entire graphics industry having moved to PCs, Macs, SGI, and Alpha.
|>
|> JG> Newtek is a business, not a charity for people who refuse to wake up and
|> JG> smell the coffee. The world has moved on. Get over it already.
Well John, THe Toaster/Flyer is still currently the best bang for the buck in
the video world. I stand in awl when I see my dealers Flyer playing back the
latest add sombody has produced on it. The Hardware is fast enough to handle
the video requirements, and the output looks better than the other popular
card. Of course you still have your video in/out/frambuffer mix capabilities,
many cool wipes, Luminace keying, and of course your realtime playback
of six seconds of full frame animation (without the flyer). ToasterPaint
while lacking is replaceable. LW is a big thing to the animator, but many
simple video people are making more that there share of dollors and some
never touch LW. I think you do not have a good feel for the video market
regardless of whatever credits you can show. After all Video is a huge
market, and covers much more than animations. NewTek's Toaster/flyer
supports that market very well. so you get a 133mhz pentium with
some kind of video board. What happens then. you can put it out to tape
at maybe less quality, take that to a studio for editing/charecter generation
(lose a generation while your at it). The guy with the Toaster everbody
woriies about can get one of the cheap pentiums and use it as a render
only(kind of a big zip drive). He has rendering capability, can expand
his software base and still has full video capability. To use LW rendering
speed to judge the Amiga is one thing but to use this to say the Amiga/Flyer
is dead is way off the mark. Remember your PC out of the box still can't
compete with the Amiga for multitasking, and animation.
-bill
Article: 10691
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From: jyergaw@mustang.uwo.ca (j.w. jergaw)
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Subject: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN I GET IT?
Date: 26 Jan 1996 02:10:18 GMT
Organization: University of Western Ontario, London, Ont. Canada
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Xref: zippy.cais.net comp.sys.sgi.graphics:13572 comp.graphics.animation:30045 comp.graphics.apps.lightwave:10691
Hi folks, has anyone seen "The Boxer" animation yet?
I just saw it on a Canadian show (MovieTelevision) and WOW that has got
to be the best animation I have ever seen. What was unique about it was
that the computer generated human characters actually looked and moved
just like human beings. There were even acne scars, dirt, and sweat on
characters.....Simply AWESOME. Definitely a milestone in computer
animation achievements.
THe animation was done on SGI's of course using who knows what -- I
believe it was NOT Lightwave 3D but some other software package.
Right at the end of this animation it said "Coming Soon" so I believe it
is a full length movie and not just a promo for for products in
theatres.
Does anyone know any areas on where to get Quicktime/AVI/MPEG files on
this animation? Even screen shots would be nice.
BTW it had some cool directing and nice music too...
Tanks dudes/dudettes.
Article: 10692
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From: ASK ME NICELY <cjtsui@delphi.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: SGI version
Date: Thu, 25 Jan 96 21:22:29 -0500
Organization: Delphi (info@delphi.com email, 800-695-4005 voice)
Lines: 11
Message-ID: <x-KKoI1.cjtsui@delphi.com>
References: <3106BB3E.794B@disney.com>
NNTP-Posting-Host: bos1e.delphi.com
X-To: Jason Kaehler <jsun@disney.com>
Jason Kaehler <jsun@disney.com> writes:
>does the sgi version output anything besides .lwo?
>What are people using to generate USABLE fileformats in the
>wonderful world of UNIX? (Syndesis won't be available until
>"spring".
it should be able to save DXF, WaveFront, and 3DS formats. There should
be an SGI version of TRANSLATER with your cd.
Josh Tsui
Article: 10693
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From: Andrew Weiler <aweiler@mindspring.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: best prog. for Textures
Date: 26 Jan 1996 02:23:19 GMT
Organization: MindSpring Enterprises, Inc.
Lines: 12
Message-ID: <4e9dun$74d@brickbat.mindspring.com>
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To: chaubensak@aol.com
chaubensak@aol.com (CHaubensak) wrote:
>Why not simply paint your textures with MeshPaint 3D? You can rotate your
>object to see the seams, and paint right across them. Also, you can see
>how your textures meet up and fix problem areas...
>
>Brent
I'd like to know a little more about Meshpaint. I thought it
was only available for 3DS as an IPAS?
Andrew Weiler
Article: 10694
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From: dwarner@magik.albany.net (David Warner)
Newsgroups: comp.graphics.apps.lightwave
Subject: $22,000+ worth of LW Prizes!!
Date: 26 Jan 1996 03:07:12 GMT
Organization: AlbanyNet - E-mail info@albany.net
Lines: 246
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X-Newsreader: TIN [UNIX 1.3 950824BETA PL0]
***********************************************************************
* *
* Digital Concept Productions is pleased to announce the *
* 1996 LightSpeed Animation Contest *
* *
***********************************************************************
- As of January 25th, there is over $22,000 worth of prizes!! -
- The BEST entry will win more than $7,000 worth of prizes!!! -
* The deadline for contest entries is April 1st, 1996. (no fooling!)
* First, second, and third prize packages will be awarded to winners in
the following categories:
1. Best Logo Animation - anims with any sort of company logo or text.
2. Best Compositing - anims that mix digitized video with LightWave
generated imagery.
3. Best Character Animation - anims that feature animated characters.
4. Best Short Story - anims that emphasize the telling of a story.
5. Best General Animation - anything not covered above.
* The following prizes will be awarded in each category:
1st Prize Package:
------------------
1 year subscription to LightSpeed Video Magazine
1 year subscription to LightSpeed companion disk
The FX Kit for LightWave (book by Alan Chan)
Volcano Music Buy-Out CD
Particle Storm - Dynamic Realities
WinImagesNT - Black Belt Systems
Fiber Factory - MetroGrafx
Scene Machine (PC) -or- WaveMaker 2.0 (Amiga) - Radiosity
12 hours of rendering time on a Raptor workstation - LumaQuest
Universal 3D CD-Rom - Dedicated Digital Imagery
LightRom3 - Graphic Detail
Motion Clips - Accadia Electronic Arts
World Construction Set - Questar Productions
The Interior Design Collection CD-Rom - Replica Technology
LightWave 3D In.Focus video - ProWave
BML Scripting Plugin -OR- Script Compiler - Virtual Visions
- IN ADDITION TO a 1st prize package, the following prizes will be
awarded to THE BEST animation entered into the contest:
-------------------------------------------------------
Perception Video Recorder - Digital Processing Systems
Speed Razor (non-linear editing software for PVR) - In-Sync
Impact! - Dynamic Realities
World Construction Set V2 upgrade (when available) - Questar Productions
The Wright Collection CD-Rom - Replica Technology
The Camelot Collection CD-Rom - Replica Technology
2nd Prize Package:
------------------
1 year subscription to LightSpeed Video Magazing
1 year subscription to LightSpeed companion disk
The FX Kit for LightWave (book by Alan Chan)
Volcano Music Buyout CD
3rd Prize:
----------
6 month subscription to LightSpeed Video Magazine
6 month subscription to LightSpeed companion disk
* There are no time limitations on the length of animations submitted.
* All animations must be created primarily with LightWave3D.
* Animations MUST be submitted on one of the following formats: S-VHS,
3/4"SP, BetaSP, or DVC. Sorry, no VHS!
* As many as five entries may be submitted on one tape, but each entry
MUST be clearly marked with the following information:
Contest Category:
Entry # of #
Animation Submitted by:
Contact Information: Phone #
E-mail Address
Mailing Address
* Videotapes will not be returned, unless accompanied by self-addressed,
postage-paid packaging.
* Software products that are available on different computer platforms
will be awarded in the form of prize vouchers issued by LightSpeed.
It will be the responsibility of contest winners to collect these
prize packages from participating companies.
Any prizes that are not available on different platforms will be
awarded shortly after the contest winners have been announced.
LightSpeed and the participating companies are not obligated to
provide prizes that will be compatible with your computer system,
although every attempt has been made to select prizes that will
work on many different computer platforms.
* All winning entries will be included in a compilation videotape that
will also include other contest entries.
By entering this contest, all entrants agree that they will provide
a signed release which will allow Digital Concept Productions to
reproduce their animations in the "1996 LightSpeed Animation Contest"
compilation videotape.
All animators that have work appearing in the compilation videotape
will receive a free copy and will also have their name and contact
information displayed in the closing credits.
* Contest finalists will be notified by phone, e-mail, or regular mail.
Upon notification, finalists will have 10 days to return a signed
release or they will be disqualified from the contest altogether.
Entries should be sent to:
LightSpeed Animation Contest - 1996
c/o Digital Concept Productions
2763 West Avenue L
Suite 172
Lancaster, CA 93536
If you have any questions, contact: Manuel Coats (mcoats@qnet.com)
or: David Warner (dwarner@albany.net)
For the latest updates and other info, check out:
http://www.albany.net/~dwarner
=====================> Participating Companies <=======================
Particle Storm and Impact! contributed by: Dynamic Realities
21800B Doral Road
Waukesha, WI 53186
Phone: 414-798-9400
FAX: 414-798-9403
---
WinImagesNT contributed by: Black Belt Systems
Building #2
398 Johnson Road
Glasgow, MT 59230
Sales & Marketing: 800-852-6442
International Sales: 406-367-5513
FAX: 406-367-2329
BBS: 406-367-2227
E-mail: blkblt@ibm.net
sales@blackbelt.com
74774.3106 - Compuserve Contact Number
---
Fiber Factory contributed by: MetroGrafx
625 Newton Drive
Lake Orion, MI 48362
Orders, Info and FAX: 810-693-5134
---
Scene Machine and WaveMaker 2.0 contributed by: Radiosity Software
3970 North Victoria St.
Shoreview, MN 55126
Phone: 612-787-0855
---
12 hours of rendering time contributed by: LumaQuest
Phone: 513-643-7333
---
Universal 3D CD-Rom contributed by: Dedicated Digital Imagery
770-426-7427
---
LightRom3 contributed by: Graphic Detail
4556 South 3rd Street
Louisville, KY 40214
Phone: 502-363-2986
E-mail: michael@iglou.com
---
Motion Clips contributed by: Accadia Electronic Arts
Phone: 716-873-1856
BBS: 716-882-1774
---
World Construction Set V1 & V2 contributed by:
Questar Productions
1058 Weld County Road
Brighton, CO 80601
Phone: 303-659-4028
E-mail: WCSINFO@arcticus.burner.com
Web-Site: http://www.dimensional.com/~questar
PLEASE NOTE: World Construction Set V2 may not be available on all
platforms when contest winners are announced.
---
The Interior Design Collection CD-Rom, The Wright Collection CD-Rom, and
The Camelot Collection CD-Rom contributed by: Replica Technology
Phone: 800-714-8184
FAX: 716-337-0642
E-mail: Replica@localnet.com
or ReplicaTch@aol.com
---
LightWave 3D In.Focus contributed by: ProWave
7950 Highway 72 West
Unit G
Madison, AL 35758
Phone: 800-930-ANIM
International Orders: 205-551-7710
Info: 205-830-2767
---
BML contributed by: Virtual Visions
P.O. Box 1205
Littleton, CO 80160
Orders/FAX/Info: 303-989-4191
---
Perception Video Recorder contributed by: Digital Processing Systems
USA: 606-371-5533
Canada: 416-754-8090
Web-Site: http://www.dps-inc.com
---
Speed Razor contributed by: In-Sync
Phone: 800-864-7272
FAX: 301-320-0335
---
LightSpeed subscriptions, The FX Kit for LightWave, and the Volcano
Music Buy-Out CD were contributed by: Digital Concept Productions
2763 West Avenue L
Suite 172
Lancaster, CA 93536
Orders: 805-726-3545 or 800-764-8696
Info: 805-726-3546
FAX: 805-726-3544
========================================================================
-David Warner
dwarner@albany.net
http://www.albany.net/~dwarner
Article: 10695
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Congrats to Allen and Stuart
Date: 25 Jan 1996 22:00:11 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 12
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On winning CGW's award for best 3D software under $2500...
It's interesting to note that an NT machine beat SGIs for best hardware,
too..
_____________________________________________
Lee Stranahan
Check out the home page!
URL - http://users.aol.com/stranahan/main.htm
Article: 10696
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From: Mitch Rosefelt <cyberdog@aol.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Perception vs. Targa 2000
Date: Thu, 25 Jan 1996 21:56:44 -0500
Organization: The Pixel Farm/WebMedia
Lines: 9
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I am going to purchase a realtime video card in the next week or
so. I am trying to figure out which would be a better purchase:
The Targa 2000 or the DPS Perception. Any comments from
experienced users would be appreciated. Please send reply via
email also.
Thanx
Mitch Rosefelt
Article: 10697
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From: Sam Marrocco <marrocco@mich.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Shattering objects
Date: 26 Jan 1996 04:17:23 GMT
Organization: mich.com, Inc., Farmington, Michigan
Lines: 4
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Message-ID: <4e9kkj$h3e@server3.mich.com>
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X-XXDate: Thu, 25 Jan 1996 04:19:05 GMT
I'm looking for an easy way to randomly shatter an object (for
exploding). Unfortunately, since I'm doing this on LW on the SGI, I don't
have the advantage of using PowerMacros (unless it's been ported to the
SGI). Any suggestions on how to do this well?
Article: 10698
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From: Mitch Rosefelt <cyberdog@aol.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: WAVEFILTER.... Med AA for Low AA price..
Date: Thu, 25 Jan 1996 22:10:40 -0500
Organization: The Pixel Farm/WebMedia
Lines: 10
Message-ID: <31084630.2694@aol.com>
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ken Schmitt wrote:
>
> Just got my wavefilter today.... its nice, I've seldom used medium AA
> for my work, and now I wont have to, low AA is sufficient for most
> video work with this great plugin.
>
> anyone else using it?
What is the Wave filter??
Article: 10699
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From: Mitch Rosefelt <cyberdog@aol.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Rotoscoping in Layout?
Date: Thu, 25 Jan 1996 22:13:59 -0500
Organization: The Pixel Farm/WebMedia
Lines: 2
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NNTP-Posting-Host: ics0-a13.ics.tdsnet.com
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Is there a way to display digitized video in layout for
rotoscoping?
Article: 10700
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From: wmendez@ix.netcom.com(William A. Mendez )
Newsgroups: comp.graphics.apps.lightwave
Subject: 3DS MAX Demo
Date: 26 Jan 1996 06:12:51 GMT
Organization: Netcom
Lines: 45
Message-ID: <4e9rd3$csf@cloner3.netcom.com>
NNTP-Posting-Host: ix-jc8-09.ix.netcom.com
X-NETCOM-Date: Thu Jan 25 10:12:51 PM PST 1996
To All,
Went to a 3DS MAX demo today and was pretty impressed with what I saw,
As a convert from release 4 I still prefer to use Lightwave but here is
what our competition has.
Real time modeling with out an open GL card:
You can choose to model in wire frame mode or solid with out an Open Gl
card, the guy demoing Max was no using an Open Gl card but said it
would be helpful, from what I saw it was pretty fast.
Real world Lighting:
No more using a cone with a fractel noise map. The guy added a
spotlight to the scene and assigned a smoke to it then rendered and it
was there he also created a omni light with the another property and it
ended up looking like the Sun shining directly at the camera. This
is with no objects in the Scene just lights.
Animated Boolean:
Made a box with a cylinder subtracted in the middle and actully grab
the subtracted area and moved it around.
Real time mapping:
As soon as you add the material to the object you see it in the 3d view
in realtime, you can also move the mapping coordinants in realtime and
animated them.
He did not have the Biped plug-in but said that it would place foot
prints on the ground and if you chose Run your object would run along
the foot prints, if you chose Walk it would walk. If anybody is using
Lock and Key let me know if this is similar.
Max comes with a particle system that you can edit with wind or gravity
but what ever plug-ins that are not included, I am sure it would cost
you the same as the ones for R4 and that's Nuts.
Hope Lightwave 5.0 can bring in some of the lighting features if
anything.
Will
Article: 10701
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From: gdavison@interlog.com (Gord Davison)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: memory usage for LW4.0 on PC?
Date: Fri, 26 Jan 96 06:58:51 GMT
Organization: InterLog Internet Services
Lines: 35
Distribution: world
Message-ID: <4e9tk3$qpd@steel.interlog.com>
References: <4djha1$g6a@everest.iserv.net> <4dkdc4$ee@guitar.sound.net> <0000940a+00001c13@msn.com> <wturber.836.00282344@primenet.com>
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>You will get differing opinions on this as it is difficult at times to
>actually figure out what Windows is doing with the memory. However, my
>experience echos yours - up to a point. Adjusting segment size does give a
>low memory system some control over disk swapping and my experience (sans
>objective testing) suggests that if there is no disk swapping except between
>segements that the increase in rendering time is minimal (this assumes a
>fairly quick disk I/O). I don't know if anyone has done any objective testing
>to attempt to quantify how much the system is slowed though. Even if they
>had, different scenes etc. will affect the result.
<SNIP>
>Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
>Studio 522 Productions |http://www.primenet.com/~wturber
>http://www.studio522.com |ftp.primenet.com/users/w/wturber
>Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
On a related note, there is an interesting article in the December '95 LWPRO
by Glyn Williams entitled "Cleaning House: Performance-Increasing Tips for
Windows NT and LightWave" that goes into a reasonable amount of detail about
some of the real/virtual memory issues [for NT only, however].
My question is this: Is there an equivalent WFWG / Win 95 program to the
NT "Performance Monitor" mentioned in the article? PD or otherwise?
[For the benefit of those who haven't seen the article, the Performance
Monitor tool shown running in NT concurrently with a LW rendering session
displays a graphical "memory/ page-faults-per-second index".]
==========================================================================
Gord Davison | 2D/3D Animator ¤ Multimedia Designer
Phoenix Interactive Design, Inc. |
graphics ¤ animation ¤ multimedia | "Complex problems have simple,
gdavison@interlog.com | easy-to-understand, wrong answers."
==========================================================================
Article: 10702
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From: David Michicich <mikicic@mcs.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: RERUN TIME!!!!!!! 95 - REVC - AVI thang
Date: Fri, 26 Jan 1996 01:34:08 -0600
Organization: MCSNet Internet Services
Lines: 19
Message-ID: <310883F0.2F82@mcs.com>
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Ok, I KNOW this has been gone over somewhere in this newsgroup...
...HIIP AVI saver isn't working right in RevC under Windows95?
a) AT 32bit it can't link the Avifil32.dll and Ntdll.dll files.
b) AT 16bit it seems to work, but only saves a "shortcut" icon rather
than the avi file.
c) the NT_AVI.p doesn't plug-in - isn't selectable even if I manually
edit the config file myself to include it.
Where does this version want these files and do I have the right ones?
Nt_avi.p 23KB
Hiipsave.p 29.5KB
Avifil32.dll 89.1KB
Ntdll.dll 5.5KB
Aviset16.dll 10.5KB
Aviset32.dll 15KB
Avi2316.dll 12.5KB
Thanks in advance,
dAVE <mikicic@mcs.com>
Article: 10703
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From: tfridley@infinet.com (Troy Fridley)
Newsgroups: comp.graphics.apps.lightwave
Subject: Amiga 3000 System forsale
Date: Thu, 25 Jan 1996 23:14:08 GMT
Organization: InfiNet
Lines: 34
Message-ID: <4e935e$5c7@news1.infinet.com>
NNTP-Posting-Host: cmh-p038.infinet.com
X-Newsreader: Forte Agent .99b.112
I have an Amiga 3000 Forsale:
A3000 25Mhz 030
14 MB Ram (2 Chip, 12 System)
420 MB+ HD space
Picasso-II 2 Meg Video Card
Emplant Deluxe
GVP IO Extender (2 Serial, 1 Parallel, 1 Midi)
16" Mitsubish Monitor (I also have an Original 1950 that I am looking
to sell.)
BOING Optical Mouse
I have a Extra Keyboard that I will through in. (You need to find the
jumper settings for it.)
I'll even throw in a NEC Single Spin CD-ROM Drive.
Asking $3200.00/OBO
I'll pay Shipping.
Please contact me directly.
EMAIL: tfridley@infinet.com
Day Phone 614-471-2626 x263
Evening Phone 614-761-2198
Troy
tfridley@infinet.com----------------------------------------------------
This life is a test.
It is only a test.
Had it been an actual life you would have recieved further instructions
on where to go and what to do!
---------------------------------------------------tfridley@rosemont.org
Article: 10704
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From: tomcole@idir.net (Thomas Cole)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Where Is My RAM Disappearing To?
Date: Fri, 26 Jan 1996 09:36:16 GMT
Organization: Cole International
Lines: 44
Message-ID: <4ea7fk$87e@sequoia.idir.net>
References: <4e8gj4$fs@news.unicomp.net>
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mhood@unicomp.net wrote:
>You were all so helpful with my last question, I thought I'd abuse
>your good nature by running my last little disaster by you...
>My machine: P100, 32meg ram, Triton chips, Diamond 64 display.
>LW4.0 when running on Win 3.1 doesn't seem to be clearing its
>RAM between frame renders. While I start rendering at frame one
>with 20 or more meg RAM and over 90 meg page, things quickly
>drop to zero RAM and I get "unable to allocate image buffers"
>warnings and such. Also the render timer quit working and
>reports each frame as taking 0 seconds to render.
>I added 16 meg EDO RAM to beat the prob, but it only prolonged
>the agony...10 or 12 frames rendered before the warning.
>I'm trying to reach Newtek Support even as I type, but the phone
>has been ringing for over 40 minutes now and I've not even
>gotten into the que...
>Any ideas?
>TIA...Please respond by email.
>mhood@unicomp.net
This can be fixed by getting the newest patch for your respective
revision number of lightwave. Just FTP to the newtek FTP site and get
the patch. If noone else tells you the specifics please E-mail me and
I'll send you the pertinent info. I don't have access to it now or
I'd include it in the post. I had this same problem and a Newtek tech
support person(Jeff Scheetz) was extremely helpful in fixing it.
Thanks Jeff
cul8r
Thomas Cole
Article: 10705
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From: ulfersd@aol.com (Ulfers D)
Newsgroups: comp.graphics.apps.lightwave
Subject: Playback LW files on Avid system?
Date: 26 Jan 1996 05:32:33 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 19
Sender: root@newsbf02.news.aol.com
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Reply-To: ulfersd@aol.com (Ulfers D)
NNTP-Posting-Host: newsbf02.mail.aol.com
Our company is purchasing a non-linear editing system. We primarly
produce TV commercials and are currently using Lightwave on the Amiga and
Intel NT platforms. We're also slowly phasing out our Amigas to the
faster platforms. The non-linear systems we've looked are the Media 100,
TurboCube, Avid Media Composer 1000, and the new Panasonic Postbox. We're
most interested in the Avid system and want to know if anyone has any
success at importing rendered LW files into an Avid for real time
playback. How about the reverse, taking video clips from an Avid and
importing them into LW for texture maps, bkg images or projection maps.
Any ideas about the best way of transfering rendered LW files from a PC
platform into Avid's Mac environment?
Any feedback, experience, or ideas? Replys by E-mail would greatly be
appreciated.
Thanks,
David Ulfers
Production Manager
NORTHWEST CABLE ADVERTISING
Article: 10706
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From: Dick De Jong <mma@eden.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: Fri, 26 Jan 1996 02:31:59 -0800
Organization: Multimedia Associates
Lines: 24
Message-ID: <3108AD9F.304B@eden.com>
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Since this sweater still has shoulders, I reckon I might as well pull the thread a little more.
When it comes to Newtek, Lee has transcended the "glass half full - half empty" metaphor. For
him, Newtek is a dribble glass. But I figure as long as I'm getting a good drink, I don't mind an
occasional dribble down my chin.
Newtek may not be around for ever, but who will? Radius? CompuAdd? WordPerfect? Apple?
All you have to do is read the tech section of the newspaper to realize it's a minefield out there.
(Intel loses $60 million because they bought too many memory chips.)
If you're warning us that Newtek stumbles and bumbles, you're preaching to the choir. If you're
sticking a thorn in Newtek's corporate side, they need a prodding occasionally. I'm just glad
you spared Alan and Stuart from the needle.
If you're telling us that our shirts are wet, we feel it. (Just look at the posts to this newsgroup.)
But it dries. Only to get soaked again by some new piece of software or hardware that makes
us do our job better.
We can keep pulling on this thread forever. Who knows, pretty soon, we may have enough
yarn to start a whole new sweater.
Well, I've mixed enough metaphors for a salty margarita. I need to get back to animating.
Dick
Article: 10707
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From: vidjunk%cs.wmich.edu (jim)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: AntiGravity Hanger Bays
Date: 26 Jan 1996 12:15:09 GMT
Organization: an unorganized place
Lines: 56
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DJM2984712 (djm2984712@aol.com) wrote:
: Bought a 9 bay hanger from AntiGravity couple months back (actually bought
: a 7 bay, but they sent a 9) along with a Flyer package. For various
: reasons, just recently got the Flyer up & running. Successfully completed
: a couple of projects with it & was by & large pretty satisfied with it
: all.
: Last week, started working on some Lightwave projects with the Flyer. I'd
: been told it didn't really matter how one created a Flyer clip from a LW
: anim, either by rendering direct to one of the Flyer drives or rendering
: out IFF's & using the IFF2Clip utility to convert it to a Flyer clip.
: Had also been told that it was a good idea to leave the Flyer running
: consistently rather than turn it on & off, to save wear & tear on the
: drives.
: After experiencing excellent success with a couple of short anims &
: converting them using IFF2Clip, I created a longer anim than my system
: drive could hold, so I decided to give the Flyer clip option a try,
: rendering direct to Flyer Drive A. After about 18 hours of rendering
: (during which time my Amiga monitor reported that the animation was being
: written to the Flyer drive), all 3 drives (2 A/V & 1 audio) started
: clicking & shortly thereafter died. The monitor continued to say the
: animation was being written to the Flyer drive, so I didn't give it much
: thought.
: After the rendering was done, I went to play it back from the Flyer.
: Selected the icon for the clip (yes, it was there--it was the only one on
: the drive) & dropped it in the program window & hit "Play." The wait icon
: hung for several minutes. No escape possible. Finally had to reboot.
: Also, noticed none of the Flyer drives in the hanger bay showed any signs
: of life----cold & dead. Odd thing is, the 3 fans that keep them cool were
: all still spinning so I know it had power. BTW: The hanger is plugged into
: an uniterruptible power supply & we've had no power outages lately.
: Powered down the hanger, let it sit for several hours, & powered back up.
: The fans started spinning, but the drives had no pulse.
: Have a hard time believing all 3 drives were defective & picked the exact
: same moment to pass away. Do the drives simply not like sitting idly
: waiting for the Flyer to render to them & shut down on their own?
: Maybe a defective/inadequate power supply? It's listed at 300 watts.
: Have tried to contact AntiGravity several times for their input, but no
: response since my first attempt a week ago. Not unusual for them.
: Anyone else have this problem with AntiGravity hangers? Or Drive-In's, or
: any other hanger bays?
: Any insight is appreciated. Thanks in advance.
Article: 10708
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From: Harold Snel <snel%nlsun1@btmv.bel.alcatel.be>
Newsgroups: comp.sys.amiga.networking,comp.sys.amiga.datacomm,comp.graphics.apps.lightwave
Subject: Re: Amiga <-> NT Filesharing Success!
Date: Fri, 26 Jan 1996 13:40:13 +0100
Organization: Alcatel Telecom Systems
Lines: 14
Message-ID: <3108CBAD.6B3D@btmv.bel.alcatel.be>
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Xref: zippy.cais.net comp.sys.amiga.networking:14404 comp.sys.amiga.datacomm:40424 comp.graphics.apps.lightwave:10708
Darren Metcalfe wrote:
>
> A few months ago I tried to get Samba and SOSS running between
> my TCP connected Amiga and PC and had no joy. This time it
> worked! There are new revs of both programs out there now,
> AmiTCP-Samba.lha and SOSSntr4.zip.
Sounds need... but where can i find SOSSntr4.zip ?
--
Harold J. Snel work: (+31) 70 3079385 home: (+31) 182 524501
Alcatel Telecom Systems fax: (+31) 70 3079191 home: (+31) 182 524501
2288 BH Rijswijk work: snel%nlsun1@btmv.bel.alcatel.be
the Netherlands home: hltj@xs4all.nl
Article: 10709
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From: lnrider@azstarnet.com (Martha J. Retallick)
Newsgroups: comp.sys.mac.graphics,alt.corel.graphics,alt.3d.studio,comp.graphics.apps.lightwave,alt.design.graphics,comp.sys.sgi.graphics,comp.graphics.visualization,comp.graphics.rendering.raytracing,comp.graphics.rendering.misc
Subject: Re: ATTENTION COMPUTER GRAPHIC ARTISTS & PHOTOGRAPHERS
Date: Fri, 26 Jan 1996 06:17:01 LOCAL
Organization: Arizona Daily Star - AZSTARNET
Lines: 8
Message-ID: <lnrider.5.00073BC9@azstarnet.com>
References: <4e90ig$10o@watt.electriciti.com>
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>The exposure you will receive for your artwork will be tremendous!
Okay, now how about the *money*?
Article: 10710
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From: Vicc@nobodyknows.com (Vicc Timm)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: How To Create The PERFECT LOGO!!! "Vicc's BEVEL TRICK"
Date: Fri, 26 Jan 1996 18:08:09 GMT
Organization: XMission Internet (801 539 0900)
Lines: 32
Message-ID: <31091626.47369419@news.xmission.com>
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pirate@voicenet.com wrote:
>Hi Boy's and Girl's!
>
>Here's my way of creating the Low on Polygon Logo.
>"Watch out for our new How-To-Tape Coming Soon"
>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>ANIMATION FACTORY
>^^^^^^^^^^^^^^^^^^^
>^^^^^^^^^^^^^^^^^^^
Hello from Animation Factory WEST,
Try this -
Pick the front faces of your logo or object to be beveled and cut &
paste them into another layer. Next, select the polygons before
beveling and bevel as usual.
If you followed these step you should now be looking at your beveled
polygons with the non-beveled fronts still selected.
This is great because all you have to do is "cut" the fronts off and
past them into another layer and you're ready to give different
surfaces to - sides - bevels - fronts.
Also once you cut & paste them back together the bevels will render
nice and sharp with the smooth option on.
More later,
- \/icc Timm
Article: 10711
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: AntiGravity Hanger Bays
Date: Fri, 26 Jan 1996 15:27:47 -0500
Organization: LumaQuest Productions, Dayton, OH
Lines: 29
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After about 18 hours of rendering
> : (during which time my Amiga monitor reported that the animation was being
> : written to the Flyer drive), all 3 drives (2 A/V & 1 audio) started
> : clicking & shortly thereafter died. The monitor continued to say the
> : animation was being written to the Flyer drive, so I didn't give it much
> : thought.
>
> : Also, noticed none of the Flyer drives in the hanger bay showed any signs
> : of life----cold & dead. Odd thing is, the 3 fans that keep them cool were
> : all still spinning so I know it had power. BTW: The hanger is plugged into
> : an uniterruptible power supply & we've had no power outages lately.
>
> : Powered down the hanger, let it sit for several hours, & powered back up.
> : The fans started spinning, but the drives had no pulse.
>
> : Maybe a defective/inadequate power supply? It's listed at 300 watts.
>
Sounds like it might be a power supply problem. Most hard drives, especially
large ones, run on seperate 5 and 12-volt supplies. Either one of these could
go without affecting the other, explaining why your fans still operate. Most
electronics fail either when they're very new or very old, so it may have
nothing to do with rated wattage. If the hangar is still under warranty, it's
definitely Antigravity's problem.
A remote possibility is that the drives were fooled into thinking they got a
"shutdown" command over the SCSI bus, but not all drives even support this. Try
running the drives with nothing SCSI'd to them. If they power up, it's not a
supply problem, but I'm willing to bet it is.
Article: 10712
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From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
Newsgroups: comp.graphics.apps.lightwave
Subject: DXF export and importing on a mac
Date: 26 Jan 1996 19:20:10 GMT
Organization: University of California, Santa Cruz
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I noticed that teh syndesis DXF saver had an option for saving the DXF
in a Macintosh byte order...i notice that teh new translator plugin does
not have this option.
Today i just tried to import the DXF file saved with translator3d in to
Infinidy 3d and i kept getting teh message, "Strangely formed DXF"..is
this because of teh byte order????
Adam
--
----------------------------------
Adam Chrystie LightWave 3D Animator
Cinema/Video Major, Senior
University Of California at Santa Cruz
Article: 10713
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From: Prem Subrahmanyam <prems@wane3.scri.fsu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Having difficulty making VRML files
Date: Fri, 26 Jan 1996 16:37:27 -0500
Organization: Florida State University
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I have tried to export a LW scene as a VRML file using the
Scene2Vrml plugin-added option on modeler. It exports the
scene; however, the rotation of the objects is wrong, the
lights are all dimmed to 0, and the .wrl object files are
empty files. The actual VRMLSave option seems
to reverse the geometry as well (or perhaps the Scene2VRML
option is reverse-scaling them?). Is there an update to
the VRML plugins? I have already applied the Rev C patch
and those plugins do not seem to have been updated.
-- Prem
---------------------------------------------------------
Prem Subrahmanyam
prems@wane-leon-mail.scri.fsu.edu
Home Page: http://www-wane.scri.fsu.edu/~prems
Programmer, graphics designer, fossil nut extraordinaire.
"Have you seen your Graptolites today?"
Article: 10714
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From: Ernie Wright <erniew@access1.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Saving objects with duplicate points as a DXF. A bug found??
Date: Fri, 26 Jan 1996 16:03:23 -0500
Organization: Express Access Online Communications, USA
Lines: 17
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Adam Chrystie asked:
> [...] does DXF not support points which occupy the same coordinates
> in space??
Just the opposite.
Foust will probably laugh at me for saying it, but this is a difficult
problem for anyone writing a DXF translator. DXF 3DFACEs support *only*
non-shared ("unmerged") vertices. So, should the translator do a merge
points when it imports DXF?
On export the question's moot. If the translator uses 3DFACEs, the
vertices get duplicated for each polygon.
- Ernie
Article: 10715
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From: johnc@mt-inc.com (John Crookshank)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Perception vs. Targa 2000
Date: 26 Jan 1996 21:55:40 GMT
Organization: MCSNet Internet Services
Lines: 37
Message-ID: <1679.6599T610T2978@mt-inc.com>
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On 25-Jan-96 21:56:44, Mitch Rosefelt (cyberdog@aol.com) posted:
> I am going to purchase a realtime video card in the next week or
> so. I am trying to figure out which would be a better purchase:
> The Targa 2000 or the DPS Perception. Any comments from
> experienced users would be appreciated. Please send reply via
> email also.
> Thanx
> Mitch Rosefelt
Both cards are very good, but consider the architecture:
The Targa2000 sends all it's data through the computer's bus, so throuput
is limited by the speed of your system, the drivers of your SCSI card,
minus the computer's overhead and interrupt timing, etc. The Perception
connects the AV drive directly to the Perception card, so the data does not
have to pass through the computer at all, it goes directly from the AV
drive to the video output. Guess which one will have the highest sustained
throughput, and therefore the lowest compression rate possible?
You may have specific software needs that are not addressed by simply speed
requirements alone, so this should not be your sole decision factor, but
it's a very important one.
--
______________________________________________________________
/ John Crookshank | Raptor3 DEC Alpha Workstations \
| MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
| Desktop Video Systems Dealer | JVC Professional Video Products |
| NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer |
|------------------------------|---------------------------------|
| johnc@mt-inc.com http://www.mt-inc.com/ |
\______________________________________________________________/
Article: 10716
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From: TL Westgate <juris@oo.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Ionic Column Capital
Date: Fri, 26 Jan 1996 16:13:22 -0500
Organization: Juris Corporation
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I need the capital (top piece) of an Ionic column for an award we are
modeling. The curly ends of the capital are rather difficult. If anyone
knows of where to DL one, I would be appreciative, or any hints on
modeling this?
TIA
TL
Article: 10717
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From: Kreg Branden <memex@teleport.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 3DS MAX Demo
Date: Fri, 26 Jan 1996 13:53:00 -0800
Organization: Meme-X
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>He did not have the Biped plug-in but said that it would place foot
>prints on the ground and if you chose Run your object would run along
>the foot prints, if you chose Walk it would walk. If anybody is using
>Lock and Key let me know if this is similar.
No, Lock & Key does not work in that manner. A plug-in like Biped would be
practically impossible to do for LightWave. At least as a plug-in. It could be
done as a stand alone scene file creator.
Lock & Key works by 'locking' items (objects, bones, lights and the camera) to
other items for a user declared range of frames. The user still has to animate
the model.
It should be noted that BIPED does more than just 'animate' the character.
According to a few press releases it also has a feature called "skinimation",
although there is little to none explaination offered. But for a $1000 I would
hope that it does more than just move your character around.
Kreg Branden
- Meme-X -
http://www.teleport.com/~memex
Article: 10718
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From: hhc@loop.com (Harry H. Chang)
Newsgroups: alt.3d.studio,alt.3d,comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave
Subject: In:sync Razor vs Ulead VideoStudio vs Autodesk Animator Studio vs Adobe Premiere
Date: Fri, 26 Jan 1996 22:00:19 GMT
Organization: HHC 3D Models
Lines: 8
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Message-ID: <4ebid7$7cs@dobie.loop.com>
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Xref: zippy.cais.net alt.3d.studio:6887 alt.3d:20752 comp.graphics.packages.3dstudio:10446 comp.graphics.apps.lightwave:10718
Which of these software is best?
HHC '95
http://www.loop.com/~hhc
Home of Lots of 3D Models. Many Free Models Too!
I welcome Star Wars Fanatics.
Article: 10719
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From: arno <jenkinsa@teleport.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Cybergrafx and Lightwave
Date: Fri, 26 Jan 1996 15:26:51 -0800
Organization: Teleport - Portland's Public Access (503) 220-1016
Lines: 15
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Is anyone out there using LW 3.5 or 4.0 with Cybergrafx registered
version? I have been using 3.5 and recently 4.0 with the PicassoII
and the native picasso software drivers, and had direct support in
LW for the Picasso. by setting the display to Picasso in the record
menu I was able to get all F9 renders and the new diplay surfaces
samples renders to display or retarget to the picasso with no
problems what so ever. As of last week though I purchased the
registered version of Cybergrafx and installed it. It works great
with everything but the only thing I have lost is the ability to get
LW to display the F9 render option and the display surface samples
to render to the Picasso, I just get a blank black screen, and right
before it trys to promote there is always a grey horizontal border
on the top of the screen just before it goes black. Has anyone else
experience this problem?. I tend to belvieve its a cybergrafx
problem not lightwave. Any suggestions would be appreciated.
Article: 10720
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From: Marco Sederquist <marco@polaris.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Sentinal Driver won't load now...
Date: Thu, 25 Jan 1996 19:33:46 -0800
Organization: CMDS News machine
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I need help. I recently gave NT Midi support and when I tried to load LW
it sayed in couldn't initualize or something like that. I tried to
reinstall the Dongle but it says it can't load the Senti32.dll or
something like that. Doe's any one have any ideas. I've uninstalled the
midi support and it still won't work. Thanks inadvance.
Marco Sederquist
marco@polaris.net
Article: 10721
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From: gdavison@interlog.com (Gord Davison)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: Fri, 26 Jan 96 22:48:23 GMT
Organization: InterLog Internet Services
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Dick De Jong <mma@eden.com> wrote:
:Since this sweater still has shoulders, I reckon I might as well pull the thread a little more.
:
:When it comes to Newtek, Lee has transcended the "glass half full - half empty" metaphor. For
:him, Newtek is a dribble glass. But I figure as long as I'm getting a good drink, I don't mind an
:occasional dribble down my chin.
:
:Newtek may not be around for ever, but who will? Radius? CompuAdd? WordPerfect? Apple?
:All you have to do is read the tech section of the newspaper to realize it's a minefield out there.
: (Intel loses $60 million because they bought too many memory chips.)
:
:If you're warning us that Newtek stumbles and bumbles, you're preaching to the choir. If you're
:sticking a thorn in Newtek's corporate side, they need a prodding occasionally. I'm just glad
:you spared Alan and Stuart from the needle.
:
<SNIP>
:
:We can keep pulling on this thread forever. Who knows, pretty soon, we may have enough
:yarn to start a whole new sweater.
:
:Well, I've mixed enough metaphors for a salty margarita. I need to get back to animating.
:
:Dick
Touché Dick,
I can certainly appreciate what you're saying, but I'd hardly call a mass exodus
of many of the original development team of the Toaster [and the flyer] a "dribble".
I just worry because many companies that have been on much more solid financial ground
than NewTek, are either gone, or in _big_ trouble. And we all know how easy it is to
lose your shirt [and many more articles of clothing] in the computer biz. HINT: Just ask
AT&T: I'm sure they'd agree. They managed to turn an immensely viable and profitable
private company [NCR] into an incredible cash sink-hole division [AT&T Global Information
Solutions]. Oh well, it's nothing that slashing 30,000 jobs won't fix [he says crustily]. :(
But I digress...
*Salient* points noted [for your salty, metaphorical margarita ;-)]. However, IMHO, it's
wrong to assume that the "Good Ship NewTek" is always sailing in the right direction.
Clearly, the divergent opinions among the powers-that-be about what NewTek's "core"
business really is [LightWave? Toaster? Flyer?] and which platforms should take first
priority, caused the massive rift in the first place. Lee's comments about the NAB
ToasterPC vapour-product fiasco indicates to me that there's still a fundamental
misunderstanding of the marketplace by, uh, certain highly placed NewTek people.
OTOH, it's always easier to steer the "Good Ship NewTek" from the comfort of your own
home, n'est-ce pas? ;-)
Long live the sweater! I, for *one* [Department of Redundancy Department?], like to hear
Lee's reports "from the trenches", even if the news is sometimes unpleasant. Honesty is --
after all -- the best policy. BTW, it's all in the interest of continuing to get a
"good drink" out of that NewTek glass. ;-)
=-=-SOAPBOX MODE DISABLED-=-=
==========================================================================
Gord Davison | 2D/3D Animator ¤ Multimedia Designer
Phoenix Interactive Design, Inc. |
graphics ¤ animation ¤ multimedia | "Complex problems have simple,
gdavison@interlog.com | easy-to-understand, wrong answers."
==========================================================================
Article: 10722
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From: arno <jenkinsa@teleport.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Cybergrafx and Lightwave
Date: Fri, 26 Jan 1996 15:32:25 -0800
Organization: Teleport - Portland's Public Access (503) 220-1016
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Is anyone out there using LW 3.5 or 4.0 with Cybergrafx registered
version? I have been using 3.5 and recently 4.0 with the PicassoII
and the native picasso software drivers, and had direct support in
LW for the Picasso. by setting the display to Picasso in the record
menu I was able to get all F9 renders and the new diplay surfaces
samples renders to display or retarget to the picasso with no
problems what so ever. As of last week though I purchased the
registered version of Cybergrafx and installed it. It works great
with everything but the only thing I have lost is the ability to get
LW to display the F9 render option and the display surface samples
to render to the Picasso, I just get a blank black screen, and right
before it trys to promote there is always a grey horizontal border
on the top of the screen just before it goes black. Has anyone else
experience this problem?. I tend to belvieve its a cybergrafx
problem not lightwave. Any suggestions would be appreciated.
Article: 10723
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From: arno <jenkinsa@teleport.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Cybergrafx and Lightwave
Date: Fri, 26 Jan 1996 15:26:22 -0800
Organization: Teleport - Portland's Public Access (503) 220-1016
Lines: 16
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Is anyone out there using LW 3.5 or 4.0 with Cybergrafx registered
version? I have been using 3.5 and recently 4.0 with the PicassoII
and the native picasso software drivers, and had direct support in
LW for the Picasso. by setting the display to Picasso in the record
menu I was able to get all F9 renders and the new diplay surfaces
samples renders to display or retarget to the picasso with no
problems what so ever. As of last week though I purchased the
registered version of Cybergrafx and installed it. It works great
with everything but the
only thing I have lost is the ability to get LW to display the F9
render option and the display surface samples to render to the
Picasso, I just get a blank black screen, and right before it trys
to promote there is always a grey horizontal border on the top of
the screen just before it goes black. Has anyone else experience
this problem?. I tend to belvieve its a cybergrafx problem not
lightwave. Any suggestions would be appreciated.
Article: 10724
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From: arno <jenkinsa@teleport.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Cybergrafx and Lightwave
Date: Fri, 26 Jan 1996 15:30:48 -0800
Organization: Teleport - Portland's Public Access (503) 220-1016
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Is anyone out there using LW 3.5 or 4.0 with Cybergrafx registered
version? I have been using 3.5 and recently 4.0 with the PicassoII
and the native picasso software drivers, and had direct support in
LW for the Picasso. by setting the display to Picasso in the record
menu I was able to get all F9 renders and the new diplay surfaces
samples renders to display or retarget to the picasso with no
problems what so ever. As of last week though I purchased the
registered version of Cybergrafx and installed it. It works great
with everything but the only thing I have lost is the ability to get
LW to display the F9 render option and the display surface samples
to render to the Picasso, I just get a blank black screen, and right
before it trys to promote there is always a grey horizontal border
on the top of the screen just before it goes black. Has anyone else
experience this problem?. I tend to belvieve its a cybergrafx
problem not lightwave. Any suggestions would be appreciated.
Article: 10725
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From: 73122.310@compuserve.com (Kent Lidke)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Having difficulty making VRML files
Date: Fri, 26 Jan 1996 23:27:45 GMT
Organization: CompuServe Incorporated
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>>I have tried to export a LW scene as a VRML file using the
>Scene2Vrml plugin-added option on modeler. It exports the
>scene; however, the rotation of the objects is wrong, the
>lights are all dimmed to 0, and the .wrl object files are
>empty files. The actual VRMLSave option seems
>to reverse the geometry as well (or perhaps the Scene2VRML
>option is reverse-scaling them?).<<
I've had similar problems. The VRML rotations for some reason aren't
getting converted correctly. I also don't get any geometry in the
object .wrls created by scene2VRML, but if you save the objects using
the VRMLsave plugin, and save them to the proper directory, the scene
wrl will load them fine.
The geometry is reversed because the VRML coordinate system uses a
reversed z-axis, from LW's point of view. Before VRMLsaving the
object, scale it by -1 on the Z axis and flip polys. That's also why
geometry is reversed in the power preview, OpenGL uses the same coord
system as VRML.
Article: 10726
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From: vector@panix.com (Charles Sung Lee)
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave 4.0 DEC Alpha Final.... it's here!
Date: 26 Jan 1996 17:50:26 -0500
Organization: PANIX Public Access Internet and UNIX, NYC
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I'd like to drop a line to all of those who have waited for it; it
has definitely shipped and is sitting in front of me right now.
It's marked "Rev.A", but perhaps the morph bug and the memory leak
bugs have been fixed (this has been plaguing the Intel users.)
I'll report back... whoopee! (I bought the pre-release back in.. June
or July!)
Plug-in time!
o===============================o=======================================o
|: _ _ _ _ :| Charles Lee, Animator In Chief |
|:. \\// \\// .:| vector@panix.com |
|:::...\/ ector \/ isions...:::| Tel: (212)684-5888 Fax: (212)684-7802 |
o-------------------------------o WWW page: http://www.panix.com/~vector|
| A Lightwave 3D Rendering Farm | The Unofficial Beretta 92FS page |
o===============================o=======================================o
Article: 10727
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From: Colin Cunningham <colin@coredp.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightSmith Magazine
Date: Fri, 26 Jan 1996 19:07:43 -0500
Organization: InfoRamp Inc., Toronto, Ontario (416) 363-9100
Lines: 18
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To: Thomas Healy <Thealy@nesbbx.rain.COM>
> It's dead. They screwed me out of $40 on my advance subscription. They
> refuse to answer any kind of letter or E-mail (I have sent plenty) and I know
> of at least one author in the first issue who didn't even get paid. Count
> yourself lucky that you did not order a subscription!
I wrote an article for the first issue and I never recieved any
kind of payment (or even a copy for that matter). They seem to have
welched on all their promises and they seem to be completely ignoring
everyone. What a bunch of scam artists. I don't feel so bad, though, it
was a shit article.
--
....................................................................
Cunningham...Colin Cunningham EMail: colin@coredp.com
C.O.R.E. Digital Pictures HTTP://www.coredp.com/index.html
"Snake Plissken? I heard you were dead."
....................................................................
Article: 10728
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Cyrix 5x86 (was Anim to Video)
Date: 26 Jan 1996 15:20:01 -0700
Organization: Primenet Services for the Internet
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In article <4e4o99$da4@donatello.leonardo.net> John Brandwood <jcb@fishnet.net> writes:
>From: John Brandwood <jcb@fishnet.net>
>Subject: Re: Cyrix 5x86 (was Anim to Video)
>Date: 24 Jan 1996 07:48:57 GMT
>wturber@primenet.com (Walter (Jay) Turberville ) wrote:
>>Is that the Cyrix 5x86? If so, would you post a benchmark of the
>>textures example scene with the default settings?
>I'd love to see a real-world benchmark too, but just in case you
>havent't seen Cyrix's home-page, they have benchmarks there showing
>the 5x86-120 as providing slightly better performance than a Pentium-90.
>Not stunning, but good value for the $230 with a motherboard asking
>price at the last local computer show.
>John.
Our studio's "admin" PC is a DX2-66 with 20mb ram. We sometimes let it help
out by being a screamernet node and will run Photoshop on it in a pinch.
Upgrading it to a Pentium doesn't make much sense due to differing SIMM and
bus configurations. Anyway, I ordered a 5x86-100 yesterday (to keep the VESA
bus at 33mhz) and I will upload some benchmark results in the middle of next
week.
I looked at the Cyrix home page and monitored the discussion in the "chips"
newsgroup. Its tough to call. A Pentium Overdrive might be a better choice.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 10729
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From: kenwshmt@airmail.net (ken Schmitt)
Newsgroups: comp.graphics.apps.lightwave
Subject: REV C and image plugins.
Date: Sat, 27 Jan 1996 13:05:25 GMT
Organization: customer of Internet America
Lines: 3
Message-ID: <4ebtle$9f4@news-f.iadfw.net>
NNTP-Posting-Host: dal14-30.ppp.iadfw.net
X-Newsreader: Forte Agent .99c/32.126
version C doesn't seem to like WAVE FILTER,
anyone have problems with other image plug ins and revision C?
Article: 10730
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From: trimble@panix.com (Chris Trimble)
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
I GET IT?
Date: 27 Jan 1996 01:21:37 GMT
Organization: PANIX Public Access Internet and Unix, NYC
Lines: 49
Sender: trimble@panix3.panix.com
Message-ID: <4ebun2$r21@news1.panix.com>
References: <4e9d6a$7iu@falcon.ccs.uwo.ca>
NNTP-Posting-Host: trimble.dialup.access.net
X-Posted-From: InterNews 1.0.7@trimble.dialup.access.net
X-Authenticated: trimble on POP host panix3.panix.com
Xref: zippy.cais.net comp.sys.sgi.graphics:13592 comp.graphics.animation:30095 comp.graphics.apps.lightwave:10730
In article <4e9d6a$7iu@falcon.ccs.uwo.ca>
jyergaw@mustang.uwo.ca (j.w. jergaw) writes:
> that the computer generated human characters actually looked and moved
> just like human beings. There were even acne scars, dirt, and sweat on
> characters.....Simply AWESOME. Definitely a milestone in computer
> animation achievements.
It is incredible, but one of our animations came in second place in Image
Du Futur because of it, so I'm really bitter.. :-)
The detail was ALL 3D paint work done with "Taarna" from Digits N' Arts.
The hair, everything, was painted, not geometry, from what I understood.
I wouldn't call this a milestone, exactly, since 3D paint is a technique
that's been around for a while. It is, however, one of the best uses of
it so far. I think the animation company is a subsidary of Digits N'
Arts.
> THe animation was done on SGI's of course using who knows what -- I
> believe it was NOT Lightwave 3D but some other software package.
> Right at the end of this animation it said "Coming Soon" so I believe it
> is a full length movie and not just a promo for for products in
> theatres.
It's supposed to be a full-length movie, but who knows if they're really
being funded? The trailer was probably made to get funding. It doesn't
show any evidence of a story (very important for a feature, of course!)
The software is proprietary on SGI, but they're planning on selling it
someday, apparently. It's probably not that facinating... probably IK
with some noise expressions to give the figures more life. Then again, no
one has ever seen it on the _outside_ :-). The 3D paint software is
available. It was being distributed by Discreet Logic under the name
"Flesh", but I think Discreet is either not distributing or is having a
hard time trying to distribute it.
> Does anyone know any areas on where to get Quicktime/AVI/MPEG files on
> this animation? Even screen shots would be nice.
It would probably be a nice idea to call the makers and ask if you can
buy a videotape first... violating copyright law isn't very friendly.
Especially if they're poor (compared to Pixar ;-)).
- Chris
--
Chris Trimble -- trimble@panix.com
Article: 10731
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Commercial : Stranahan's LW CD-ROM
Date: 26 Jan 1996 18:54:49 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 65
Sender: root@newsbf02.news.aol.com
Message-ID: <4ebpk9$nq7@newsbf02.news.aol.com>
Reply-To: stranahan@aol.com (Stranahan)
THE STRANAHAN BROTHERS ANNOUNCE LIGHTWAVE INSTRUCTIONAL CD-ROM
1/26/96 : Ken and Lee Stranahan, two of Hollywood's best known and
respected visual effects artists and instructors, today announced their
first title in a new CD-ROM instructional series for LightWave 3D.
'Creating Great Objects' is volume one of their LightWave Power-Techniques
CD-ROM series for Windows computers.
Ken Stranahan is one of Hollywood's hottest LightWave artists. He has
worked for Amblin Imaging, co-founded Area 51 visual effects, and most
recently worked for Encore. His credits include Space : Above And Beyond,
seaQuest DSV, Star Trek - TNG, Unsolved Mysteries, Hercules, Clive
Barker's Lord Of Illusions, Viper, and Weird Science. He's also trained
people through live seminars and articles in LightWave Pro.
Lee Stranahan is known as the world's leading LightWave trainer. His
seminars, magazine articles, and video tapes have taught thousands of
people around the world how to get the most out of LightWave. He's also a
visual effects artist, and his work has appeared on Space : Above and
Beyond, Nowhere Man, and a number of commercials and corporate video
projects.
"The CD-Rom fornat is the best way to learn LightWave," said Ken. "It
combines the best elements of written tutorials and video tapes." Lee
continued, "This CD includes screen shots, text, audio, and video, making
learning both easy and fun. The lessons are the result of thousands of
hours spent with LightWave, both as users and teachers. It's also great
being able to jump straight to the topics you're interested in."
Creating Great Objects will include instruction on both modeling and
surfacing techniques. The CD will feature tips, tricks, and techniques for
creating all sorts of objects faster and easier, from logos to spaceships.
Step by step instructions will be given on many of the more confusing
tools, and users will see some objects created from start to finish.
"There's a wealth of material here for LightWave users at any level of
expertise - from beginners to working professionals," Lee said. "Ken has
been responsible for some of the most impressive LightWave objects ever,
from the Hammerheads on Space : A & B, to the EVA suit on seaQuest, or the
candlestick holder on the cover of the August 1994 issue of LightWave Pro.
He'll be revealing his methods on this disc, many of them for the first
time."
The CD-ROM will also include LightWave elements like objects, image maps,
and textures. LightWave Power-Techniques Volume One : Creating Great
Objects will have an MSRP of $49.95, and is scheduled to ship in Spring,
1996.
To get on our mailing list for desktop video and graphics training, email
your name, address and phone number to
Kstranahan@aol.com
Please say Mailing List in the subject header.
Also, there will be a web page about the CD-ROM. Aim your web browser at
http://users.aol.com/kstranahan/cd.htm
in February.
(PS - note the 'k' in kstranahan in the addresses above.)
_____________________________________________
Lee Stranahan
Check out the home page!
URL - http://users.aol.com/stranahan/main.htm
Article: 10732
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From: maestri@ix.netcom.com(George Maestri)
Newsgroups: alt.3d.studio,alt.3d,comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave
Subject: Re: In:sync Razor vs Ulead VideoStudio vs Autodesk Animator Studio vs Adobe Premiere
Date: 27 Jan 1996 02:31:14 GMT
Organization: Netcom
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Message-ID: <4ec2pi$9hc@ixnews6.ix.netcom.com>
References: <4ebid7$7cs@dobie.loop.com>
NNTP-Posting-Host: lax-ca10-14.ix.netcom.com
X-NETCOM-Date: Fri Jan 26 6:31:14 PM PST 1996
Xref: zippy.cais.net alt.3d.studio:6899 alt.3d:20761 comp.graphics.packages.3dstudio:10466 comp.graphics.apps.lightwave:10732
In <4ebid7$7cs@dobie.loop.com> hhc@loop.com (Harry H. Chang) writes:
>
>Which of these software is best?
>
>
Depends on your application.
All of them are horrible spreadsheets.
George.
Article: 10733
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From: funneeguy@aol.com (FunneeGuy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 26 Jan 1996 20:54:43 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 12
Sender: root@newsbf02.news.aol.com
Message-ID: <4ec0l3$7me@newsbf02.news.aol.com>
References: <4e1pv4$g6o@madeline.INS.CWRU.Edu>
NNTP-Posting-Host: newsbf02.mail.aol.com
X-Newsreader: AOL Offline Reader
In article <4e1pv4$g6o@madeline.INS.CWRU.Edu>, aq722@cleveland.Freenet.Edu
(John Gregor) writes:
>I don't think they plan a port to the TRS-80 either. Most apps these
>days seem to be standardizing on W95 and NT. NT gets you cross-platform
>recompiles, and this is too much of a business advantage to ignore.
>Proprietary OSs are on their way out.
>
>
>
>I'm hoping Microsoft will port SoftImage to the Radio Shack CoCo!
Article: 10734
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!ix.netcom.com!netcom.com!fusion
From: fusion@netcom.com (Fusion Films)
Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN I GET IT?
Message-ID: <fusionDLtGM9.F6o@netcom.com>
Followup-To: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
References: <4e9d6a$7iu@falcon.ccs.uwo.ca>
Date: Sat, 27 Jan 1996 01:39:45 GMT
Lines: 28
Sender: fusion@netcom16.netcom.com
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j.w. jergaw (jyergaw@mustang.uwo.ca) wrote:
: Hi folks, has anyone seen "The Boxer" animation yet?
: I just saw it on a Canadian show (MovieTelevision) and WOW that has got
: to be the best animation I have ever seen. What was unique about it was
: that the computer generated human characters actually looked and moved
: just like human beings. There were even acne scars, dirt, and sweat on
: characters.....Simply AWESOME. Definitely a milestone in computer
: animation achievements.
I saw this one as well on Bravo or A&E. Really nice work - they had a
behind the scenes show that showed some of the actors in motion capture
sessions (unfortunately I was really busy at the time, so I didn't catch
much of it except the actual animation). The thing that impressed me was
the way the fabric moved on the boxers as well as their hair - very
organic and flowing.
Cool stuff.
Anyone else know anything about this project?
Paul
--
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
* Paul Griswold (305)279-5435 *
* Fusion Films, Inc. Fusion@netcom.com *
* Director/Animator http://www.ids.net/gamut/fusion1.html *
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Article: 10735
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From: jsonedecker@ee.net (John Sonedecker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: $22,000+ worth of LW Prizes!!
Date: 27 Jan 1996 04:01:07 GMT
Organization: eNET News Server 1
Lines: 32
Message-ID: <4ec823$m7j@news.ee.net>
References: <4e9gh0$22j@lori.albany.net>
NNTP-Posting-Host: port134.ee.net
X-Newsreader: WinVN 0.92.6
In article <4e9gh0$22j@lori.albany.net>, dwarner@magik.albany.net (David Warner) says:
>
>
>***********************************************************************
>* *
>* Digital Concept Productions is pleased to announce the *
>* 1996 LightSpeed Animation Contest *
>* *
>***********************************************************************
>
> - As of January 25th, there is over $22,000 worth of prizes!! -
> - The BEST entry will win more than $7,000 worth of prizes!!! -
>
<<<<CUT>>>>
>
>* As many as five entries may be submitted on one tape, but each entry
> MUST be clearly marked with the following information:
> Contest Category:
> Entry # of #
> Animation Submitted by:
> Contact Information: Phone #
> E-mail Address
> Mailing Address
>
<<<<CUT>>>>
Dave,
What about entering the same animation in different catagories?
-John Sonedecker
Article: 10736
Newsgroups: comp.graphics.apps.lightwave
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From: bhood@netcom.com (robert hood)
Subject: BML Manual ala HTML
Message-ID: <bhoodDLtKzu.LK5@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
Date: Sat, 27 Jan 1996 03:14:18 GMT
Lines: 14
Sender: bhood@netcom3.netcom.com
The BML Manual is now in HTML!
This is a format that can be viewed "online" using Netscape or a Netscape-
compatible WWW browser. The HTML version even includes an index.
You can grab the archive that contains the HTML files from:
ftp.netcom.com:/pub/bh/bhood/plugins/BML/man-html.zip
--
Render me gone, |||
Bob ^(===)^
-------------------------oOO--(_)--OOo--------------------------------------
Bob Hood, President | All governments suffer from a recurring problem:
Virtual Visions,Inc.| Power attracts pathological personalities. It is not
Tel: 1.303.989.4191 | that power corrupts, but that it is magnetic to the
FAX: 1.303.727.7555 | corruptible. Such people have a tendency to become
| drunk on violence, a condition to which they are
bhood@netcom.com | quickly addicted - Frank Herbert
----------------------------------------------------------------------------
Article: 10737
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From: David Michicich <mikicic@mcs.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: RERUN TIME!!!!!!! 95 - REVC - AVI thang
Date: Fri, 26 Jan 1996 22:58:39 -0600
Organization: MCSNet Internet Services
Lines: 5
Message-ID: <3109B0FF.7ED@mcs.com>
References: <310883F0.2F82@mcs.com>
NNTP-Posting-Host: mikicic.pr.mcs.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0b6a (Win95; I)
ftp://ftp.mt-inc.com/pub/mt-inc/intel/Win95AVI_DLL.zip
Found, Fixed, done. Thanx to MicroTech and their FTP site.
(These are all those windows system avi files to fix the problem.)
Also, there are other files here - like Powerview and the Patches.
Article: 10738
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From: jsonedecker@ee.net (John Sonedecker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Trade??
Date: 27 Jan 1996 04:26:50 GMT
Organization: eNET News Server 1
Lines: 3
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NNTP-Posting-Host: port134.ee.net
X-Newsreader: WinVN 0.92.6
I am wondering if anyone would like to trade my Sparks(intel) for your
Wave Filter or Lock&Key.
-John Sonedecker
Article: 10739
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From: carp3d@aol.com (Carp3D)
Newsgroups: comp.graphics.apps.lightwave
Subject: Animator/Designer needed in NYC
Date: 27 Jan 1996 00:24:19 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 9
Sender: root@newsbf02.news.aol.com
Message-ID: <4eccu3$lp7@newsbf02.news.aol.com>
Reply-To: carp3d@aol.com (Carp3D)
NNTP-Posting-Host: newsbf02.mail.aol.com
CCG MetaMedia is looking for a computer artistist with good designing
skills. We are currently using Lightwave3d along with Topas, photoshop,
QFX, Rio, and others. Must be able to work in a flexable environment. PC
and Mac Knowledge a must....
Send Resume info to Carpentier@ccgmetamedia.com
Carp3D Editor/Animator...
"""""""""""""""""""""""""""""
Article: 10740
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From: carp3d@aol.com (Carp3D)
Newsgroups: comp.graphics.apps.lightwave
Subject: Animator/Designer needed in NYC
Date: 27 Jan 1996 00:24:33 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 9
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Reply-To: carp3d@aol.com (Carp3D)
NNTP-Posting-Host: newsbf02.mail.aol.com
CCG MetaMedia is looking for a computer artistist with good designing
skills. We are currently using Lightwave3d along with Topas, photoshop,
QFX, Rio, and others. Must be able to work in a flexable environment. PC
and Mac Knowledge a must....
Send Resume info to Carpentier@ccgmetamedia.com
Carp3D Editor/Animator...
"""""""""""""""""""""""""""""
Article: 10741
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
Followup-To: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Date: 26 Jan 1996 19:59:01 -0700
Organization: Primenet (602)395-1010
Lines: 22
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X-Posted-By: steph@usr6.primenet.com
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Chris Trimble <trimble@panix.com> wrote:
: In article <4e9d6a$7iu@falcon.ccs.uwo.ca>
: The software is proprietary on SGI, but they're planning on selling it
: someday, apparently. It's probably not that facinating... probably IK
: with some noise expressions to give the figures more life. Then again, no
: one has ever seen it on the _outside_ :-). The 3D paint software is
: available. It was being distributed by Discreet Logic under the name
: "Flesh", but I think Discreet is either not distributing or is having a
: hard time trying to distribute it.
They used motion capture, which gives it that human quality. Now if it were
hand animated like that, it *would* be something of an accomplishment.
However, they did layer alot of hand animation on top of the motion capture.
--
-------------------------------------------------------------------------------
Steph Greenberg "In the land of the blind, the one eyed
steph@primenet.com man is both a freak and a malcontent."
-------------------------------------------------------------------------------
Article: 10742
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From: pancreas@subzero.winternet.com (Andrew Starks)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave on Dual Processor Machine
Date: 27 Jan 96 06:40:25 GMT
Organization: StarNet Communications, Inc
Lines: 17
Message-ID: <pancreas.822724825@winternet.com>
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Question:
Since there is a fair amount of dual pipelining in the pentium, is it
possible that running 2 screamer net processes on one pentium would be
faster than one given the same amount of ram?
The question came to me when I was modeling while a dackground render was
happening. I swear to you I could not tell the difference (render or not).
It seems odd that this program doesn't thread. The Amiga was a
multi-threader to its core! Actually, it makes sence. Who cares?
You've got one path through the Amiga's processor (mostly), so keep it in
one thread. OK. I'm better now.
--
Andrew Starks
pancreas@winternet.com
Article: 10743
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From: doroin@cobber.cord.edu
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN I GET IT?
Date: 27 Jan 1996 04:55:08 GMT
Organization: CyberGate, Inc.
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Don't know if it will be available for public consumption. I saw it at
Siggraph '95 at the Discreet Logic booth. I believe the animation is a
promo for their 3D Paint system (formerly TAARNA PAINT?). I'm sure the
modeling and animation is done with ALIAS|Wavefront software and the 3D Paint
system. I doubt that it is part of a full lenght movie but I could be wrong.
-Jon
Article: 10744
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From: Glenn Saunders <krishna@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW4 Amiga resolution disappointing
Date: 27 Jan 1996 03:02:01 -0700
Organization: Primenet (602)395-1010
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Message-ID: <4ect6p$ev@nnrp1.news.primenet.com>
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X-Posted-By: krishna@usr5.primenet.com
The mortal Steve Koren wrote:
: I don't. Its not perfect, but it is, IMHO, a real improvement to 3.5SA.
: Modeler is really quite nice at 1280x1024. I was sick of running at
: 800x600 max in 3.5.
What about benchmark comparisons between 4 and 3.5? I'd rather have speed
than higher res screens and this talk of a 250% SLOWDOWN in the update is
frightening the shit out of me. I have an 040/28 system which is slow
already by today's standards, I don't need an update that is going to make
me work at less than half the speed of the previous one. And I really
want to take advantage of IK and the new flare options. I don't see
myself dropping back to 3.5 for added speed too often.
I certainly hope they release some revisions soon to fix the bugs and
take a look at the mainline code for further optimizations. Throughput
is what the Amiga is lacking and this is the worst thing they could have
done to the Amiga--it only makes it even less viable.
Article: 10745
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From: Glenn Saunders <krishna@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 4.0 Amiga & comments thereto
Date: 27 Jan 1996 03:09:01 -0700
Organization: Primenet (602)395-1010
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X-Posted-By: krishna@usr5.primenet.com
The mortal Steve Koren wrote:
: other factors. Anyway, it is very easy when going cross platform to
: introduce things that work OK on NT or Unix but perform abysmally on the
: Amiga, or vice versa for ports the other way. AmigaOS is very effecient
: at some things and dog slow at others, so it just depends on what the
: code does. Its easy to add a bit of code and suddenly push an inner
I remember a long time ago, must have been a year, that one of the
programmers said they START with the Amiga and port from Amiga code to
the other platforms. That's why I was shocked when the other platforms
got their 4.0 long before the Amiga.
The big excuse about SAS/C is that the old compiler is somehow
incompatible with OS 3.1? There is always a way to smooth out an
impatibility somewhere, it sounds fishy, like they decided to take the
easy way out and then found themselves stuck with a less efficient
compiler and whining Amigans, hence compromises. The big change from 3.5
to 4.0 was removing the hardware banging to try to make the thing more
retargetable, so I assume that the problem with the old compiler had more
to do with that than the OS per se. Lots of people already run 3.5 on OS
3.1. I don't see how it is so difficult to make something work with gfx
cards anyway. Far too much of Lightwave it seems was coded close to the
metal I guess.
: care. Perhaps if I get bored someday I'll try writing a plug-in to do a
: proper render preview in a truecolor window on any public screen.
It's just sad that the programmers are making sloppy mistakes and
compromises on the Amiga of all platforms. You'd think they'd know what
they were doing as they have the most experience with the Amiga.
Article: 10746
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Subject: Re: Lock&Key?
References: <3106BCB4.5D5C@teleport.com>
Newsgroups: comp.graphics.apps.lightwave
X-NewsSoftware: BBX-UMB 1.06l (February 20, 1995)
From: Thealy@nesbbx.rain.COM (Thomas Healy)
Message-ID: <Thealy.0gow@nesbbx.rain.COM>
Date: Fri, 26 Jan 96 21:10:30 PST
Organization: NESBBX Bulletin Board System
Lines: 33
In <3106BCB4.5D5C@teleport.com>, Kreg Branden <memex@teleport.com> writes:
>
> Yes this will work. As a matter of fact I'm writing an article for LWPro
>on this very
> subject (really John, you'll have it shortly).
>
> Kreg Branden
> - Meme-X -
>
> http://www.teleport.com/~memex
Woah Kreg,
Writing for LW Pro, You are moving up in the world man! Give me a call when
you have time. Believe it or not, I finally got a PC :) Now I'm saving for
LW. Good to see you on-line man, later,
Tom Healy
-------------------------------------------------------------------------
"Seek for the Sword that was broken: In Imladris it dwells;
There shall be counsils taken, Stronger than Morgul-spells
There shall be shown a token, That Doom is near at hand,
For Isildur's Bane shall waken, and the Halfling forth shall stand."
- J.R.R. TOLKIEN -
-------------------------------------------------------------------------
Article: 10748
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 27 Jan 1996 05:16:07 -0500
Organization: America Online, Inc. (1-800-827-6364)
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References: <4ebl8g$i59@steel.interlog.com>
Reply-To: stranahan@aol.com (Stranahan)
Well, comparing NewTek to big companies like Apple or AT&T is unfair in
one respect - you hear about other companies problems on the evening news
or in the business section of the paper...you can make decisions based on
that...
There is nothing I know that the people at VTU don't know, and haven't
known all along - and VTU HAD established itself as a -mainly- objective
source previously. For instance, I was openly critical in my editorials,
and there were other examples. It wasn't Newsweek, but it seemed to have
the USERS interests in mind. (VT -U- remember.) Since then it became - in
Jim Plant's words to me on more then one occasion - 'NewTek's marketing
department.'
They changed, I'm the same. Why do you think I -never- wrote editorials
while I worked at NewTek? I could not keep my objectivity, so I stepped
down when I went to work there...ahh...it's late...whatever....
_____________________________________________
Lee Stranahan
Check out the home page!
URL - http://users.aol.com/stranahan/main.htm
Article: 10749
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From: vidjunk%cs.wmich.edu (jim)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW4 Amiga resolution disappointing
Date: 27 Jan 1996 14:32:31 GMT
Organization: an unorganized place
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Glenn Saunders (krishna@primenet.com) wrote:
: The mortal Steve Koren wrote:
: : I don't. Its not perfect, but it is, IMHO, a real improvement to 3.5SA.
: : Modeler is really quite nice at 1280x1024. I was sick of running at
: : 800x600 max in 3.5.
: What about benchmark comparisons between 4 and 3.5? I'd rather have speed
: than higher res screens and this talk of a 250% SLOWDOWN in the update is
: frightening the shit out of me. I have an 040/28 system which is slow
: already by today's standards, I don't need an update that is going to make
: me work at less than half the speed of the previous one. And I really
: want to take advantage of IK and the new flare options. I don't see
: myself dropping back to 3.5 for added speed too often.
: I certainly hope they release some revisions soon to fix the bugs and
: take a look at the mainline code for further optimizations. Throughput
: is what the Amiga is lacking and this is the worst thing they could have
: done to the Amiga--it only makes it even less viable.
Article: 10750
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From: johnc@mt-inc.com (John Crookshank)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Sentinal Driver won't load now...
Date: 27 Jan 1996 16:00:45 GMT
Organization: MCSNet Internet Services
Lines: 29
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References: <31084B9A.4CB2@polaris.net>
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On 25-Jan-96 19:33:46, Marco Sederquist (marco@polaris.net) posted:
> I need help. I recently gave NT Midi support and when I tried to load LW
> it sayed in couldn't initualize or something like that. I tried to
> reinstall the Dongle but it says it can't load the Senti32.dll or
> something like that. Doe's any one have any ideas. I've uninstalled the
> midi support and it still won't work. Thanks inadvance. Marco Sederquist
> marco@polaris.net
I forget the actual filenames, but the problem is this: The sentinal
drivers, when installed to your system, still have the "read-only" bit set,
since they are merely being copied there from the CD during the install.
A subsequent install will fail, since it cannot overwrite them. If you use
the file manager to look in WINNT35\System32 and WINNT35\System32\Drivers
for files with the RA attribute set, you should find 4-5 files that are set
that way, and just change the Read-only attribute off. The installer will
work OK after that.
--
______________________________________________________________
/ John Crookshank | Raptor3 DEC Alpha Workstations \
| MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
| Desktop Video Systems Dealer | JVC Professional Video Products |
| NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer |
|------------------------------|---------------------------------|
| johnc@mt-inc.com http://www.mt-inc.com/ |
\______________________________________________________________/